Load Details Data Storage.
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@@ -732,8 +732,6 @@ function _detalhes.storage:OpenRaidStorage()
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end
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end
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do return end
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--get the storage table
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local db = DetailsDataStorage
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@@ -1420,8 +1418,6 @@ local createStorageTables = function()
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end
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function _detalhes.ScheduleLoadStorage()
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do return end
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if (InCombatLockdown() or UnitAffectingCombat("player")) then
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if (_detalhes.debug) then
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print("|cFFFFFF00Details! storage scheduled to load (player in combat).")
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