- Added Raid Tools bracket on Options Panel.

- Added Interrupt, cooldown usage and death announcers for raid tools.

- New API: _detalhes:SendMsgToChannel (msg, channel, towho) seng a message to a chat channel.
- New API: _detalhes:CreateEventListener() creates a table which accept Details Event Registration with RegisterEvent and receive events through OnDetailsEvent().
- New API: _detalhes:GetCooldownList (class) return a table with spellids of defensive cooldowns of the requested class.
- New Hook: DETAILS_HOOK_INTERRUPT call when a interrupt happens during a combat.
- Framework: Added CreateImage (parent, texture, w, h, layer, coords, member, name)
- Framework: Added CreateSwitch (parent, on_switch, default_value, w, h, ltext, rtext, member, name, color_inverted, switch_func, return_func)
This commit is contained in:
tercio
2014-08-30 18:23:35 -03:00
parent eca87f37f1
commit dcf1453a9d
11 changed files with 729 additions and 30 deletions
+223
View File
@@ -12,9 +12,12 @@
--> local pointers
local _math_floor = math.floor --lua local
local _cstr = string.format --lua local
local gump = _detalhes.gump --details local
local _GetSpellInfo = _detalhes.getspellinfo --details api
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
@@ -220,3 +223,223 @@
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> built in announcers
function _detalhes:SendMsgToChannel (msg, channel, towho)
if (channel == "RAID" or channel == "PARTY") then
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
SendChatMessage (msg, channel)
elseif (channel == "BNET") then
if (type (towho) == "number") then
BNSendWhisper (towho, msg)
elseif (type (towho) == "string") then
local BnetFriends = BNGetNumFriends()
for i = 1, BnetFriends do
local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText, isRIDFriend, broadcastTime, canSoR = BNGetFriendInfo (i)
if ((presenceName == towho or toonName == towho) and isOnline) then
BNSendWhisper (presenceID, msg)
break
end
end
end
elseif (channel == "CHANNEL") then
SendChatMessage (msg, channel, nil, GetChannelName (towho))
elseif (channel == "WHISPER") then
SendChatMessage (msg, channel, nil, towho)
else
SendChatMessage (msg, channel)
--elseif (channel == "SAY" or channel == "YELL" or channel == "RAID_WARNING" or channel == "OFFICER" or channel == "GUILD" or channel == "EMOTE") then
end
end
--/run local s="teste {spell}"; s=s:gsub("{spell}", "tercio");print(s)
function _detalhes:interrupt_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
if (who_name == _detalhes.playername) then -- and _detalhes.announce_interrupts.enabled
local channel = _detalhes.announce_interrupts.channel
local next = _detalhes.announce_interrupts.next
local custom = _detalhes.announce_interrupts.custom
local spellname
if (spellid > 10) then
spellname = GetSpellLink (extraSpellID)
else
spellname = _GetSpellInfo (extraSpellID)
end
if (custom ~= "") then
custom = custom:gsub ("{spell}", spellname)
custom = custom:gsub ("{next}", next)
_detalhes:SendMsgToChannel (custom, channel, _detalhes.announce_interrupts.whisper)
else
local msg = _cstr (Loc ["STRING_OPTIONS_RT_INTERRUPT"], spellname)
if (next ~= "") then
msg = msg .. " " .. _cstr (Loc ["STRING_OPTIONS_RT_INTERRUPT_NEXT"], next)
end
_detalhes:SendMsgToChannel (msg, channel, _detalhes.announce_interrupts.whisper)
end
end
end
function _detalhes:cooldown_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
if (who_name == _detalhes.playername) then -- and _detalhes.announce_cooldowns.enabled
local ignored = _detalhes.announce_cooldowns.ignored_cooldowns
if (ignored [spellid]) then
return
end
local channel = _detalhes.announce_cooldowns.channel
if (channel == "WHISPER") then
if (alvo_name == _detalhes.playername) then
return
end
if (alvo_name == Loc ["STRING_RAID_WIDE"]) then
channel = "RAID"
end
end
local spellname
if (spellid > 10) then
spellname = GetSpellLink (spellid)
else
spellname = _GetSpellInfo (spellid)
end
local custom = _detalhes.announce_cooldowns.custom
if (custom ~= "") then
custom = custom:gsub ("{spell}", spellname)
custom = custom:gsub ("{target}", alvo_name)
_detalhes:SendMsgToChannel (custom, channel, _detalhes.announce_interrupts.whisper)
else
local msg
if (alvo_name == Loc ["STRING_RAID_WIDE"]) then
msg = _cstr (Loc ["STRING_OPTIONS_RT_COOLDOWN2"], spellname)
else
msg = _cstr (Loc ["STRING_OPTIONS_RT_COOLDOWN1"], spellname, alvo_name)
end
_detalhes:SendMsgToChannel (msg, channel, _detalhes.announce_interrupts.whisper)
end
end
end
function _detalhes:death_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, death_table, last_cooldown, death_at, max_health)
--if (_detalhes.announce_deaths.enabled) then
local where = _detalhes.announce_deaths.where
local zone = _detalhes:GetZoneType()
local channel = ""
if (where == 1) then
if (zone ~= "party" and zone ~= "raid") then
return
end
if (zone == "raid") then
channel = "RAID"
end
elseif (where == 2) then
if (zone ~= "raid") then
return
end
channel = "RAID"
elseif (where == 3) then
if (zone ~= "party") then
return
end
channel = "PARTY"
end
local only_first = _detalhes.announce_deaths.only_first
--_detalhes:GetCombat ("current"):GetDeaths() is the same thing, but, it's faster without using the API.
if (zone == "raid" and not _detalhes.tabela_vigente.is_boss) then
return
end
if (only_first > 0 and #_detalhes.tabela_vigente.last_events_tables > only_first) then
return
end
alvo_name = _detalhes:GetOnlyName (alvo_name)
local msg = _cstr (Loc ["STRING_OPTIONS_RT_DEATH_MSG"], alvo_name) .. ":"
local spells = ""
local last = #death_table
for i = 1, _detalhes.announce_deaths.last_hits do
for o = last, 1, -1 do
local this_death = death_table [o]
if (type (this_death[1]) == "boolean" and this_death[1] and this_death[4]+5 > time) then
local spelllink
if (this_death [2] > 10) then
spelllink = GetSpellLink (this_death [2])
else
spelllink = "[" .. _GetSpellInfo (this_death [2]) .. "]"
end
spells = spelllink .. ": " .. _detalhes:ToK2 (_math_floor (this_death [3])) .. " " .. spells
last = o-1
break
end
end
end
msg = msg .. " " .. spells
_detalhes:SendMsgToChannel (msg, channel)
--print (msg)
--end
end
function _detalhes:StartAnnouncers()
if (_detalhes.announce_interrupts.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
if (_detalhes.announce_cooldowns.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
if (_detalhes.announce_deaths.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end
end
function _detalhes:EnableInterruptAnnouncer()
_detalhes.announce_interrupts.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
function _detalhes:DisableInterruptAnnouncer()
_detalhes.announce_interrupts.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
function _detalhes:EnableCooldownAnnouncer()
_detalhes.announce_cooldowns.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
function _detalhes:DisableCooldownAnnouncer()
_detalhes.announce_cooldowns.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
function _detalhes:EnableDeathAnnouncer()
_detalhes.announce_deaths.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end
function _detalhes:DisableDeathAnnouncer()
_detalhes.announce_deaths.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end