- Added a compare tab under Player Details Window:

This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.

- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
This commit is contained in:
tercio
2014-06-06 18:03:42 -03:00
parent 710a1e6031
commit e62910b9da
20 changed files with 1317 additions and 537 deletions
+4 -3
View File
@@ -483,7 +483,6 @@
end
if (from_encounter_end) then
--_detalhes.tabela_vigente.start_time = _detalhes.encounter_table ["start"]
_detalhes.tabela_vigente.end_time = _detalhes.encounter_table ["end"]
end
@@ -499,8 +498,10 @@
if (_detalhes.debug) then
_detalhes:Msg ("(debug) found encounter on last fight, freezing parser for 30 seconds.")
end
_detalhes:CaptureSet (false, "damage", false, 30)
_detalhes:CaptureSet (false, "heal", false, 30)
if (_detalhes.tabela_vigente.instance_type == "raid") then
_detalhes:CaptureSet (false, "damage", false, 30)
end
--> schedule sync
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)