- Added a compare tab under Player Details Window:
This new tab showns up when there is too characters with the same class and spec. Its useful to compare skills used, uptimes and targets. - Few improvements on Default and ElvUI skins. - Added a button for auto align two windows within right chat window when ElvUI skin is active. - Fixed problem with Damage -> Enemies display. - Fixed report Player Detail Window report buttons. - Fixed some report lines where the numbers wasn't properly formatted. - Fixed a rare bug where the owner of some pets wasn't detected. - Fixed issue in dungeons where capture data get paused after a boss kill. - Fixed issue with Encounter Details showing its icon for dungeons bosses. - Fixed a rare bug where the capture of damage stops after erasing a trash segment.
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+4
-3
@@ -483,7 +483,6 @@
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end
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if (from_encounter_end) then
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--_detalhes.tabela_vigente.start_time = _detalhes.encounter_table ["start"]
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_detalhes.tabela_vigente.end_time = _detalhes.encounter_table ["end"]
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end
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@@ -499,8 +498,10 @@
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) found encounter on last fight, freezing parser for 30 seconds.")
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end
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_detalhes:CaptureSet (false, "damage", false, 30)
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_detalhes:CaptureSet (false, "heal", false, 30)
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if (_detalhes.tabela_vigente.instance_type == "raid") then
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_detalhes:CaptureSet (false, "damage", false, 30)
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end
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--> schedule sync
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_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
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