- Chart Viewer (plugin): has been revamped and now it's less complicated to use.

- Time Line (plugin): added options to change the background color and scale.
- Raid Check (plugin): its window is now 'always on top'.
- Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing.
- Removed healthstone from cooldown list, added Nature's Vigil.
- Enemies display now shows damage taken instead of damage done.
- Tooltip for enemies display now also show damage and healing done by the enemy.
- Added an option under miscellaneous to show neutral and hostile creatures on damage taken display.
- Added an option to ignore nicknames and always use character names.
- Enabling the display icon on title bar now makes the title text automatically move slightly to right.
- Fixed issue with skin changing when the window has the statusbar enabled.
This commit is contained in:
Tercio
2015-02-11 22:02:33 -02:00
parent 1b08512cae
commit dd3451f99f
12 changed files with 505 additions and 164 deletions
+27 -25
View File
@@ -421,32 +421,34 @@
) then
--> record death log
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
if (este_jogador.grupo) then --> se tiver ele não adiciona o evento lá em cima
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = school
this_event [9] = true
this_event [10] = overkill
i = i + 1
if (i == 17) then
t.n = 1
else
t.n = i
local this_event = t [i]
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = school
this_event [9] = true
this_event [10] = overkill
i = i + 1
if (i == 17) then
t.n = 1
else
t.n = i
end
end
--> faz a adição do friendly fire