Testing death recaps and put back fixes for grouping

This commit is contained in:
Tercio Jose
2022-03-12 14:43:30 -03:00
parent 2e7875f46c
commit e581d353cd
3 changed files with 103 additions and 27 deletions
+6 -4
View File
@@ -2423,9 +2423,11 @@
end
end
if (spellid == 27827) then --> spirit of redemption (holy priest)
parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
ignore_death [who_name] = true
if (spellid == 27827) then --> spirit of redemption (holy ~priest) ~spirit
--C_Timer.After(0.1, function()
parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
ignore_death [who_name] = true
--end)
return
elseif (spellid == SPELLID_MONK_GUARD) then
@@ -4264,7 +4266,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
misc_cache [alvo_name] = este_jogador
end
end
--> objeto da morte
local esta_morte = {}