- Chart Viewer (plugin): has been revamped and now it's less complicated to use.
- Time Line (plugin): added options to change the background color and scale. - Raid Check (plugin): its window is now 'always on top'. - Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing. - Removed healthstone from cooldown list, added Nature's Vigil. - Enemies display now shows damage taken instead of damage done. - Tooltip for enemies display now also show damage and healing done by the enemy. - Added an option under miscellaneous to show neutral and hostile creatures on damage taken display. - Added an option to ignore nicknames and always use character names. - Enabling the display icon on title bar now makes the title text automatically move slightly to right. - Fixed issue with skin changing when the window has the statusbar enabled.
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+27
-25
@@ -421,32 +421,34 @@
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) then
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--> record death log
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local t = last_events_cache [alvo_name]
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if (not t) then
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t = _current_combat:CreateLastEventsTable (alvo_name)
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end
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local i = t.n
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if (este_jogador.grupo) then --> se tiver ele não adiciona o evento lá em cima
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local t = last_events_cache [alvo_name]
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if (not t) then
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t = _current_combat:CreateLastEventsTable (alvo_name)
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end
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local i = t.n
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local this_event = t [i]
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = amount --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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this_event [7] = absorbed
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this_event [8] = school
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this_event [9] = true
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this_event [10] = overkill
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i = i + 1
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if (i == 17) then
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t.n = 1
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else
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t.n = i
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local this_event = t [i]
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = amount --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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this_event [7] = absorbed
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this_event [8] = school
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this_event [9] = true
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this_event [10] = overkill
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i = i + 1
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if (i == 17) then
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t.n = 1
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else
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t.n = i
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end
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end
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--> faz a adição do friendly fire
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