Added Mythic+ Overall's time types
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+39
-26
@@ -2738,41 +2738,54 @@ function damageClass:RefreshLine(instanceObject, lineContainer, whichRowLine, ra
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local currentCombat = Details:GetCurrentCombat()
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--calculate the actor dps
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if ((Details.time_type == 2 and self.grupo) or not Details:CaptureGet("damage") or instanceObject.segmento == -1 or Details.use_realtimedps) then
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if (Details.use_realtimedps and Details.in_combat) then
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local currentDps = self.last_dps_realtime
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if (currentDps) then
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dps = currentDps
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end
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if (currentCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
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if (Details.mythic_plus.mythicrun_time_type == 1) then
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--total time in combat, activity time
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combatTime = currentCombat:GetCombatTime()
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elseif (Details.mythic_plus.mythicrun_time_type == 2) then
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--elapsed time of the run
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combatTime = currentCombat:GetRunTime()
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end
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if (not dps) then
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if (instanceObject.segmento == -1 and combatTime == 0) then
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local actor = currentCombat(1, self.nome)
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if (actor) then
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local combatTime = actor:Tempo()
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dps = damageTotal / combatTime
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self.last_dps = dps
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dps = damageTotal / combatTime
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self.last_dps = dps
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else
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--calculate the actor dps
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if ((Details.time_type == 2 and self.grupo) or not Details:CaptureGet("damage") or instanceObject.segmento == -1 or Details.use_realtimedps) then
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if (Details.use_realtimedps and Details.in_combat) then
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local currentDps = self.last_dps_realtime
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if (currentDps) then
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dps = currentDps
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end
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end
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if (not dps) then
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if (instanceObject.segmento == -1 and combatTime == 0) then
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local actor = currentCombat(1, self.nome)
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if (actor) then
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local combatTime = actor:Tempo()
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dps = damageTotal / combatTime
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self.last_dps = dps
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else
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dps = damageTotal / combatTime
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self.last_dps = dps
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end
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else
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dps = damageTotal / combatTime
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self.last_dps = dps
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end
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else
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dps = damageTotal / combatTime
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self.last_dps = dps
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end
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end
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else
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if (not self.on_hold) then
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dps = damageTotal/self:Tempo() --calcula o dps deste objeto
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self.last_dps = dps --salva o dps dele
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else
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if (self.last_dps == 0) then --n�o calculou o dps dele ainda mas entrou em standby
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dps = damageTotal/self:Tempo()
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self.last_dps = dps
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if (not self.on_hold) then
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dps = damageTotal/self:Tempo() --calcula o dps deste objeto
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self.last_dps = dps --salva o dps dele
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else
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dps = self.last_dps
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if (self.last_dps == 0) then --n�o calculou o dps dele ainda mas entrou em standby
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dps = damageTotal/self:Tempo()
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self.last_dps = dps
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else
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dps = self.last_dps
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end
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end
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end
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end
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