Testing death recaps and put back fixes for grouping
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+6
-4
@@ -2423,9 +2423,11 @@
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end
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end
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if (spellid == 27827) then --> spirit of redemption (holy priest)
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parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
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ignore_death [who_name] = true
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if (spellid == 27827) then --> spirit of redemption (holy ~priest) ~spirit
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--C_Timer.After(0.1, function()
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parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
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ignore_death [who_name] = true
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--end)
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return
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elseif (spellid == SPELLID_MONK_GUARD) then
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@@ -4264,7 +4266,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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misc_cache [alvo_name] = este_jogador
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end
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end
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--> objeto da morte
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local esta_morte = {}
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