Change logs and cleanup

This commit is contained in:
Tercio Jose
2021-05-17 16:49:46 -03:00
parent 05ac1bcfe2
commit db916fe43c
4 changed files with 25 additions and 34 deletions
+7 -24
View File
@@ -6,19 +6,15 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _table_insert = table.insert --lua local
local upper = string.upper --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
local _math_floor = math.floor --lua local
local _math_max = math.max --lua local
local _math_abs = math.abs --lua local
local _math_min = math.min --lua local
local _math_random = math.random --lua local
local type = type --lua local
local _string_match = string.match --lua local
local _string_byte = string.byte --lua local
local _string_len = string.lenv
local _string_format = string.format --lua local
local loadstring = loadstring --lua local
local _select = select
@@ -27,14 +23,10 @@
local _pcall = pcall
local _GetTime = GetTime
local _UnitClass = UnitClass --wow api local
local _IsInRaid = IsInRaid --wow api local
local _IsInGroup = IsInGroup --wow api local
local _GetNumGroupMembers = GetNumGroupMembers --wow api local
local _UnitAffectingCombat = UnitAffectingCombat --wow api local
local _GameTooltip = GameTooltip --wow api local
--local _UIFrameFadeIn = UIFrameFadeIn --wow api local
--local _UIFrameFadeOut = UIFrameFadeOut --wow api local
local _InCombatLockdown = InCombatLockdown --wow api local
local gump = _detalhes.gump --details local
@@ -105,7 +97,7 @@
frame.fading_in = true
Details.FadeHandler.frames[frame] = {
totalTime = totalTime or 0.3,
totalTime = totalTime or Details.fade_speed,
startAlpha = startAlpha or frame:GetAlpha(),
endAlpha = endAlpha or 0,
finishedCallback = callbackFunc or fadeINFinishedCallback,
@@ -119,7 +111,7 @@
frame.fading_out = true
Details.FadeHandler.frames[frame] = {
totalTime = totalTime or 0.3,
totalTime = totalTime or Details.fade_speed,
startAlpha = startAlpha or frame:GetAlpha() or 0,
endAlpha = endAlpha or 1,
finishedCallback = callbackFunc or fadeOUTFinishedCallback,
@@ -148,10 +140,10 @@
end
return
else
speed = speed or 0.3
speed = speed or Details.fade_speed
for i = 1, instance.rows_created do
local instanceBar = instance.barras[i]
Details.FadeHandler.Fader(instanceBar, animationType, 0.3+(i/10))
Details.FadeHandler.Fader(instanceBar, animationType, Details.fade_speed+(i/10))
end
return
end
@@ -162,7 +154,6 @@
local instanceBar = instance.barras[i]
if (instanceBar.fading_in or instanceBar.fading_out) then
startFadeINAnimation(instanceBar, 0.01, instanceBar:GetAlpha(), instanceBar:GetAlpha())
-- _UIFrameFadeIn (instanceBar, 0.01, instanceBar:GetAlpha(), instanceBar:GetAlpha())
end
instanceBar.hidden = true
instanceBar.faded = true
@@ -180,7 +171,7 @@
end
end
speed = speed or 0.3
speed = speed or Details.fade_speed
--animationType = upper(animationType)
--hide all instanceBars on all instances
@@ -209,8 +200,6 @@
if (frame.fading_out) then
frame.fading_out = false
end
-- _UIFrameFadeIn (frame, speed, frame:GetAlpha(), 0)
startFadeINAnimation(frame, speed, frame:GetAlpha(), 0)
elseif (upper(animationType) == "OUT") then --show the frame
@@ -226,7 +215,6 @@
end
frame:Show()
-- _UIFrameFadeOut (frame, speed, frame:GetAlpha(), 1.0)
startFadeOUTAnimation(frame, speed, frame:GetAlpha(), 1.0)
frame.fading_out = true
@@ -262,7 +250,6 @@
end
startFadeINAnimation(frame, speed, frame:GetAlpha(), 0, just_fade_func)
-- _UIFrameFadeIn (frame, speed, frame:GetAlpha(), 0)
elseif (upper(animationType) == "ALPHAANIM") then
@@ -274,16 +261,12 @@
if (frame.fading_in) then
frame.fading_in = false
end
startFadeOUTAnimation(frame, 0.3, currentApha, value, function(frame) frame.fading_out = false end)
-- _UIFrameFadeOut (frame, 0.3, currentApha, value)
startFadeOUTAnimation(frame, Details.fade_speed, currentApha, value, function(frame) frame.fading_out = false end)
else
if (frame.fading_out) then
frame.fading_out = false
end
-- _UIFrameFadeIn (frame, 0.3, currentApha, value)
startFadeINAnimation(frame, 0.3, currentApha, value, function(frame) frame.fading_in = false end)
startFadeINAnimation(frame, Details.fade_speed, currentApha, value, function(frame) frame.fading_in = false end)
end
--set a fixed alpha value