More fixes for the "Report to Discord" bugs; Implementations to show plugins in the breakdown window;
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@@ -195,7 +195,13 @@
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---@field SetSmoothing fun(self: animation, smoothing: string)
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---@field Stop fun(self: animation)
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---@class line : uiobject
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---@field SetStartPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject, relativePoint: anchorpoint, xOffset: number, yOffset: number)
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---@field SetEndPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject, relativePoint: anchorpoint, xOffset: number, yOffset: number)
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---@field SetColorTexture fun(self: line, red: number, green: number, blue: number, alpha: number)
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---@class frame : uiobject
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---@field CreateLine fun(self: frame, name: string|nil, drawLayer: drawlayer, templateName: string|nil, subLevel: number|nil) : line
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---@field SetID fun(self: frame, id: number) set an ID for the frame
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---@field SetAttribute fun(self: frame, name: string, value: any)
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---@field SetScript fun(self: frame, event: string, handler: function|nil)
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@@ -237,11 +243,11 @@
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---@class button : frame
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---@field Click fun(self: button)
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---@field SetNormalTexture fun(self: button, texture: texture)
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---@field SetPushedTexture fun(self: button, texture: texture)
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---@field SetHighlightTexture fun(self: button, texture: texture)
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---@field SetDisabledTexture fun(self: button, texture: texture)
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---@field SetCheckedTexture fun(self: button, texture: texture)
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---@field SetNormalTexture fun(self: button, texture: textureid|texturepath)
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---@field SetPushedTexture fun(self: button, texture: textureid|texturepath)
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---@field SetHighlightTexture fun(self: button, texture: textureid|texturepath)
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---@field SetDisabledTexture fun(self: button, texture: textureid|texturepath)
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---@field SetCheckedTexture fun(self: button, texture: textureid|texturepath)
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---@field SetNormalFontObject fun(self: button, fontString: fontstring)
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---@field SetHighlightFontObject fun(self: button, fontString: fontstring)
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---@field SetDisabledFontObject fun(self: button, fontString: fontstring)
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