diff --git a/frames/window_classcolor.lua b/frames/window_classcolor.lua index f5ba361c..2bb4ffb2 100644 --- a/frames/window_classcolor.lua +++ b/frames/window_classcolor.lua @@ -5,9 +5,9 @@ local DF = _G.DetailsFramework local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details") --config class colors -function Details:OpenClassColorsConfig() +function Details:OpenClassColorsConfig() if (not _G.DetailsClassColorManager) then - DF:CreateSimplePanel(UIParent, 300, 455, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager") + DF:CreateSimplePanel(UIParent, 440, 400, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager") local panel = _G.DetailsClassColorManager DF:ApplyStandardBackdrop(panel) @@ -17,7 +17,7 @@ function Details:OpenClassColorsConfig() upper_panel:SetAllPoints(panel) upper_panel:SetFrameLevel(panel:GetFrameLevel()+3) - local y = -50 + local y = -30 local callback = function(button, r, g, b, a, self) self.MyObject.my_texture:SetVertexColor(r, g, b) @@ -53,7 +53,7 @@ function Details:OpenClassColorsConfig() end local reset = DF:NewLabel(panel, panel, nil, nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:" .. 20 .. ":" .. 20 .. ":0:1:512:512:8:70:328:409|t " .. Loc ["STRING_OPTIONS_CLASSCOLOR_RESET"]) - reset:SetPoint("bottomright", panel, "bottomright", -23, 08) + reset:SetPoint("bottomright", panel, "bottomright", -20, 08) local reset_texture = DF:CreateImage(panel, [[Interface\MONEYFRAME\UI-MONEYFRAME-BORDER]], 138, 45, "border") reset_texture:SetPoint("center", reset, "center", 0, -7) @@ -61,21 +61,26 @@ function Details:OpenClassColorsConfig() panel.buttons = {} + local next_x = 10 for index, className in ipairs(CLASS_SORT_ORDER) do - local icon = DF:CreateImage(upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 32, 32, nil, CLASS_ICON_TCOORDS [className], "icon_" .. className) + local icon = DF:CreateImage(upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 30, 30, nil, CLASS_ICON_TCOORDS [className], "icon_" .. className) - if (index%2 ~= 0) then - icon:SetPoint(10, y) - else - icon:SetPoint(150, y) - y = y - 33 + if index == 12 then + next_x = 150 + y = -30 + elseif index == 23 then + next_x = 290 + y = -30 end + + icon:SetPoint("topleft", panel, "topleft", next_x, y) + y = y - 33 local backgroundTexture = DF:CreateImage(panel, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "artwork") - backgroundTexture:SetPoint("left", icon, "right", -32, 0) - - local button = DF:CreateButton(panel, set_color, 135, 30, className, className, index) - button:SetPoint("left", icon, "right", -32, 0) + backgroundTexture:SetPoint("left", icon, "right", -30, 0) + local localizedClassName = LOCALIZED_CLASS_NAMES_MALE[className] + local button = DF:CreateButton(panel, set_color, 135, 30, localizedClassName, className, index) + button:SetPoint("left", icon, "right", -30, 0) button:InstallCustomTexture(nil, nil, nil, nil, true) button:SetFrameLevel(panel:GetFrameLevel()+1) @@ -135,75 +140,6 @@ function Details:OpenClassColorsConfig() return result end - - local deathLogOptions = { - {--damage - type = "select", - get = function() return Details.death_log_colors.damage end, - values = function() - return buildColorList("damage") - end, - name = "Damage", - desc = "Damage", - }, - {--heal - type = "select", - get = function() return Details.death_log_colors.heal end, - values = function() - return buildColorList("heal") - end, - name = "Heal", - desc = "Heal", - }, - {--friendlyfire - type = "select", - get = function() return Details.death_log_colors.friendlyfire end, - values = function() - return buildColorList("friendlyfire") - end, - name = "Friendly Fire", - desc = "Friendly Fire", - }, - {--cooldown - type = "select", - get = function() return Details.death_log_colors.cooldown end, - values = function() - return buildColorList("cooldown") - end, - name = "Cooldown", - desc = "Cooldown", - }, - {--debuff - type = "select", - get = function() return Details.death_log_colors.debuff end, - values = function() - return buildColorList("debuff") - end, - name = "Debuff", - desc = "Debuff", - }, - {--buff - type = "select", - get = function() return Details.death_log_colors.buff end, - values = function() - return buildColorList("buff") - end, - name = "Buff", - desc = "Buff", - }, - } - - --templates - local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE") - local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") - local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE") - local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE") - local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE") - - DetailsFramework:BuildMenu(panel, deathLogOptions, 5, -315, 700, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template) - - local deathLogColorsLabel = DF:CreateLabel(panel, "Colors on Death Log:", 12, "yellow") - deathLogColorsLabel:SetPoint("topleft", panel, "topleft", 5, -295) end for class, button in pairs(_G.DetailsClassColorManager.buttons) do