- Added option for lock segments display, so, when a segment is chosen, the other windows also change it.
- Added option for show the total amount of spells, targets and pets in tooltips.
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@@ -1486,7 +1486,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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end
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--> MOSTRA HABILIDADES
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GameCooltip:AddLine (Loc ["STRING_SPELLS"].."", nil, nil, headerColor, nil, 12)
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #ActorSkillsSortTable)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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if (is_maximized) then
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@@ -1517,7 +1518,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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--> MOSTRA INIMIGOS
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if (instancia.sub_atributo == 1 or instancia.sub_atributo == 6) then
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GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #ActorTargetsSortTable)
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local max_targets = _detalhes.tooltip_max_targets
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local is_maximized = false
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@@ -1614,7 +1616,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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if (not added_logo) then
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added_logo = true
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GameCooltip:AddLine (Loc ["STRING_PETS"].."", nil, nil, headerColor, nil, 12)
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais)
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GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
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@@ -1686,7 +1689,7 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
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ismaximized = true
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end
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GameCooltip:AddLine (Loc ["STRING_FROM"], nil, nil, headerColor, nil, 12)
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_FROM"], headerColor, r, g, b, #meus_agressores)
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
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@@ -1750,7 +1753,7 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
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_table_sort (DamagedPlayers, _detalhes.Sort2)
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_table_sort (Skills, _detalhes.Sort2)
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GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #DamagedPlayers)
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.224609375, 0.056640625, 0.140625)
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