More fixes
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@@ -295,7 +295,7 @@ function Details.ShowDeathTooltip(instance, lineFrame, combatObject, deathTable)
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elseif (evType == 4) then
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--debuff
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gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (" .. source .. ")", "x" .. amount .. AURA_TYPE_DEBUFF .. " (" .. healthPercent .. "%)", 1, "white", "white")
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gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (" .. source .. ")", "x" .. amount .. " " .. AURA_TYPE_DEBUFF .. " (" .. healthPercent .. "%)", 1, "white", "white")
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gameCooltip:AddIcon(spellIcon)
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gameCooltip:AddStatusBar(100, 1, barTypeColors.debuff, showSpark)
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end
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