- Added a compare tab under Player Details Window:
This new tab showns up when there is too characters with the same class and spec. Its useful to compare skills used, uptimes and targets. - Few improvements on Default and ElvUI skins. - Added a button for auto align two windows within right chat window when ElvUI skin is active. - Fixed problem with Damage -> Enemies display. - Fixed report Player Detail Window report buttons. - Fixed some report lines where the numbers wasn't properly formatted. - Fixed a rare bug where the owner of some pets wasn't detected. - Fixed issue in dungeons where capture data get paused after a boss kill. - Fixed issue with Encounter Details showing its icon for dungeons bosses. - Fixed a rare bug where the capture of damage stops after erasing a trash segment.
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-2
@@ -318,7 +318,7 @@ function _G._detalhes:Start()
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end
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--]]
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--_detalhes:OpenWelcomeWindow() --for debug
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if (self.is_first_run) then
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@@ -634,7 +634,7 @@ function _G._detalhes:Start()
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self.gump:Fade (instance._version, "in", 2)
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end
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_detalhes:ScheduleTimer ("FadeStartVersion", 7)
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_detalhes:ScheduleTimer ("FadeStartVersion", 12)
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end
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end
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@@ -1043,6 +1043,7 @@ function _G._detalhes:Start()
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--_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1])
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--print (_G ["DetailsClearSegmentsButton1"]:GetSize())
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--_detalhes:OpenCustomWindow()
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--_detalhes:OpenWelcomeWindow() --for debug
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end
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_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2)
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