Necrotic wake weapons
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+50
-11
@@ -13,7 +13,6 @@
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local _UnitAffectingCombat = UnitAffectingCombat --wow api local
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local _UnitHealth = UnitHealth --wow api local
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local _UnitHealthMax = UnitHealthMax --wow api local
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local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
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local _UnitGUID = UnitGUID --wow api local
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local _IsInRaid = IsInRaid --wow api local
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local _IsInGroup = IsInGroup --wow api local
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@@ -150,7 +149,7 @@
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army = {},
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apoc = {},
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}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> constants
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local container_misc = _detalhes.container_type.CONTAINER_MISC_CLASS
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@@ -237,11 +236,11 @@
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[228361] = 228360, --shadow priest void erruption
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}
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end
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local bitfield_debuffs_ids = _detalhes.BitfieldSwapDebuffsIDs
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local bitfield_debuffs = {}
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for _, spellid in ipairs (bitfield_debuffs_ids) do
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local spellname = GetSpellInfo (spellid)
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local spellname = GetSpellInfo(spellid)
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if (spellname) then
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bitfield_debuffs [spellname] = true
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else
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@@ -325,8 +324,7 @@
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ignore_spikeballs = 0,
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}
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local NPCID_KELTHUZAD_FROSTBOUNDDEVOTED = 176703
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local NPCID_KELTHUZAD_ADDMIMICPLAYERS = 176605
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local NPCID_KELTHUZAD_ADDMIMICPLAYERS = 176605
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--> damage spells to ignore
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local damage_spells_to_ignore = {
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@@ -399,6 +397,36 @@
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local _auto_regen_thread
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local AUTO_REGEN_PRECISION = 2
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--> store the spells which cannot be added to overall data
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local no_overall_spells = {
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[344421] = true,
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[328351] = true,
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[328406] = true,
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[328128] = true,
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[333641] = true,
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[333227] = true,
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[333250] = true,
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--[] = true,
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}
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--expose the table for scripts modify it
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Details.NoOverallSpells = no_overall_spells
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--create a table with spell names which need to be converted into actors
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local sanguineHealSpellName = GetSpellInfo(SPELLID_SANGUINE_HEAL)
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Details.NoOverallSpellNames = {
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[sanguineHealSpellName] = true
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}
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for spellId in pairs(no_overall_spells) do
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local spellName = GetSpellInfo(spellId)
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if (spellName) then
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Details.NoOverallSpellNames[spellName] = spellId
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internal functions
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@@ -549,6 +577,13 @@
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-- return
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--end
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--sanguine ichor mythic dungeon affix (heal enemies)
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if (no_overall_spells[spellid]) then
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who_name = GetSpellInfo(spellid)
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who_flags = 0x518
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who_serial = "Creature-0-3134-2289-28065-" .. spellid .. "-000164C698"
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end
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------------------------------------------------------------------------------------------------
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--> spell reflection
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if (who_serial == alvo_serial and not reflection_ignore[spellid]) then --~reflect
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@@ -634,7 +669,7 @@
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return
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end
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if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
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if (npcId == 176703) then --remove on 10.0 --kelthuzad
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alvo_flags = 0xa48
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end
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@@ -728,7 +763,7 @@
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return
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end
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if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
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if (npcId == 176703) then --remove on 10.0 --kelthuzad
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who_flags = 0xa48
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end
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if (npcId == NPCID_KELTHUZAD_ADDMIMICPLAYERS) then --remove on 10.0
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@@ -853,7 +888,11 @@
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if (not este_jogador) then
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return
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end
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if (no_overall_spells[spellid]) then
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este_jogador.grupo = true
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end
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--> his target
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local jogador_alvo, alvo_dono = damage_cache [alvo_serial] or damage_cache_pets [alvo_serial] or damage_cache [alvo_name], damage_cache_petsOwners [alvo_serial]
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@@ -1742,7 +1781,7 @@
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local npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)
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--kel'thuzad encounter --remove on 10.0
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if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then
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if (npcId == 176703) then --kelthuzad
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return
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elseif (spellid == 358108) then --Restore Health
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return
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@@ -4101,7 +4140,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_current_combat.frags_need_refresh = true
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--> player death
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elseif (not _UnitIsFeignDeath (alvo_name)) then
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elseif (not UnitIsFeignDeath (alvo_name)) then
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if (
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--> player in your group
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(_bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 or (damageActor and damageActor.grupo)) and
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