Necrotic wake weapons
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@@ -246,18 +246,18 @@ function _detalhes:AbreJanelaInfo (jogador, from_att_change, refresh, ShiftKeyDo
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Details:UpdateBreakdownPlayerList()
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--check which tab was selected and reopen that tab
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if (info.selectedTab == "Summary") then
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return jogador:MontaInfo()
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else
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--open tab
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for index = 1, #_detalhes.player_details_tabs do
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local tab = _detalhes.player_details_tabs [index]
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if (tab:condition (info.jogador, info.atributo, info.sub_atributo)) then
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if (tab.tabname == info.selectedTab) then
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--_detalhes.player_details_tabs [index]:Click()
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--_detalhes.player_details_tabs [index].onclick()
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_detalhes.player_details_tabs [index]:OnShowFunc()
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end
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-- if (info.selectedTab == "Summary") then
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-- return jogador:MontaInfo()
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-- else
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--open tab
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for index = 1, #_detalhes.player_details_tabs do
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local tab = _detalhes.player_details_tabs [index]
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if (tab:condition (info.jogador, info.atributo, info.sub_atributo)) then
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if (tab.tabname == info.selectedTab) then
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--_detalhes.player_details_tabs [index]:Click()
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--_detalhes.player_details_tabs [index].onclick()
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_detalhes.player_details_tabs [index]:OnShowFunc()
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end
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end
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end
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@@ -1493,8 +1493,11 @@ local elvui_skin = function()
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--class icon
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window.SetClassIcon = function (player, class)
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if (player.spellicon) then
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window.classe_icone:SetTexture(player.spellicon)
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window.classe_icone:SetTexCoord(.1, .9, .1, .9)
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if (player.spec) then
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elseif (player.spec) then
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window.classe_icone:SetTexture ([[Interface\AddOns\Details\images\spec_icons_normal_alpha]])
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window.classe_icone:SetTexCoord (_unpack (_detalhes.class_specs_coords [player.spec]))
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--esta_barra.icone_classe:SetVertexColor (1, 1, 1)
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