- Added a compare tab under Player Details Window:

This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.

- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
This commit is contained in:
tercio
2014-06-06 18:03:42 -03:00
parent 710a1e6031
commit e62910b9da
20 changed files with 1317 additions and 537 deletions
+3 -2
View File
@@ -318,7 +318,7 @@ function _G._detalhes:Start()
end
--]]
--_detalhes:OpenWelcomeWindow() --for debug
if (self.is_first_run) then
@@ -634,7 +634,7 @@ function _G._detalhes:Start()
self.gump:Fade (instance._version, "in", 2)
end
_detalhes:ScheduleTimer ("FadeStartVersion", 7)
_detalhes:ScheduleTimer ("FadeStartVersion", 12)
end
end
@@ -1043,6 +1043,7 @@ function _G._detalhes:Start()
--_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1])
--print (_G ["DetailsClearSegmentsButton1"]:GetSize())
--_detalhes:OpenCustomWindow()
--_detalhes:OpenWelcomeWindow() --for debug
end
_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2)