diff --git a/classes/class_utility.lua b/classes/class_utility.lua index 1bfc7657..b3511941 100644 --- a/classes/class_utility.lua +++ b/classes/class_utility.lua @@ -1451,7 +1451,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN" checked [his_target] = true for debuffIndex = 1, 40 do - local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura ("party"..raidIndex.."target", debuffIndex, 'HARMFUL') + local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura ("party"..raidIndex.."target", debuffIndex, 'HARMFUL') if (name and unitCaster) then local playerName, realmName = _UnitName (unitCaster) local playerGUID = UnitGUID(unitCaster) @@ -1535,7 +1535,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType) end for buffIndex = 1, 41 do - local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura(unitId, buffIndex, "HELPFUL") + local name, _, _, _, _, _, _, unitCaster, _, _, spellId = UnitAura(unitId, buffIndex, "HELPFUL") if (name and unitCaster and UnitExists(unitCaster) and UnitExists(unitId) and UnitIsUnit(unitCaster, unitId)) then _detalhes.parser:add_buff_uptime(nil, cacheGetTime, playerGUID, playerName, 0x00000514, playerGUID, playerName, 0x00000514, 0x0, spellId, name, sOperationType) @@ -1579,7 +1579,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType) local unitId = "party" .. groupIndex for buffIndex = 1, 41 do if (UnitExists(unitId)) then - local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura(unitId, buffIndex, 'HELPFUL') + local name, _, _, _, _, _, _, unitCaster, _, _, spellId = UnitAura(unitId, buffIndex, 'HELPFUL') if (auraName) then if (UnitExists(unitCaster)) then local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId] @@ -1622,7 +1622,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType) --player it self (while in a party that isn't a raid group) local unitId = "player" for buffIndex = 1, 41 do - local auraName, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura(unitId, buffIndex, 'HELPFUL') + local auraName, _, _, _, _, _, _, unitCaster, _, _, spellId = UnitAura(unitId, buffIndex, 'HELPFUL') if (auraName) then if (UnitExists(unitCaster)) then -- and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, unitId) local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId] @@ -1681,7 +1681,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType) local focus_augmentation = {} for buffIndex = 1, 41 do - local auraName, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura ("player", buffIndex, "HELPFUL") + local auraName, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitAura ("player", buffIndex, "HELPFUL") if (auraName and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, "player")) then local playerName = Details.playername local playerGUID = UnitGUID("player")