More fixes
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@@ -66,6 +66,14 @@ info.currentTabsInUse = {}
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--self = instancia
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--jogador = classe_damage ou classe_heal
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do
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local gradientStartColor = Details222.ColorScheme.GetColorFor("gradient-background")
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local gradientUp = DetailsFramework:CreateTexture(info, {gradient = "vertical", fromColor = "transparent", toColor = gradientStartColor}, 1, 300, "artwork", {0, 1, 0, 1})
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gradientUp:SetPoint("tops", 1, 1)
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local gradientDown = DetailsFramework:CreateTexture(info, {gradient = "vertical", fromColor = gradientStartColor, toColor = "transparent"}, 1, 50, "artwork", {0, 1, 0, 1})
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gradientDown:SetPoint("bottoms")
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end
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function Details:GetBreakdownTabsInUse()
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return info.currentTabsInUse
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end
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@@ -619,7 +627,9 @@ function gump:CriaDetalheInfo(index)
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spellInfoBlock.GetFrame = getFrameFromDetailInfoBlock
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spellInfoBlock.bg = CreateFrame("StatusBar", "DetailsPlayerDetailsWindow_DetalheInfoBG" .. index, _detalhes.playerDetailWindow.container_detalhes, "BackdropTemplate")
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spellInfoBlock.bg:SetStatusBarTexture("Interface\\AddOns\\Details\\images\\bar_detalhes2")
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--spellInfoBlock.bg:SetStatusBarTexture("") --Interface\\AddOns\\Details\\images\\bar_detalhes2
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--bar_detalhes2 bar_background
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spellInfoBlock.bg:SetStatusBarTexture("Interface\\AddOns\\Details\\images\\bar_background") --Interface\\AddOns\\Details\\images\\bar_detalhes2
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spellInfoBlock.bg:SetStatusBarColor(1, 1, 1, .84)
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spellInfoBlock.bg:SetMinMaxValues(0, 100)
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spellInfoBlock.bg:SetValue(100)
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@@ -655,7 +665,7 @@ function gump:CriaDetalheInfo(index)
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spellInfoBlock.bg.reportar:SetScript("OnLeave", detalhes_inforeport_onleave)
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spellInfoBlock.bg_end = spellInfoBlock.bg:CreateTexture("DetailsPlayerDetailsWindow_DetalheInfoBG_bg_end" .. index, "BACKGROUND")
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spellInfoBlock.bg_end:SetHeight(47)
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spellInfoBlock.bg_end:SetHeight(40)
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spellInfoBlock.bg_end:SetTexture("Interface\\AddOns\\Details\\images\\bar_detalhes2_end")
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_detalhes.playerDetailWindow.grupos_detalhes[index] = spellInfoBlock
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@@ -749,7 +759,7 @@ function gump:SetaDetalheInfoAltura(index, xmod, ymod)
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spellInfoBlock.bg:SetWidth(background:GetWidth())
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spellInfoBlock.bg_end:SetPoint("LEFT", spellInfoBlock.bg, "LEFT", spellInfoBlock.bg:GetValue()*2.19, 0)
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spellInfoBlock.bg_end:SetHeight(background:GetHeight()+2)
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spellInfoBlock.bg_end:SetHeight(background:GetHeight()-2)
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spellInfoBlock.bg_end:SetWidth(6)
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spellInfoBlock.bg_end:SetAlpha(.75)
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@@ -1211,7 +1221,7 @@ local default_skin = function()
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end
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--info container
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info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_detalhes2", {1, 1, 1, 0.5}, 0, 0)
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info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_background_dark_dark", {1, 1, 1, 0.5}, 0, 0)
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window.bg1_sec_texture:SetPoint("topleft", window.bg1, "topleft", 348, -86)
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window.bg1_sec_texture:SetHeight(262)
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@@ -1441,7 +1451,7 @@ local elvui_skin = function()
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end
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--seta configs dos 5 blocos da direita
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info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_serenity", {1, 1, 1, 0.35}, -6 + 100, 0)
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info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_background_dark", {1, 1, 1, 0.35}, -6 + 100, 0)
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window.bg1_sec_texture:SetPoint("topleft", window.bg1, "topleft", 446, -86)
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window.bg1_sec_texture:SetWidth(337)
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@@ -1818,6 +1828,9 @@ function gump:CriaJanelaInfo()
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right_background1:SetSize(220, 43)
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Details.gump:ApplyStandardBackdrop(right_background1)
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este_gump ["right_background" .. i] = right_background1
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local gradientDown = DetailsFramework:CreateTexture(right_background1, {gradient = "vertical", fromColor = {0, 0, 0, 0.1}, toColor = "transparent"}, 1, 43, "artwork", {0, 1, 0, 1})
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gradientDown:SetPoint("bottoms")
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end
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-- fundos especiais de friendly fire e outros
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@@ -2927,6 +2940,11 @@ function gump:CriaJanelaInfo()
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DF:ReskinSlider(debuffScroll)
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tab.DebuffScroll = debuffScroll
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if (not frame.__background) then
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DetailsFramework:ApplyStandardBackdrop(frame)
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frame.__background:SetAlpha(0.6)
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end
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end
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local auras_tab_fill = function(tab, player, combat)
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