Fallback to TextLeft and TextRight tooltip lines

This commit is contained in:
Flamanis
2024-07-18 10:56:35 -05:00
committed by andrew6180
parent 161481c821
commit e33102567b
+55 -41
View File
@@ -1324,51 +1324,65 @@ do
for i = 1, #allTooltips do
local tooltipName = allTooltips[i]
local tooltip = _G[tooltipName]
if (tooltip and tooltip:IsVisible()) then
if (tooltip.GetTooltipData) then
local tooltipData = tooltip:GetTooltipData()
if (tooltipData) then
if (tooltip.ItemTooltip and tooltip.ItemTooltip:IsVisible()) then
local icon = tooltip.ItemTooltip.Icon
if (icon) then
local texture = icon:GetTexture()
local atlas = icon:GetAtlas()
if (texture or atlas) then
tooltipData.IconTexture = texture
tooltipData.IconAtlas = atlas
end
end
end
if (tooltip and tooltip.GetTooltipData and tooltip:IsVisible()) then
local tooltipData = tooltip:GetTooltipData()
if (tooltipData) then
if (tooltip.ItemTooltip and tooltip.ItemTooltip:IsVisible()) then
local icon = tooltip.ItemTooltip.Icon
if (icon) then
local texture = icon:GetTexture()
local atlas = icon:GetAtlas()
if (texture or atlas) then
tooltipData.IconTexture = texture
tooltipData.IconAtlas = atlas
end
end
end
if (tooltipData.hyperlink) then
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(tooltipData.hyperlink)
if (tooltipData.hyperlink) then
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(tooltipData.hyperlink)
local itemInfo = {
itemName = itemName,
itemLink = itemLink,
itemQuality = itemQuality,
itemLevel = itemLevel,
itemMinLevel = itemMinLevel,
itemType = itemType,
itemSubType = itemSubType,
itemStackCount = itemStackCount,
itemEquipLoc = itemEquipLoc,
itemTexture = itemTexture,
sellPrice = sellPrice,
classID = classID,
subclassID = subclassID,
bindType = bindType,
expacID = expacID,
setID = setID,
isCraftingReagent = isCraftingReagent
}
DetailsFramework.table.deploy(tooltipData, itemInfo)
end
local itemInfo = {
itemName = itemName,
itemLink = itemLink,
itemQuality = itemQuality,
itemLevel = itemLevel,
itemMinLevel = itemMinLevel,
itemType = itemType,
itemSubType = itemSubType,
itemStackCount = itemStackCount,
itemEquipLoc = itemEquipLoc,
itemTexture = itemTexture,
sellPrice = sellPrice,
classID = classID,
subclassID = subclassID,
bindType = bindType,
expacID = expacID,
setID = setID,
isCraftingReagent = isCraftingReagent
}
DetailsFramework.table.deploy(tooltipData, itemInfo)
end
return Details:Dump(tooltipData)
end
else
local outputTable = {}
for lineNumber = 1, 10 do
local leftText = _G[tooltipName..'TextLeft'..lineNumber]
local rightText = _G[tooltipName..'TextRight'..lineNumber]
if not (leftText and rightText) then
break
end
return Details:Dump(tooltipData)
end
outputTable[#outputTable+1] = {left = leftText:GetText(), right = rightText:GetText()}
end
return Details:Dump(outputTable)
end
end
end
end