From 47ca70bbb6c8b54ff2a5628a6e08a8bdeda16fc0 Mon Sep 17 00:00:00 2001 From: Flamanis Date: Sat, 28 Jan 2023 03:21:43 -0600 Subject: [PATCH] Don't save a SwiitchBack table when leaving combat --- classes/class_instance.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/classes/class_instance.lua b/classes/class_instance.lua index 881efd46..244b2f85 100644 --- a/classes/class_instance.lua +++ b/classes/class_instance.lua @@ -1705,11 +1705,11 @@ function _detalhes:CheckSwitchOnCombatEnd (nowipe, warning) local got_switch = false if (role == "DAMAGER" and self.switch_damager) then - self:SwitchTo (self.switch_damager) + self:SwitchTo (self.switch_damager, true) got_switch = true elseif (role == "HEALER" and self.switch_healer) then - self:SwitchTo (self.switch_healer) + self:SwitchTo (self.switch_healer, true) got_switch = true elseif (role == "TANK" and self.switch_tank) then