- Added a new panel to open the Chart after a mythic dungeon.
- Improvements on Encounter Details plugin.
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@@ -2171,7 +2171,7 @@ local icon_frame_on_enter = function (self)
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local talents = _detalhes.cached_talents [serial]
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local ilvl = _detalhes.ilevel:GetIlvl (serial)
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local icon_size = 16
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local icon_size = 20
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local instance = _detalhes:GetInstance (self.row.instance_id)
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@@ -2203,13 +2203,13 @@ local icon_frame_on_enter = function (self)
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if (talents) then
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for i = 1, #talents do
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local talentID, name, texture, selected, available = GetTalentInfoByID (talents [i])
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talent_string = talent_string .. " |T" .. texture .. ":" .. 15 .. ":" .. 15 ..":0:0:64:64:4:60:4:60|t"
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talent_string = talent_string .. " |T" .. texture .. ":" .. 24 .. ":" .. 24 ..":0:0:64:64:4:60:4:60|t"
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end
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end
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local got_info
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if (ilvl) then
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GameCooltip:AddLine (STAT_AVERAGE_ITEM_LEVEL .. ":", ilvl and floor (ilvl.ilvl) or "??") --> Loc from GlobalStrings.lua
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GameCooltip:AddLine (STAT_AVERAGE_ITEM_LEVEL .. ":" , ilvl and "|T:" .. 24 .. ":" .. 24 ..":0:0:64:64:4:60:4:60|t" .. floor (ilvl.ilvl) or "|T:" .. 24 .. ":" .. 24 ..":0:0:64:64:4:60:4:60|t ??") --> Loc from GlobalStrings.lua
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_detalhes:AddTooltipBackgroundStatusbar()
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got_info = true
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end
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@@ -2227,11 +2227,11 @@ local icon_frame_on_enter = function (self)
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GameCooltip:SetOption ("MinButtonHeight", 15)
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GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
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local height = 52
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local height = 64
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if (not got_info) then
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GameCooltip:AddLine (Loc ["STRING_QUERY_INSPECT"], nil, 1, "orange")
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GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, icon_size, 8/512, 70/512, 224/512, 306/512)
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height = 42
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height = 54
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end
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local combat = instance:GetShowingCombat()
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