Added combatObject:CopyDeathsFrom(combat2, bMythicPlus)
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@@ -288,6 +288,8 @@
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return m, s
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end
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---return the amount of time the combat has elapsed
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---@return number
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function combate:GetCombatTime()
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if (self.end_time) then
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return _math_max (self.end_time - self.start_time, 0.1)
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@@ -301,21 +303,44 @@
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function combate:GetStartTime()
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return self.start_time
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end
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function combate:SetStartTime (t)
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self.start_time = t
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function combate:SetStartTime(thisTime)
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self.start_time = thisTime
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end
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function combate:GetEndTime()
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return self.end_time
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end
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function combate:SetEndTime (t)
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self.end_time = t
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function combate:SetEndTime(thisTime)
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self.end_time = thisTime
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end
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---copy deaths from combat2 into combat1
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---if bMythicPlus is true it'll check if the death has mythic plus death time and use it instead of the normal death time
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---@param combat1 combat
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---@param combat2 combat
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---@param bMythicPlus boolean
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function combate.CopyDeathsFrom(combat1, combat2, bMythicPlus)
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local deathsTable = combat1:GetDeaths()
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local deathsToCopy = combat2:GetDeaths()
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for i = 1, #deathsToCopy do
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local thisDeath = DetailsFramework.table.copy({}, deathsToCopy[i])
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if (bMythicPlus and thisDeath.mythic_plus) then
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thisDeath[6] = thisDeath.mythic_plus_dead_at_string
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thisDeath.dead_at = thisDeath.mythic_plus_dead_at
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end
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deathsTable[#deathsTable+1] = thisDeath
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end
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print("Details! - debug - CopyDeathsFrom() success!")
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end
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--return the total of a specific attribute
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local power_table = {0, 1, 3, 6, 0, "alternatepower"}
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function combate:GetTotal (attribute, subAttribute, onlyGroup)
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function combate:GetTotal(attribute, subAttribute, onlyGroup)
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if (attribute == 1 or attribute == 2) then
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if (onlyGroup) then
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return self.totals_grupo [attribute]
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