init
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@@ -401,21 +401,21 @@ end
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nickname = nickname:trim()
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if (nickname == "" or nickname:len() < 2) then
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return playerName
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return false
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end
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if (nickname:len() > 20) then
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return playerName
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return false
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end
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if (not UnitIsInMyGuild(playerName) and playerName ~= Details.playername) then
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return playerName
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return false
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end
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else
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return playerName
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return false
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end
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return nickname
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return true
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end
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local dungeonFollowersNpcs = {}
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@@ -427,14 +427,16 @@ end
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--if the actor is a player
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if (bitBand(actorFlags, OBJECT_TYPE_PLAYER) ~= 0) then
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--display name
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if (not Details.ignore_nicktag) then
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local actorNameAmbiguated = Ambiguate(actorName, "none")
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local nickname = Details:GetNickname(actorNameAmbiguated, false, true)
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if nickname then
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actorObject.displayName = checkValidNickname(nickname, actorName) --defaults to player name
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end
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end
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if (not Details.ignore_nicktag) then
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local actorNameAmbiguated = Ambiguate(actorName, "none")
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local nickname = Details:GetNickname(actorNameAmbiguated, false, true)
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if nickname then
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if checkValidNickname(nickname, actorName) then
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actorObject.displayName = nickname --defaults to player name
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end
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end
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end
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--the actor does not have a nickname, use the character name instead
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if (not actorObject.displayName) then
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