- Fixed pets with the owner name showing twice in the pet name.
- Fixed tooltips not showing pets for the end segment created after a mythic dungeon.
This commit is contained in:
+178
-76
@@ -45,7 +45,7 @@ local default_text_for_aura_frame = {
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MANUAL_ADD_TRACKLIST_DEBUFF = "Add Debuff to Tracklist",
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}
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function DF:LoadAllSpells (hashMap, indexTable)
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function DF:LoadAllSpells (hashMap, indexTable, allSpellsSameName)
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--pre checking which tables to fill to avoid checking if the table exists during the gigantic loop for performance
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@@ -88,11 +88,32 @@ function DF:LoadAllSpells (hashMap, indexTable)
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end
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elseif (hashMap and indexTable) then
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for i = 1, CONST_MAX_SPELLS do
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local spellName = GetSpellInfo (i)
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if (spellName) then
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indexTable [#indexTable+1] = lower (spellName)
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hashMap [indexTable [#indexTable]] = i
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--DF_CALC_PERFORMANCE()
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if (allSpellsSameName) then
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for i = 1, CONST_MAX_SPELLS do
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local spellName = GetSpellInfo (i)
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if (spellName) then
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spellName = lower (spellName)
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indexTable [#indexTable + 1] = spellName
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hashMap [spellName] = i
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--same name table
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local sameNameTable = allSpellsSameName [spellName]
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if (not sameNameTable) then
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sameNameTable = {}
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allSpellsSameName [spellName] = sameNameTable
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end
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sameNameTable [#sameNameTable + 1] = i
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end
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end
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else
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for i = 1, CONST_MAX_SPELLS do
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local spellName = GetSpellInfo (i)
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if (spellName) then
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spellName = lower (spellName)
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indexTable [#indexTable + 1] = spellName
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hashMap [spellName] = i
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end
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end
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end
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end
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@@ -264,9 +285,12 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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local AllSpellsMap = {}
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local AllSpellNames = {}
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--store a table with spell name as key and in the value an index table with spell IDs
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local AllSpellsSameName = {}
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local load_all_spells = function (self, capsule)
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if (not next (AllSpellsMap)) then
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DF:LoadAllSpells (AllSpellsMap, AllSpellNames)
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DF:LoadAllSpells (AllSpellsMap, AllSpellNames, AllSpellsSameName)
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f_auto.AddBuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
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f_auto.AddDebuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
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@@ -321,19 +345,54 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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debuff_name_blacklist_entry:SetJustifyH ("left")
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debuff_name_blacklist_entry.tooltip = "Enter the debuff name using lower case letters."
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f_auto.AddDebuffBlacklistTextBox = debuff_name_blacklist_entry
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local same_name_spells_add = function (spellID)
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local spellName = GetSpellInfo (spellID)
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if (spellName) then
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if (not next (AllSpellsMap)) then
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load_all_spells()
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end
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spellName = lower (spellName)
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local spellWithSameName = AllSpellsSameName [spellName]
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if (spellWithSameName) then
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db.aura_cache_by_name [spellName] = DF.table.copy ({}, spellWithSameName)
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end
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end
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end
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local get_spellID_from_string = function (text)
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--check if the user entered a spell ID
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local isSpellID = tonumber (text)
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if (isSpellID and isSpellID > 1 and isSpellID < 10000000) then
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local isValidSpellID = GetSpellInfo (isSpellID)
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if (isValidSpellID) then
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return isSpellID
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else
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return
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end
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end
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--get the spell ID from the spell name
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text = lower (text)
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local spellID = AllSpellsMap [text]
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if (not spellID) then
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return
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end
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return spellID
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end
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local add_blacklist_buff_button = self:CreateButton (background_add_blacklist, function()
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local text = buff_name_blacklist_entry.text
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buff_name_blacklist_entry:SetText ("")
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buff_name_blacklist_entry:ClearFocus()
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if (text ~= "") then
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text = lower (text)
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--get the spellId
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local spellId = AllSpellsMap [text]
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local spellId = get_spellID_from_string (text)
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if (not spellId) then
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print ("spell not found")
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DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
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return
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end
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@@ -344,6 +403,9 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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_G [f_auto:GetName() .. "BuffIgnored"]:Refresh()
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DF:QuickDispatch (change_callback)
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--add to spells with the same name cache
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same_name_spells_add (spellId)
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end
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end, 100, 20, "Add to Blacklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
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@@ -354,12 +416,10 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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debuff_name_blacklist_entry:ClearFocus()
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if (text ~= "") then
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text = lower (text)
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--get the spellId
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local spellId = AllSpellsMap [text]
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local spellId = get_spellID_from_string (text)
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if (not spellId) then
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print ("spell not found")
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DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
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return
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end
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@@ -370,6 +430,9 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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_G [f_auto:GetName() .. "DebuffIgnored"]:Refresh()
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DF:QuickDispatch (change_callback)
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--add to spells with the same name cache
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same_name_spells_add (spellId)
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end
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end, 100, 20, "Add to Blacklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
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@@ -390,44 +453,16 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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debuff_name_tracklist_entry.tooltip = "Enter the debuff name using lower case letters."
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f_auto.AddDebuffTracklistTextBox = debuff_name_tracklist_entry
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local add_tracklist_buff_button = self:CreateButton (background_add_tracklist, function()
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local text = buff_name_tracklist_entry.text
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buff_name_tracklist_entry:SetText ("")
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buff_name_tracklist_entry:ClearFocus()
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if (text ~= "") then
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text = lower (text)
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--get the spellId
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local spellId = AllSpellsMap [text]
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if (not spellId) then
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print ("spell not found")
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return
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end
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--add the spellId to the blacklist
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f.db.aura_tracker.buff_tracked [spellId] = true
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--refresh the buff blacklist frame
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_G [f_auto:GetName() .. "BuffTracked"]:Refresh()
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DF:QuickDispatch (change_callback)
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end
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end, 100, 20, "Add to Tracklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
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local add_tracklist_debuff_button = self:CreateButton (background_add_tracklist, function()
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local text = debuff_name_tracklist_entry.text
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debuff_name_tracklist_entry:SetText ("")
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debuff_name_tracklist_entry:ClearFocus()
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if (text ~= "") then
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text = lower (text)
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--get the spellId
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local spellId = AllSpellsMap [text]
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local spellId = get_spellID_from_string (text)
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if (not spellId) then
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print ("spell not found")
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DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
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return
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end
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@@ -438,9 +473,40 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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_G [f_auto:GetName() .. "DebuffTracked"]:Refresh()
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DF:QuickDispatch (change_callback)
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--add to spells with the same name cache
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same_name_spells_add (spellId)
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end
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end, 100, 20, "Add to Tracklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
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local add_tracklist_buff_button = self:CreateButton (background_add_tracklist, function()
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local text = buff_name_tracklist_entry.text
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buff_name_tracklist_entry:SetText ("")
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buff_name_tracklist_entry:ClearFocus()
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if (text ~= "") then
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--get the spellId
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local spellId = get_spellID_from_string (text)
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if (not spellId) then
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DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
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return
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end
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--add the spellId to the blacklist
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f.db.aura_tracker.buff_tracked [spellId] = true
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--refresh the buff blacklist frame
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_G [f_auto:GetName() .. "BuffTracked"]:Refresh()
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DF:QuickDispatch (change_callback)
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--add to spells with the same name cache
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same_name_spells_add (spellId)
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end
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end, 100, 20, "Add to Tracklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
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--anchors:
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background_add_blacklist:SetPoint ("topleft", f_auto, "topleft", 0, y)
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background_add_tracklist:SetPoint ("topleft", background_add_blacklist, "bottomleft", 0, -10)
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@@ -472,6 +538,44 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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--options passed to the create aura panel
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local width, height, row_height = options.width, options.height, options.row_height
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local autoTrackList_LineOnEnter = function (self, capsule, value)
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local spellName = GetSpellInfo (value)
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if (spellName) then
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--GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT", -40, 0);
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--GameTooltip:SetSpellByID(value);
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--GameTooltip:Show()
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local spellsWithSameName = db.aura_cache_by_name [lower (spellName)]
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if (not spellsWithSameName) then
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same_name_spells_add (value)
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spellsWithSameName = db.aura_cache_by_name [lower (spellName)]
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end
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if (spellsWithSameName) then
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GameCooltip2:Preset (2)
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GameCooltip2:SetOwner (self, "left", "right", 2, 0)
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GameCooltip2:AddLine ("List of Spells:")
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GameCooltip2:AddIcon ("", 1, 1, 1, 20)
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GameCooltip2:AddStatusBar (100, 1, .2, .2, .2, .5, false, false, "Details Flat")
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for i, spellID in ipairs (spellsWithSameName) do
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local spellName, _, spellIcon = GetSpellInfo (spellID)
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if (spellName) then
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GameCooltip2:AddLine (spellName)
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GameCooltip2:AddIcon (spellIcon)
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end
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end
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GameCooltip2:Show()
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end
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end
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end
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local autoTrackList_LineOnLeave = function()
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GameCooltip2:Hide()
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end
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--Debuffs on the black list
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local debuff_ignored = self:CreateSimpleListBox (f_auto, "$parentDebuffIgnored", texts.DEBUFFS_IGNORED, "the list is empty", f.db.aura_tracker.debuff_banned, function (spellid)
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@@ -486,7 +590,8 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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backdrop_color = {.8, .8, .8, 0.2},
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panel_border_color = {.01, 0, 0, 1},
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iconcoords = {.1, .9, .1, .9},
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
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onenter = autoTrackList_LineOnEnter,
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onleave = autoTrackList_LineOnLeave,
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show_x_button = true,
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x_button_func = function (spellId)
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f.db.aura_tracker.debuff_banned [spellId] = nil; DF:QuickDispatch (change_callback);
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@@ -507,7 +612,8 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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backdrop_color = {.8, .8, .8, 0.2},
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panel_border_color = {.02, 0, 0, 1},
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iconcoords = {.1, .9, .1, .9},
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
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onenter = autoTrackList_LineOnEnter,
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onleave = autoTrackList_LineOnLeave,
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show_x_button = true,
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x_button_func = function (spellId)
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f.db.aura_tracker.buff_banned [spellId] = nil; DF:QuickDispatch (change_callback);
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@@ -527,7 +633,8 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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backdrop_color = {.8, .8, .8, 0.2},
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panel_border_color = {0, .02, 0, 1},
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iconcoords = {.1, .9, .1, .9},
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
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onenter = autoTrackList_LineOnEnter,
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onleave = autoTrackList_LineOnLeave,
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show_x_button = true,
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x_button_func = function (spellId)
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f.db.aura_tracker.debuff_tracked [spellId] = nil; DF:QuickDispatch (change_callback);
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@@ -547,7 +654,8 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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backdrop_color = {.8, .8, .8, 0.2},
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panel_border_color = {0, .01, 0, 1},
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iconcoords = {.1, .9, .1, .9},
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
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onenter = autoTrackList_LineOnEnter,
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onleave = autoTrackList_LineOnLeave,
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show_x_button = true,
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x_button_func = function (spellId)
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f.db.aura_tracker.buff_tracked [spellId] = nil; DF:QuickDispatch (change_callback);
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@@ -741,26 +849,23 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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if (text:find (";")) then
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for _, spellName in ipairs ({strsplit (";", text)}) do
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spellName = self:trim (spellName)
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spellName = lower (spellName)
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if (string.len (spellName) > 0) then
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local spellId = AllSpellsMap [spellName]
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if (spellId) then
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tinsert (f.db.aura_tracker.buff, spellId)
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else
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print ("spellId not found for spell:", spellName)
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end
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local spellID = get_spellID_from_string (spellName)
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if (spellID) then
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tinsert (f.db.aura_tracker.buff, spellID)
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else
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print ("spellId not found for spell:", spellName)
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end
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end
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else
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--get the spellId
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local spellName = lower (text)
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local spellId = AllSpellsMap [spellName]
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if (not spellId) then
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print ("spellIs for spell ", spellName, "not found")
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local spellID = get_spellID_from_string (text)
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if (not spellID) then
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print ("spellIs for spell ", text, "not found")
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return
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end
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tinsert (f.db.aura_tracker.buff, spellId)
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tinsert (f.db.aura_tracker.buff, spellID)
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end
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buffs_added:Refresh()
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@@ -777,26 +882,23 @@ function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, t
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if (text:find (";")) then
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for _, spellName in ipairs ({strsplit (";", text)}) do
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spellName = self:trim (spellName)
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spellName = lower (spellName)
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if (string.len (spellName) > 0) then
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local spellId = AllSpellsMap [spellName]
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if (spellId) then
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tinsert (f.db.aura_tracker.debuff, spellId)
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else
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print ("spellId not found for spell:", spellName)
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end
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local spellID = get_spellID_from_string (spellName)
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if (spellID) then
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tinsert (f.db.aura_tracker.debuff, spellID)
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else
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print ("spellId not found for spell:", spellName)
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end
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end
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else
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--get the spellId
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local spellName = lower (text)
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local spellId = AllSpellsMap [spellName]
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if (not spellId) then
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print ("spellIs for spell ", spellName, "not found")
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local spellID = get_spellID_from_string (text)
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if (not spellID) then
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print ("spellIs for spell ", text, "not found")
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return
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end
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tinsert (f.db.aura_tracker.debuff, spellId)
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tinsert (f.db.aura_tracker.debuff, spellID)
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end
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debuffs_added:Refresh()
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+14
-2
@@ -1,5 +1,5 @@
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local dversion = 105
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local dversion = 107
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -2411,7 +2411,19 @@ function DF:Dispatch (func, ...)
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end
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--/run local a, b =32,3; local f=function(c,d) return c+d, 2, 3;end; print (xpcall(f,geterrorhandler(),a,b))
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function DF_CALC_PERFORMANCE()
|
||||
local F = CreateFrame ("frame")
|
||||
local T = GetTime()
|
||||
local J = false
|
||||
F:SetScript ("OnUpdate", function (self, deltaTime)
|
||||
if (not J) then
|
||||
J = true
|
||||
return
|
||||
end
|
||||
print ("Elapsed Time:", deltaTime)
|
||||
F:SetScript ("OnUpdate", nil)
|
||||
end)
|
||||
end
|
||||
|
||||
--doo elsee
|
||||
--was doing double loops due to not enought height
|
||||
|
||||
+9
-8
@@ -4820,10 +4820,11 @@ DF.IconRowFunctions = {
|
||||
local cooldownFrame = CreateFrame ("cooldown", "$parentIconCooldown" .. self.NextIcon, newIconFrame, "CooldownFrameTemplate")
|
||||
cooldownFrame:SetAllPoints()
|
||||
cooldownFrame:EnableMouse (false)
|
||||
cooldownFrame:SetFrameLevel (newIconFrame:GetFrameLevel()+1)
|
||||
|
||||
newIconFrame.Text = cooldownFrame:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
newIconFrame.Text:SetPoint ("center")
|
||||
newIconFrame.Text:Hide()
|
||||
newIconFrame.CountdownText = cooldownFrame:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
newIconFrame.CountdownText:SetPoint ("center")
|
||||
newIconFrame.CountdownText:Hide()
|
||||
|
||||
newIconFrame.Desc = newIconFrame:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
newIconFrame.Desc:SetPoint ("bottom", newIconFrame, "top", 0, 2)
|
||||
@@ -4858,7 +4859,7 @@ DF.IconRowFunctions = {
|
||||
|
||||
end
|
||||
|
||||
DF:SetFontColor (iconFrame.Text, self.options.text_color)
|
||||
DF:SetFontColor (iconFrame.CountdownText, self.options.text_color)
|
||||
|
||||
self.NextIcon = self.NextIcon + 1
|
||||
return iconFrame
|
||||
@@ -4889,14 +4890,14 @@ DF.IconRowFunctions = {
|
||||
CooldownFrame_Set (iconFrame.Cooldown, startTime, duration, true, true)
|
||||
|
||||
if (self.options.show_text) then
|
||||
iconFrame.Text:Show()
|
||||
iconFrame.Text:SetText (floor (startTime + duration - GetTime()))
|
||||
iconFrame.CountdownText:Show()
|
||||
iconFrame.CountdownText:SetText (floor (startTime + duration - GetTime()))
|
||||
|
||||
else
|
||||
iconFrame.Text:Hide()
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
else
|
||||
iconFrame.Text:Hide()
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
|
||||
if (descText and self.options.desc_text) then
|
||||
|
||||
@@ -604,6 +604,7 @@ DF.CrowdControlSpells = {
|
||||
[710] = "WARLOCK", --Banish
|
||||
|
||||
[118] = "MAGE", --Polymorph
|
||||
[61305] = "MAGE", --Polymorph (black cat)
|
||||
[82691] = "MAGE", --Ring of Frost (debuff spellid)
|
||||
[122] = "MAGE", --Frost Nova
|
||||
[157997] = "MAGE", --Ice Nova
|
||||
@@ -623,6 +624,7 @@ DF.CrowdControlSpells = {
|
||||
[408] = "ROGUE", --Kidney Shot
|
||||
[6770] = "ROGUE", --Sap
|
||||
[1776] = "ROGUE", --Gouge
|
||||
[199804] = "ROGUE", --Between the Eyes
|
||||
|
||||
[853] = "PALADIN", --Hammer of Justice
|
||||
[20066] = "PALADIN", --Repentance (talent)
|
||||
|
||||
Reference in New Issue
Block a user