- Revamp on Death report.
- Data send to broker now is correctly formated. - Modified the percentage method used on Comparison Panel. - Added options panel for Encounter Details. - New API: _detalhes:GetCurrentCombat() returns the current combat object - New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats. - New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo(). - New API: _detalhes:InGroup()return true if Details! is considering the player inside a group. - New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name. - New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type. - New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
This commit is contained in:
+173
-57
@@ -1733,12 +1733,20 @@ function gump:CriaJanelaInfo()
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if (data [2] > player_2_target_total) then
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local diff = data [2] - player_2_target_total
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local up = diff / data [2] * 100
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (player_2_target_total) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / player_2_target_total * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (player_2_target_total) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = player_2_target_total - data [2]
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local down = diff / player_2_target_total * 100
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (player_2_target_total) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / data [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (player_2_target_total) .. " |c" .. plus .. down .. "%)|r")
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end
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bar_2 [2]:SetValue (player_2_target_total / player_2_top * 100)
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@@ -1788,12 +1796,20 @@ function gump:CriaJanelaInfo()
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if (data [2] > player_3_target_total) then
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local diff = data [2] - player_3_target_total
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local up = diff / data [2] * 100
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (player_3_target_total) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / player_3_target_total [2] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (player_3_target_total) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = player_3_target_total - data [2]
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local down = diff / player_3_target_total * 100
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (player_3_target_total) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / data [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (player_3_target_total) .. " |c" .. plus .. down .. "%)|r")
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end
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bar_3 [2]:SetValue (player_3_target_total / player_3_top * 100)
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@@ -1916,6 +1932,7 @@ function gump:CriaJanelaInfo()
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local spell = player_2.spell_tables._ActorTable [spellid]
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local bar_2 = frame2.bars [i]
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-- ~compare
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if (spell) then
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bar_2 [1]:SetTexture (icon)
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bar_2 [2].lefttext:SetText (player_2_spell_info [spellid] .. ". " .. name)
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@@ -1926,12 +1943,20 @@ function gump:CriaJanelaInfo()
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elseif (data [2] > spell.total) then
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local diff = data [2] - spell.total
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local up = diff / data [2] * 100
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / spell.total * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = spell.total - data [2]
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local down = diff / spell.total * 100
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / data [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar_2 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. plus .. down .. "%)|r")
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end
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bar_2 [2]:SetValue (spell.total / player_2_top * 100)
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@@ -1963,12 +1988,20 @@ function gump:CriaJanelaInfo()
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elseif (data [2] > spell.total) then
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local diff = data [2] - spell.total
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local up = diff / data [2] * 100
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / spell.total * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = spell.total - data [2]
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local down = diff / spell.total * 100
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / data [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar_3 [2].righttext:SetText (_detalhes:ToK2Min (spell.total) .. " |c" .. plus .. down .. "%)|r")
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end
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bar_3 [2]:SetValue (spell.total / player_3_top * 100)
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@@ -2168,12 +2201,20 @@ function gump:CriaJanelaInfo()
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if (spell [2] > this_spell [2]) then
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local diff = spell [2] - this_spell [2]
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local up = diff / spell [2] * 100
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / this_spell [2] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = this_spell [2] - spell [2]
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local down = diff / this_spell [2] * 100
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / spell [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. plus .. down .. "%)|r")
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end
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bar [2]:SetValue (this_spell [2]/player_2_top*100)
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@@ -2208,12 +2249,20 @@ function gump:CriaJanelaInfo()
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if (spell [2] > this_spell [2]) then
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local diff = spell [2] - this_spell [2]
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local up = diff / spell [2] * 100
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / this_spell [2] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = this_spell [2] - spell [2]
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local down = diff / this_spell [2] * 100
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / spell [2] * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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bar [2].righttext:SetText (_detalhes:ToK2Min (this_spell [2]) .. " |c" .. plus .. down .. "%)|r")
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end
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bar [2]:SetValue (this_spell [2]/player_3_top*100)
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@@ -2295,6 +2344,7 @@ function gump:CriaJanelaInfo()
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local player1_misc = info.instancia.showing (4, player1)
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local player2_misc = info.instancia.showing (4, player2)
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local player3_misc = info.instancia.showing (4, player3)
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local player1_uptime
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if (bar1[2].righttext:GetText()) then
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@@ -2327,46 +2377,78 @@ function gump:CriaJanelaInfo()
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if (hits > bar2[3][1]) then
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local diff = hits - bar2[3][1]
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local up = diff / hits * 100
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frame2.tooltip.hits_label2:SetText (bar2[3][1] .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar2[3][1] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame2.tooltip.hits_label2:SetText (bar2[3][1] .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar2[3][1] - hits
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local down = diff / bar2[3][1] * 100
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frame2.tooltip.hits_label2:SetText (bar2[3][1] .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / hits * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame2.tooltip.hits_label2:SetText (bar2[3][1] .. " |c" .. plus .. down .. "%)|r")
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end
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if (average > bar2[3][2]) then
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local diff = average - bar2[3][2]
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local up = diff / average * 100
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frame2.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar2[3][2]) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar2[3][2] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame2.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar2[3][2]) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar2[3][2] - average
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local down = diff / bar2[3][2] * 100
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frame2.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar2[3][2]) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / average * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame2.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar2[3][2]) .. " |c" .. plus .. down .. "%)|r")
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end
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if (critical > bar2[3][3]) then
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local diff = critical - bar2[3][3]
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local up = diff / critical * 100
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frame2.tooltip.crit_label2:SetText (bar2[3][3] .. "%" .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar2[3][3] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame2.tooltip.crit_label2:SetText (bar2[3][3] .. "%" .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar2[3][3] - critical
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local down = diff / bar2[3][3] * 100
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frame2.tooltip.crit_label2:SetText (bar2[3][3] .. "%" .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / critical * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame2.tooltip.crit_label2:SetText (bar2[3][3] .. "%" .. " |c" .. plus .. down .. "%)|r")
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end
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if (player2_misc) then
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local spell = player2_misc.debuff_uptime_spell_tables and player2_misc.debuff_uptime_spell_tables._ActorTable and player2_misc.debuff_uptime_spell_tables._ActorTable [spellid]
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if (spell and spell.uptime) then
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if (spell and spell.uptime and player1_uptime) then
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local minutos, segundos = _math_floor (spell.uptime/60), _math_floor (spell.uptime%60)
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if (player1_uptime > spell.uptime) then
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local diff = player1_uptime - spell.uptime
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local up = diff / player1_uptime * 100
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frame2.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / spell.uptime * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame2.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. minor .. up .. "%)|r")
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else
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local diff = spell.uptime - player1_uptime
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local down = diff / spell.uptime * 100
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frame2.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / player1_uptime * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame2.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. plus .. down .. "%)|r")
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end
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else
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frame2.tooltip.uptime_label2:SetText ("--x--x--")
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@@ -2378,38 +2460,64 @@ function gump:CriaJanelaInfo()
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frame2.tooltip:Show()
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end
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---------------------------------------------------
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if (bar3[2].righttext:GetText()) then
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bar3[2]:SetStatusBarColor (1, 1, 1, 1)
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bar3[2].icon:SetTexCoord (.1, .9, .1, .9)
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if (hits > bar3[3][1]) then
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local diff = hits - bar3[3][1]
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local up = diff / hits * 100
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frame3.tooltip.hits_label2:SetText (bar3[3][1] .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar3[3][1] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame3.tooltip.hits_label2:SetText (bar3[3][1] .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar3[3][1] - hits
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local down = diff / bar3[3][1] * 100
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frame3.tooltip.hits_label2:SetText (bar3[3][1] .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / hits * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame3.tooltip.hits_label2:SetText (bar3[3][1] .. " |c" .. plus .. down .. "%)|r")
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end
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if (average > bar3[3][2]) then
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local diff = average - bar3[3][2]
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local up = diff / average * 100
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frame3.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar3[3][2]) .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar3[3][2] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame3.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar3[3][2]) .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar3[3][2] - average
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local down = diff / bar3[3][2] * 100
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frame3.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar3[3][2]) .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / average * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame3.tooltip.average_label2:SetText (_detalhes:ToK2Min (bar3[3][2]) .. " |c" .. plus .. down .. "%)|r")
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end
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if (critical > bar3[3][3]) then
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local diff = critical - bar3[3][3]
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local up = diff / critical * 100
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frame3.tooltip.crit_label2:SetText (bar3[3][3] .. "%" .. " |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / bar3[3][3] * 100
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up = _math_floor (up)
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if (up > 999) then
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up = ">" .. 999
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end
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frame3.tooltip.crit_label2:SetText (bar3[3][3] .. "%" .. " |c" .. minor .. up .. "%)|r")
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else
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local diff = bar3[3][3] - critical
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local down = diff / bar3[3][3] * 100
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frame3.tooltip.crit_label2:SetText (bar3[3][3] .. "%" .. " |c" .. plus .. _math_floor (down) .. "%)|r")
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local down = diff / critical * 100
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down = _math_floor (down)
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if (down > 999) then
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down = ">" .. 999
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end
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frame3.tooltip.crit_label2:SetText (bar3[3][3] .. "%" .. " |c" .. plus .. down .. "%)|r")
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end
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if (player3_misc) then
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@@ -2418,12 +2526,20 @@ function gump:CriaJanelaInfo()
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local minutos, segundos = _math_floor (spell.uptime/60), _math_floor (spell.uptime%60)
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if (player1_uptime > spell.uptime) then
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local diff = player1_uptime - spell.uptime
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local up = diff / player1_uptime * 100
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frame3.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. minor .. _math_floor (up) .. "%)|r")
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local up = diff / spell.uptime * 100
|
||||
up = _math_floor (up)
|
||||
if (up > 999) then
|
||||
up = ">" .. 999
|
||||
end
|
||||
frame3.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. minor .. up .. "%)|r")
|
||||
else
|
||||
local diff = spell.uptime - player1_uptime
|
||||
local down = diff / spell.uptime * 100
|
||||
frame3.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. plus .. _math_floor (down) .. "%)|r")
|
||||
local down = diff / player1_uptime * 100
|
||||
down = _math_floor (down)
|
||||
if (down > 999) then
|
||||
down = ">" .. 999
|
||||
end
|
||||
frame3.tooltip.uptime_label2:SetText (minutos .. "m" .. segundos .. "s |c" .. plus .. down .. "%)|r")
|
||||
end
|
||||
else
|
||||
frame3.tooltip.uptime_label2:SetText ("--x--x--")
|
||||
|
||||
+22
-10
@@ -1054,7 +1054,7 @@ function window:CreateFrame20()
|
||||
_detalhes.tooltip.fontshadow = value
|
||||
end
|
||||
window:CreateLineBackground2 (frame20, "TooltipShadowSwitch", "TooltipShadowLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC"])
|
||||
|
||||
|
||||
-- background color
|
||||
local tooltip_background_color_callback = function (button, r, g, b, a)
|
||||
_detalhes.tooltip.background = {r, g, b, a}
|
||||
@@ -3349,6 +3349,15 @@ function window:CreateFrame2()
|
||||
|
||||
window:CreateLineBackground2 (frame2, "timetypeDropdown", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE_DESC"])
|
||||
|
||||
--> Erase Chart Data
|
||||
g:NewLabel (frame2, _, "$parentEraseChartDataLabel", "EraseChartDataLabel", Loc ["STRING_OPTIONS_ERASECHARTDATA"], "GameFontHighlightLeft")
|
||||
g:NewSwitch (frame2, _, "$parentEraseChartDataSlider", "EraseChartDataSlider", 60, 20, _, _, false)
|
||||
frame2.EraseChartDataSlider:SetPoint ("left", frame2.EraseChartDataLabel, "right", 2, 0)
|
||||
frame2.EraseChartDataSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes.clear_graphic = value
|
||||
end
|
||||
window:CreateLineBackground2 (frame2, "EraseChartDataSlider", "EraseChartDataLabel", Loc ["STRING_OPTIONS_ERASECHARTDATA_DESC"])
|
||||
|
||||
--> Overall Data
|
||||
g:NewLabel (frame2, _, "$parentOverallDataAnchor", "OverallDataLabel", Loc ["STRING_OPTIONS_OVERALL_ANCHOR"], "GameFontNormal")
|
||||
|
||||
@@ -3585,15 +3594,16 @@ function window:CreateFrame2()
|
||||
{"GeneralAnchorLabel", 1, true},
|
||||
{"fragsPvpLabel", 2},
|
||||
{"timetypeLabel", 3},
|
||||
{"EraseChartDataLabel", 4},
|
||||
|
||||
{"OverallDataLabel", 4, true},
|
||||
{"OverallDataRaidBossLabel", 5},
|
||||
{"OverallDataRaidCleaupLabel", 6},
|
||||
{"OverallDataDungeonBossLabel", 7},
|
||||
{"OverallDataDungeonCleaupLabel", 8},
|
||||
{"OverallDataAllLabel", 9},
|
||||
{"OverallNewBossLabel", 10},
|
||||
{"OverallNewChallengeLabel", 11},
|
||||
{"OverallDataLabel", 5, true},
|
||||
{"OverallDataRaidBossLabel", 6},
|
||||
{"OverallDataRaidCleaupLabel", 7},
|
||||
{"OverallDataDungeonBossLabel", 8},
|
||||
{"OverallDataDungeonCleaupLabel", 9},
|
||||
{"OverallDataAllLabel", 10},
|
||||
{"OverallNewBossLabel", 11},
|
||||
{"OverallNewChallengeLabel", 12},
|
||||
}
|
||||
|
||||
window:arrange_menu (frame2, left_side, x, window.top_start_at)
|
||||
@@ -7217,7 +7227,9 @@ function window:update_all (editing_instance)
|
||||
--> window 2
|
||||
_G.DetailsOptionsWindow2FragsPvpSlider.MyObject:SetValue (_detalhes.only_pvp_frags)
|
||||
_G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type)
|
||||
|
||||
|
||||
_G.DetailsOptionsWindow2EraseChartDataSlider.MyObject:SetValue (_detalhes.clear_graphic)
|
||||
|
||||
_G.DetailsOptionsWindow2OverallDataRaidBossSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x1) ~= 0)
|
||||
_G.DetailsOptionsWindow2OverallDataRaidCleaupSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x2) ~= 0)
|
||||
_G.DetailsOptionsWindow2OverallDataDungeonBossSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x4) ~= 0)
|
||||
|
||||
Reference in New Issue
Block a user