- Removed skin: 'ElvUI Frame Style BW'.
- Added new skin: 'ElvUI Style II'. - The tooltip for Scale option under options panel, now shows the real value for the scale.
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@@ -485,6 +485,7 @@ function _G._detalhes:Start()
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--test realtime dps
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--[[
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local floor = floor
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local real_time_frame = CreateFrame ("frame", nil, UIParent)
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local instance = _detalhes:GetInstance (1)
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real_time_frame:SetScript ("OnUpdate", function (self, elapsed)
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@@ -496,9 +497,8 @@ function _G._detalhes:Start()
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local actor = row.minha_tabela
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if (actor) then
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local dps_text = row.ps_text
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if (dps_text) then
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local new_dps = math.floor (actor.total / (GetTime() - instance.showing.start_time_float))
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local new_dps = floor (actor.total / instance.showing:GetCombatTime())
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local formated_dps = _detalhes.ToKFunctions [_detalhes.ps_abbreviation] (_, new_dps)
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row.texto_direita:SetText (row.texto_direita:GetText():gsub (dps_text, formated_dps))
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