Fixed: report window send button, tooltip showing the player's death
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+41
-34
@@ -15,7 +15,7 @@ local max = math.max
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--api locals
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local PixelUtil = PixelUtil or DFPixelUtil
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local version = 3
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local version = 4
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local CONST_MENU_TYPE_MAINMENU = "main"
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local CONST_MENU_TYPE_SUBMENU = "sub"
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@@ -145,10 +145,30 @@ function DF:CreateCoolTip()
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}
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gameCooltip.AliasList = {
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["VerticalOffset"] = "ButtonsYMod",
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["VerticalPadding"] = "YSpacingMod",
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--set the height of each line, options 'IgnoreButtonAutoHeight' and 'AlignAsBlizzTooltip' must be false
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["LineHeightSizeOffset"] = "ButtonHeightMod",
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["LineHeightSizeOffsetSub"] = "ButtonHeightModSub",
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["FrameHeightSizeOffset"] = "HeighMod",
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["FrameHeightSizeOffsetSub"] = "HeighModSub",
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--space between the tooltip's left side and the start of the line
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["LeftPadding"] = "LeftBorderSize",
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--space between the tooltip's right side and the end of the line
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["RightPadding"] = "RightBorderSize",
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--space between each line, positive values make the lines be closer
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["LinePadding"] = "YSpacingMod",
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["VerticalPadding"] = "YSpacingMod",
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["LinePaddingSub"] = "YSpacingModSub",
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["VerticalPaddingSub"] = "YSpacingModSub",
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--move each line in the Y axis (vertical offsett)
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["LineYOffset"] = "ButtonsYMod",
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["VerticalOffset"] = "ButtonsYMod",
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["LineYOffsetSub"] = "ButtonsYModSub",
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["VerticalOffsetSub"] = "ButtonsYModSub",
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}
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gameCooltip.OptionsTable = {}
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@@ -1475,8 +1495,8 @@ function DF:CreateCoolTip()
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frame1.w = gameCooltip.OptionsTable.FixedWidth or 0
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frame1.hHeight = 0
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frame2.hHeight = 0
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gameCooltip.active = true
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for i = 1, gameCooltip.Indexes do
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local button = frame1.Lines[i]
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if (not button) then
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@@ -1485,10 +1505,11 @@ function DF:CreateCoolTip()
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button.index = i
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--basic stuff
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button:Show()
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button.background:Hide()
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button:SetHeight(gameCooltip.OptionsTable.ButtonHeightMod or gameCooltip.default_height)
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--clear registered click buttons
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button:RegisterForClicks()
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--setup texts and icons
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@@ -1510,7 +1531,7 @@ function DF:CreateCoolTip()
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--normalize height of all rows
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local heightValue = -6 + spacing + (gameCooltip.OptionsTable.ButtonsYMod or 0)
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for i = 1, gameCooltip.Indexes do
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for i = 1, gameCooltip.Indexes do
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local menuButton = frame1.Lines[i]
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menuButton:ClearAllPoints()
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@@ -1528,19 +1549,17 @@ function DF:CreateCoolTip()
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local height = max(2, menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight(), gameCooltip.OptionsTable.AlignAsBlizzTooltipForceHeight or 2)
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menuButton:SetHeight(height)
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menuButton:SetPoint("top", frame1, "top", 0, heightValue)
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heightValue = heightValue + ( height * -1)
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heightValue = heightValue + (height * -1)
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elseif (gameCooltip.OptionsTable.IgnoreButtonAutoHeight) then
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local height = max(menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight())
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menuButton:SetHeight(height)
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menuButton:SetPoint("top", frame1, "top", 0, heightValue)
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heightValue = heightValue + ( height * -1) + spacing + (gameCooltip.OptionsTable.ButtonsYMod or 0)
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heightValue = heightValue + (height * -1) + spacing + (gameCooltip.OptionsTable.ButtonsYMod or 0)
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else
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menuButton:SetHeight(frame1.hHeight + (gameCooltip.OptionsTable.ButtonHeightMod or 0))
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menuButton:SetPoint("top", frame1, "top", 0, ( ( (i-1) * frame1.hHeight) * -1) - 6 + (gameCooltip.OptionsTable.ButtonsYMod or 0) + spacing)
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menuButton:SetPoint("top", frame1, "top", 0, (((i-1) * frame1.hHeight) * -1) - 6 + (gameCooltip.OptionsTable.ButtonsYMod or 0) + spacing)
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end
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if (gameCooltip.OptionsTable.YSpacingMod and not gameCooltip.OptionsTable.IgnoreButtonAutoHeight) then
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@@ -1553,8 +1572,8 @@ function DF:CreateCoolTip()
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if (not gameCooltip.OptionsTable.FixedWidth) then
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if (gameCooltip.Type == 2) then --with bars
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if (gameCooltip.OptionsTable.MinWidth) then
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local w = frame1.w + 34
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PixelUtil.SetWidth(frame1, math.max(w, gameCooltip.OptionsTable.MinWidth))
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local width = frame1.w + 34
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PixelUtil.SetWidth(frame1, math.max(width, gameCooltip.OptionsTable.MinWidth))
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else
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PixelUtil.SetWidth(frame1, frame1.w + 34)
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end
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@@ -1585,7 +1604,7 @@ function DF:CreateCoolTip()
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PixelUtil.SetHeight(frame1, (heightValue + spacing) * -1)
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else
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PixelUtil.SetHeight(frame1, max( (frame1.hHeight * gameCooltip.Indexes) + 8 + ((gameCooltip.OptionsTable.ButtonsYMod or 0)*-1), 22 ))
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PixelUtil.SetHeight(frame1, max((frame1.hHeight * gameCooltip.Indexes) + 8 + ((gameCooltip.OptionsTable.ButtonsYMod or 0) * -1), 22))
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end
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end
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@@ -3136,39 +3155,27 @@ function DF:CreateCoolTip()
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self:Reset(true)
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end
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gameCooltip:SetOption("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
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self:SetOption("TextFont", DF:GetBestFontForLanguage())
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self:SetOption("TextColor", "orange")
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self:SetOption("TextSize", 11)
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self:SetOption("ButtonsYMod", -4)
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self:SetOption("YSpacingMod", -4)
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self:SetOption("IgnoreButtonAutoHeight", true)
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if (presetId == 1) then
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self:SetOption("TextFont", DF:GetBestFontForLanguage())
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self:SetOption("TextColor", "orange")
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self:SetOption("TextSize", 12)
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self:SetOption("ButtonsYMod", -4)
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self:SetOption("YSpacingMod", -4)
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self:SetOption("IgnoreButtonAutoHeight", true)
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self:SetColor(1, 0.5, 0.5, 0.5, 0.5)
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elseif (presetId == 2) then --used by most of the widgets
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self:SetOption("TextFont", DF:GetBestFontForLanguage())
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self:SetOption("TextColor", "orange")
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self:SetOption("TextSize", 12)
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self:SetOption("FixedWidth", 220)
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self:SetOption("ButtonsYMod", -4)
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self:SetOption("YSpacingMod", -4)
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self:SetOption("IgnoreButtonAutoHeight", true)
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self:SetColor(1, defaultBackdropColor)
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self:SetColor(2, defaultBackdropColor)
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self:SetBackdrop(1, defaultBackdrop, defaultBackdropColor, defaultBackdropBorderColor)
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self:SetBackdrop(2, defaultBackdrop, defaultBackdropColor, defaultBackdropBorderColor)
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elseif (presetId == 3) then --default used when Cooltip:Reset() is called
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self:SetOption("TextFont", DF:GetBestFontForLanguage())
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self:SetOption("TextColor", "orange")
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self:SetOption("TextSize", 12)
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self:SetOption("ButtonsYMod", -4)
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self:SetOption("YSpacingMod", -4)
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self:SetOption("IgnoreButtonAutoHeight", true)
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self:SetColor(1, defaultBackdropColor)
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self:SetColor(2, defaultBackdropColor)
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self:SetBackdrop(1, defaultBackdrop, defaultBackdropColor, defaultBackdropBorderColor)
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self:SetBackdrop(2, defaultBackdrop, defaultBackdropColor, defaultBackdropBorderColor)
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end
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