- Added a compare tab under Player Details Window:

This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.

- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
This commit is contained in:
tercio
2014-06-06 18:03:42 -03:00
parent 710a1e6031
commit e62910b9da
20 changed files with 1317 additions and 537 deletions
+23 -1
View File
@@ -229,6 +229,12 @@
--> record death log
local t = jogador_alvo.last_events_table
if (not t) then
jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
t = jogador_alvo.last_events_table
end
local i = t.n
t.n = i + 1
@@ -341,6 +347,11 @@
--> record death log
local t = jogador_alvo.last_events_table
if (not t) then
jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
t = jogador_alvo.last_events_table
end
local i = t.n
t.n = i + 1
@@ -621,6 +632,11 @@
if (jogador_alvo.grupo) then
local t = jogador_alvo.last_events_table
if (not t) then
jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
t = jogador_alvo.last_events_table
end
local i = t.n
t.n = i + 1
@@ -1476,8 +1492,14 @@
damage_cache [who_name] = damage_actor
end
end
local t = damage_actor.last_events_table
if (not t) then
damage_actor.last_events_table = _detalhes:CreateActorLastEventTable()
t = damage_actor.last_events_table
end
local i = t.n
t.n = i + 1