Necrotic wake weapons
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@@ -58,9 +58,8 @@
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self.specIcon:SetBlendMode("BLEND")
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self.roleIcon:SetBlendMode("BLEND")
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end
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local updatePlayerLine = function(self, topResult)
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local updatePlayerLine = function(self, topResult)
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local playerSelected = Details:GetPlayerObjectFromBreakdownWindow()
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if (playerSelected and playerSelected == self.playerObject) then
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self:SetBackdropColor(unpack(scrollbox_line_backdrop_color_selected))
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@@ -69,22 +68,29 @@
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self:SetBackdropColor(unpack(scrollbox_line_backdrop_color))
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self.isSelected = nil
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end
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--adjust the player icon
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local specIcon, L, R, T, B = Details:GetSpecIcon(self.playerObject.spec, false)
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local specId, specName, specDescription, specIconId, specRole, specClass
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if (specIcon) then
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self.specIcon:SetTexture(specIcon)
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self.specIcon:SetTexCoord(L, R, T, B)
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if (DetailsFramework.IsTimewalkWoW()) then
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specRole = "NONE"
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else
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specId, specName, specDescription, specIconId, specRole, specClass = _G.GetSpecializationInfoByID(self.playerObject.spec)
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end
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local specRole
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--adjust the player icon
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if (self.playerObject.spellicon) then
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self.specIcon:SetTexture(self.playerObject.spellicon)
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self.specIcon:SetTexCoord(.1, .9, .1, .9)
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else
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self.specIcon:SetTexture(nil)
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local specIcon, L, R, T, B = Details:GetSpecIcon(self.playerObject.spec, false)
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local specId, specName, specDescription, specIconId, specClass
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if (specIcon) then
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self.specIcon:SetTexture(specIcon)
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self.specIcon:SetTexCoord(L, R, T, B)
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if (DetailsFramework.IsTimewalkWoW()) then
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specRole = "NONE"
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else
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specId, specName, specDescription, specIconId, specRole, specClass = _G.GetSpecializationInfoByID(self.playerObject.spec)
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end
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else
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self.specIcon:SetTexture(nil)
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end
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end
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--adjust the role icon
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