png -> blp
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+3
-3
@@ -1341,7 +1341,7 @@
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end
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local bgColor, borderColor = {0, 0, 0, 0.8}, {0, 0, 0, 0.5} --{0.37, 0.37, 0.37, .75}, {.30, .30, .30, .3}
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local backdrop = {bgFile = [[Interface\AddOns\Details\images\background83.png]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile=true,
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local backdrop = {bgFile = [[Interface\AddOns\Details\images\background83]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile=true,
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edgeSize = 1, tileSize = 64, insets = {left = 0, right = 0, top = 0, bottom = 0}}
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function Details:FormatCooltipForSpells()
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@@ -1351,7 +1351,7 @@
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GameCooltip:SetType("tooltip")
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GameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_background_dark_withline]])
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--GameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_textures\bar_rounded.png]])
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--GameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_textures\bar_rounded]])
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GameCooltip:SetOption("TextSize", Details.tooltip.fontsize)
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GameCooltip:SetOption("TextFont", Details.tooltip.fontface)
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@@ -1466,7 +1466,7 @@
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if (not Details.GameCooltipFrame1Shadow) then
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Details.GameCooltipFrame1Shadow = GameCooltipFrame1:CreateTexture(nil, "background")
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Details.GameCooltipFrame1Shadow:SetTexture([[Interface\AddOns\Details\images\shadow_square.png]], nil, nil, "TRILINEAR")
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Details.GameCooltipFrame1Shadow:SetTexture([[Interface\AddOns\Details\images\shadow_square]], nil, nil, "TRILINEAR")
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local offset = 4
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Details.GameCooltipFrame1Shadow:SetPoint("topleft", GameCooltipFrame1, "topleft", -offset, offset)
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Details.GameCooltipFrame1Shadow:SetPoint("bottomright", GameCooltipFrame1, "bottomright", offset, -offset)
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