More fixes and development
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@@ -4,8 +4,8 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.build_counter = 8102
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_detalhes.alpha_build_counter = 8102 --if this is higher than the regular counter, use it instead
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_detalhes.build_counter = 8154
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_detalhes.alpha_build_counter = 8154 --if this is higher than the regular counter, use it instead
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_detalhes.game_version = "v9.0.2"
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_detalhes.userversion = "v9.0.2." .. _detalhes.build_counter
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_detalhes.realversion = 144 --core version, this is used to check API version for scripts and plugins (see alias below)
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@@ -28,7 +28,18 @@ do
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local Loc = _G.LibStub("AceLocale-3.0"):GetLocale( "Details" )
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local news = {
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{"v9.0.1.8001.144", "December 19th, 2020"},
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{"v9.0.2.8154.144", "January 14th, 2021"},
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"Added total damage bars into the player list in the Breakdown window.",
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"Added 'Square' or 'Roll' mode to Details! Streamer plugin, to change the statusbar mode to Squares, visit the options panel for the plugin.",
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"Added Binding Shot to crowd control (Hunter)",
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"Merged all whirlwind damage (Warrior).",
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"Fixed errors on the 1-10 tutorial levels while playing Demon Hunters.",
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"Fixed some cases of DeathLog not showing healing",
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"Fixed windows making a group after '/details toggle', while the option to not make groups enabled.",
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"Fixed some issues with the custom display 'Potion Used' and 'Health Potion & Stone'.",
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"Fixed the breakdown window where using the comparisson tab sometimes made the frame to overlap with the aura tab.",
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{"v9.0.2.8001.144", "December 19th, 2020"},
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"Added Details! Coach as a new experimental feature, you may want to test using /details coach",
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"Coach feature allows the raid leader to stay outside the raid while seeing in real time player deaths and damage information.",
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"Fixed issues with some raid encounters in Castle Nathria.",
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@@ -492,29 +503,31 @@ do
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--> plugins container
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_detalhes.StatusBar = {}
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--> maintain plugin menu
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_detalhes.StatusBar.Menu = {}
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_detalhes.StatusBar.Menu = {}
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--> plugins object
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_detalhes.StatusBar.Plugins = {}
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_detalhes.StatusBar.Plugins = {}
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--> name to plugin object
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_detalhes.StatusBar.NameTable = {}
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_detalhes.StatusBar.NameTable = {}
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--> constants
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--[[global]] DETAILS_HEALTH_POTION_LIST = {
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[250870] = true, --Coastal Healing Potion
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[250872] = true, --Coastal Rejuvenation Potion
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[6262] = true, --Warlock's Healthstone
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[301308] = true, --Abyssal Healing Potion
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[323436] = true --Phial of Serenity from Kyrians
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}
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--[[global]] DETAILS_HEALTH_POTION_ID = 250870
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--[[global]] DETAILS_REJU_POTION_ID = 250872
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--[[global]] DETAILS_MANA_POTION_ID = 250871
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--[[global]] DETAILS_FOCUS_POTION_ID = 252753
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--[[global]] DETAILS_HEALTH_POTION_ID = 307192
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--[[global]] DETAILS_REJU_POTION_ID = 307194
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--[[global]] DETAILS_MANA_POTION_ID = 307193
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--[[global]] DETAILS_FOCUS_POTION_ID = 307161
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--[[global]] DETAILS_HEALTHSTONE_ID = 6262
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--[[global]] DETAILS_INT_POTION_ID = 279151
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--[[global]] DETAILS_AGI_POTION_ID = 279152
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--[[global]] DETAILS_STR_POTION_ID = 279153
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--[[global]] DETAILS_STAMINA_POTION_ID = 279154
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--[[global]] DETAILS_INT_POTION_ID = 307162
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--[[global]] DETAILS_AGI_POTION_ID = 307159
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--[[global]] DETAILS_STR_POTION_ID = 307164
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--[[global]] DETAILS_STAMINA_POTION_ID = 307163
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--[[global]] DETAILS_HEALTH_POTION_LIST = {
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[DETAILS_HEALTH_POTION_ID] = true, --Healing Potion
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[DETAILS_HEALTHSTONE_ID] = true, --Warlock's Healthstone
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[DETAILS_REJU_POTION_ID] = true, --Rejuvenation Potion
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[DETAILS_MANA_POTION_ID] = true, --Mana Potion
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[323436] = true --Phial of Serenity (from Kyrians)
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}
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_detalhes._detalhes_props = {
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DATA_TYPE_START = 1, --> Something on start
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