- Added a compare tab under Player Details Window:
This new tab showns up when there is too characters with the same class and spec. Its useful to compare skills used, uptimes and targets. - Few improvements on Default and ElvUI skins. - Added a button for auto align two windows within right chat window when ElvUI skin is active. - Fixed problem with Damage -> Enemies display. - Fixed report Player Detail Window report buttons. - Fixed some report lines where the numbers wasn't properly formatted. - Fixed a rare bug where the owner of some pets wasn't detected. - Fixed issue in dungeons where capture data get paused after a boss kill. - Fixed issue with Encounter Details showing its icon for dungeons bosses. - Fixed a rare bug where the capture of damage stops after erasing a trash segment.
This commit is contained in:
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-1
@@ -229,6 +229,12 @@
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--> record death log
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local t = jogador_alvo.last_events_table
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if (not t) then
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jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
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t = jogador_alvo.last_events_table
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end
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local i = t.n
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t.n = i + 1
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@@ -341,6 +347,11 @@
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--> record death log
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local t = jogador_alvo.last_events_table
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if (not t) then
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jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
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t = jogador_alvo.last_events_table
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end
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local i = t.n
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t.n = i + 1
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@@ -621,6 +632,11 @@
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if (jogador_alvo.grupo) then
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local t = jogador_alvo.last_events_table
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if (not t) then
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jogador_alvo.last_events_table = _detalhes:CreateActorLastEventTable()
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t = jogador_alvo.last_events_table
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end
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local i = t.n
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t.n = i + 1
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@@ -1476,8 +1492,14 @@
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damage_cache [who_name] = damage_actor
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end
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end
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local t = damage_actor.last_events_table
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if (not t) then
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damage_actor.last_events_table = _detalhes:CreateActorLastEventTable()
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t = damage_actor.last_events_table
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end
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local i = t.n
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t.n = i + 1
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