- More development on the mythic dungeon chart.
- Fixed options panel not opening on the requested section.
This commit is contained in:
+1
-1
@@ -1,5 +1,5 @@
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local dversion = 67
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local dversion = 68
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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+53
-23
@@ -2576,6 +2576,17 @@ end
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local realign_labels = function (self)
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if (not self.ShowHeader) then
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for _, box in ipairs (self.BoxLabels) do
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box.check:Hide()
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box.button:Hide()
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box.border:Hide()
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box.box:Hide()
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box.text:Hide()
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end
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return
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end
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local width = self:GetWidth() - 108
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local first_box = self.BoxLabels [1]
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@@ -2602,6 +2613,14 @@ local realign_labels = function (self)
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end
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end
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if (self.HeaderOnlyIndicator) then
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for _, box in ipairs (self.BoxLabels) do
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box.check:Hide()
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box.button:Hide()
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end
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return
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end
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end
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local chart_panel_add_label = function (self, color, name, type, number)
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@@ -2687,7 +2706,7 @@ local chart_panel_add_overlay = function (self, overlayData, color, name, icon)
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draw_overlay (self, this_overlay, overlayData, color)
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tinsert (self.OData, {overlayData, color or line_default_color})
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if (name) then
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if (name and self.HeaderShowOverlays) then
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self:AddLabel (color or line_default_color, name, "overlay", #self.OData)
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end
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end
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@@ -2811,7 +2830,7 @@ local chart_panel_onresize = function (self)
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for i = 1, 17 do
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local label = self.TimeLabels [i]
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label:SetPoint ("bottomleft", self, "bottomleft", 78 + ((i-1)*spacement), 13)
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label:SetPoint ("bottomleft", self, "bottomleft", 78 + ((i-1)*spacement), self.TimeLabelsHeight)
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label.line:SetHeight (height - 45)
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end
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@@ -2960,11 +2979,11 @@ local chart_panel_add_data = function (self, graphicData, color, name, elapsed_t
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f:SetTime (max_time)
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chart_panel_onresize (f)
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end
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local chart_panel_vlines_on = function (self)
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for i = 1, 17 do
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local label = self.TimeLabels [i]
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@@ -3049,31 +3068,15 @@ function DF:CreateChartPanel (parent, w, h, name)
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local title = DF:NewLabel (f, nil, "$parentTitle", "chart_title", "Chart!", nil, 20, {1, 1, 0})
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title:SetPoint ("topleft", f, "topleft", 110, -13)
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local bottom_texture = DF:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture")
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bottom_texture:SetColorTexture (0, 0, 0, .6)
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bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 7)
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bottom_texture:SetPoint ("bottomright", f, "bottomright", -8, 7)
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f.Overlays = {}
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f.OverlaysAmount = 1
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f.BoxLabels = {}
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f.BoxLabelsAmount = 1
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f.TimeLabels = {}
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for i = 1, 17 do
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local time = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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time:SetText ("00:00")
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time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), 13)
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f.TimeLabels [i] = time
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local line = f:CreateTexture (nil, "border")
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line:SetSize (1, h-45)
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line:SetColorTexture (1, 1, 1, .1)
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line:SetPoint ("bottomleft", time, "topright", 0, -10)
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line:Hide()
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time.line = line
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end
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f.ShowHeader = true
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f.HeaderOnlyIndicator = false
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f.HeaderShowOverlays = true
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--graphic
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local g = LibStub:GetLibrary("LibGraph-2.0"):CreateGraphLine (name .. "Graphic", f, "topleft","topleft", 108, -35, w - 120, h - 67)
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@@ -3097,11 +3100,12 @@ function DF:CreateChartPanel (parent, w, h, name)
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f.Graphic = g
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f.GData = {}
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f.OData = {}
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f.ChartFrames = {}
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--div lines
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for i = 1, 8, 1 do
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local line = g:CreateTexture (nil, "overlay")
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line:SetColorTexture (1, 1, 1, .2)
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line:SetColorTexture (1, 1, 1, .05)
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line:SetWidth (670)
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line:SetHeight (1.1)
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@@ -3111,9 +3115,35 @@ function DF:CreateChartPanel (parent, w, h, name)
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s:SetPoint ("topleft", f, "topleft", 27, -61 + (-(24.6*i)))
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line:SetPoint ("topleft", s, "bottom", -27, 0)
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line:SetPoint ("topright", g, "right", 0, 0)
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s.line = line
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end
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--create time labels and the bottom texture to use as a background to these labels
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f.TimeLabels = {}
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f.TimeLabelsHeight = 16
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for i = 1, 17 do
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local time = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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time:SetText ("00:00")
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time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), f.TimeLabelsHeight)
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f.TimeLabels [i] = time
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local line = f:CreateTexture (nil, "border")
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line:SetSize (1, h-45)
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line:SetColorTexture (1, 1, 1, .1)
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line:SetPoint ("bottomleft", time, "topright", 0, -10)
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line:Hide()
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time.line = line
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end
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local bottom_texture = DF:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture")
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bottom_texture:SetColorTexture (.1, .1, .1, .7)
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bottom_texture:SetPoint ("topright", g, "bottomright", 0, 0)
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bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 12)
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f.SetTime = chart_panel_align_timelabels
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f.EnableVerticalLines = chart_panel_vlines_on
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f.DisableVerticalLines = chart_panel_vlines_off
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@@ -11,7 +11,7 @@ Description: Allows for easy creation of graphs
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--Thanks to Nelson Minar for catching several errors where width was being used instead of height (damn copy and paste >_>)
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local major = "LibGraph-2.0"
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local minor = 90000 + tonumber(("$Revision: 54 $"):match("(%d+)"))
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local minor = 90000 + tonumber(("$Revision: 55 $"):match("(%d+)"))
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--Search for just Addon\\ at the front since the interface part often gets trimmed
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@@ -1747,7 +1747,7 @@ function GraphFunctions:RefreshLineGraph()
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for k1, series in pairs(self.Data) do
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local LastPoint
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LastPoint = nil
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for k2, point in pairs(series.Points) do
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if LastPoint then
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local TPoint = {x = point[1]; y = point[2]}
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@@ -1755,7 +1755,8 @@ function GraphFunctions:RefreshLineGraph()
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TPoint.x = Width * (TPoint.x - self.XMin) / (self.XMax - self.XMin)
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TPoint.y = Height * (TPoint.y - self.YMin) / (self.YMax - self.YMin)
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self:DrawLine(self, LastPoint.x, LastPoint.y, TPoint.x, TPoint.y, 32, series.Color, nil, series.LineTexture)
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--tercioo: send the data index to DrawLine so custom draw functions know what they are drawing
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self:DrawLine(self, LastPoint.x, LastPoint.y, TPoint.x, TPoint.y, 32, series.Color, nil, series.LineTexture, k1)
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LastPoint = TPoint
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else
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@@ -48,7 +48,7 @@ end
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local queue_send = {}
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local last_queue = 0
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local is_updating = false
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NickTag.debug = true
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NickTag.debug = false
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local GetGuildRosterInfo = GetGuildRosterInfo
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@@ -77,8 +77,10 @@ end
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return target
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end
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function NickTag:Msg (text, text2)
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print ("|cFFFFFF00NickTag:|r",text, text2 or "")
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function NickTag:Msg (...)
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if (NickTag.debug) then
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print ("|cFFFFFF00NickTag:|r", ...)
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end
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end
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local enUS = LibStub("AceLocale-3.0"):NewLocale ("NickTag-1.0", "enUS", true)
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@@ -226,9 +228,7 @@ end
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version = name
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if (not receivedPersona or type (receivedPersona) ~= "table") then
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if (NickTag.debug) then
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NickTag:Msg ("FULLPERSONA received but it's invalid ", source)
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end
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NickTag:Msg ("FULLPERSONA received but it's invalid ", source)
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return
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end
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@@ -296,6 +296,8 @@ end
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else
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storedPersona [CONST_INDEX_BACKGROUND_COLOR] = {1, 1, 1}
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end
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NickTag:Msg ("FULLPERSONA received and updated for character: ", source, "new nickname: ", receivedPersona [CONST_INDEX_NICKNAME])
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end
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end
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@@ -309,9 +311,7 @@ end
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local receivedRevision = arg3
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local storedPersona = NickTag:GetNicknameTable (source)
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if (NickTag.debug) then
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NickTag:Msg ("LOGONREVISION rev: " .. receivedRevision .. " source: " .. source)
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end
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NickTag:Msg ("LOGONREVISION rev: ", receivedRevision, " source: ", source)
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if (type (version) ~= "number" or version ~= minor) then
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return
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@@ -321,13 +321,9 @@ end
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--> put in queue our request for receive a updated persona
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NickTag:ScheduleTimer ("QueueRequest", math.random (10, 60), source)
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if (NickTag.debug) then
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NickTag:Msg ("LOGONREVISION from: " .. source .. " |cFFFF0000is out of date|r, queueing a request persona.")
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end
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NickTag:Msg ("LOGONREVISION from: " .. source .. " |cFFFF0000is out of date|r, queueing a request persona.")
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else
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if (NickTag.debug) then
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NickTag:Msg ("LOGONREVISION from: " .. source .. " |cFF00FF00is up to date.")
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end
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NickTag:Msg ("LOGONREVISION from: " .. source .. " |cFF00FF00is up to date.")
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end
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--> 0x3: someone requested my persona, so i need to send to him
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@@ -337,9 +333,7 @@ end
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end
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--> queue to send our persona for requested person
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if (NickTag.debug) then
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NickTag:Msg ("REQUESTPERSONA from: " .. source .. ", the request has been placed in queue.")
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end
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NickTag:Msg ("REQUESTPERSONA from: " .. source .. ", the request has been placed in queue.")
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NickTag:QueueSend (source)
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end
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@@ -364,9 +358,7 @@ end
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local _, numOnlineMembers = GetNumGuildMembers()
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if (NickTag.debug) then
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NickTag:Msg ("IsOnline(): " .. numOnlineMembers .. " online members.")
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end
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NickTag:Msg ("IsOnline(): " .. numOnlineMembers .. " online members.")
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for i = 1, numOnlineMembers do
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local player_name = GetGuildRosterInfo (i)
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@@ -406,20 +398,14 @@ end
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local name = queue_send [1]
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table.remove (queue_send, 1)
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> ready to send persona to " .. name)
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end
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NickTag:Msg ("QUEUE -> ready to send persona to " .. name)
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--> check if the player is online
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if (NickTag:IsOnline (name)) then
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running SendPersona().")
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end
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running SendPersona().")
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NickTag:SendPersona (name)
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else
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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if (#queue_send == 0 and #queue_request == 0) then
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@@ -431,20 +417,14 @@ end
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local name = queue_request [1]
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table.remove (queue_request, 1)
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> ready to request the persona of " .. name)
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end
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NickTag:Msg ("QUEUE -> ready to request the persona of " .. name)
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--> check if the player is online
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if (NickTag:IsOnline (name)) then
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running RequestPersona().")
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end
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running RequestPersona().")
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NickTag:RequestPersona (name)
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else
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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if (#queue_request == 0 and #queue_request == 0) then
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@@ -458,9 +438,7 @@ end
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end)
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function NickTag:StopRosterUpdates()
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> updates has been stopped")
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end
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NickTag:Msg ("ROSTER -> updates has been stopped")
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if (NickTag.UpdateRosterTimer) then
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NickTag:CancelTimer (NickTag.UpdateRosterTimer)
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end
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@@ -470,19 +448,13 @@ end
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end
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function NickTag:StartRosterUpdates()
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> updates has been actived")
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end
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NickTag:Msg ("ROSTER -> updates has been actived")
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event_frame:RegisterEvent ("GUILD_ROSTER_UPDATE")
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if (not NickTag.UpdateRosterTimer) then
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NickTag.UpdateRosterTimer = NickTag:ScheduleRepeatingTimer ("UpdateRoster", 12)
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> new update thread created.")
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end
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NickTag:Msg ("ROSTER -> new update thread created.")
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else
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> a update thread already exists.")
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end
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NickTag:Msg ("ROSTER -> a update thread already exists.")
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end
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is_updating = true
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end
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@@ -506,9 +478,7 @@ end
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local playerName = UnitName ("player")
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local myPersona = NickTag:GetNicknameTable (playerName)
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if (myPersona) then
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if (NickTag.debug) then
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NickTag:Msg ("SendRevision() -> SENT")
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end
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NickTag:Msg ("SendRevision() -> SENT")
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if (IsInGuild()) then
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NickTag:SendCommMessage ("NickTag", NickTag:Serialize (CONST_COMM_LOGONREVISION, 0, myPersona [CONST_INDEX_REVISION], UnitName ("player"), GetRealmName(), minor), "GUILD")
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end
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@@ -517,9 +487,7 @@ end
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--> i received 0x2 and his persona is out of date here, so i need to send 0x3 to him and him will send 0x1.
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function NickTag:RequestPersona (target)
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if (NickTag.debug) then
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NickTag:Msg ("RequestPersona() -> requesting of " .. target)
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end
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NickTag:Msg ("RequestPersona() -> requesting of " .. target)
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if (IsInGuild()) then
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NickTag:SendCommMessage ("NickTag", NickTag:Serialize (CONST_COMM_REQUESTPERSONA, 0, 0, UnitName ("player"), GetRealmName(), minor), "WHISPER", target)
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end
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@@ -528,9 +496,9 @@ end
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--> this broadcast my persona to entire guild when i update my persona or send my persona to someone who doesn't have it or need to update.
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function NickTag:SendPersona (target)
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if (target) then
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if (NickTag.debug) then
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NickTag:Msg ("SendPersona() -> sent to " .. target)
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end
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NickTag:Msg ("SendPersona() -> sent to " .. target)
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else
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NickTag:Msg ("SendPersona() -> broadcast")
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end
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--> auto change nickname if we have a invalid nickname
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@@ -549,7 +517,7 @@ end
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else
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--> updating my own persona
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NickTag.send_scheduled = false
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--> need to increase 1 revision
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--> broadcast only happen when something has changed on the local player persona, it needs to increase the revision before sending
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NickTag:IncRevision()
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--> broadcast over guild channel
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if (IsInGuild()) then
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@@ -685,9 +653,7 @@ end
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--> check if the nickname is okey to allowed to use.
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local okey, errortype = NickTag:CheckName (name)
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if (not okey) then
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if (NickTag.debug) then
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NickTag:Msg ("SetNickname() invalid name ", name)
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end
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NickTag:Msg ("SetNickname() invalid name ", name)
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return false, errortype
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end
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@@ -717,9 +683,7 @@ end
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end
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else
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if (NickTag.debug) then
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NickTag:Msg ("SetNickname() name is the same on the pool ", name, nickTable [CONST_INDEX_NICKNAME])
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end
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NickTag:Msg ("SetNickname() name is the same on the pool ", name, nickTable [CONST_INDEX_NICKNAME])
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end
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return true
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