minor bug fixes.

This commit is contained in:
terciob19
2014-02-12 16:03:51 -02:00
parent ba3ba3e9a3
commit d2e3d6aea8
9 changed files with 383 additions and 14 deletions
+7
View File
@@ -128,6 +128,13 @@ local _
close_button_anchor_bottom = {-2, 0},
right_corner_anchor_bottom = {96, 0},
--[[ callback function execute after all changes on the window, first argument is this skin table, second is the instance where the skin was applied --]]
callback = function (self, instance) end,
--[[ control_script is a OnUpdate script, it start right after all changes on the window and also after the callback --]]
--[[ control_script_on_start run before the control_script, use it to reset values if needed --]]
control_script_on_start = nil,
control_script = nil,
--instance overwrites
--[[ when a skin is selected, all customized properties of the window is reseted and then the overwrites are applied]]
--[[ for the complete cprop list see the file classe_instancia_include.lua]]
+10
View File
@@ -106,7 +106,17 @@ function SlashCmdList.DETAILS (msg, editbox)
end
_detalhes:Msg ("pet table has been saved on current combat.")
elseif (msg == "move") then
print ("moving...")
local instance = _detalhes.tabela_instancias [1]
instance.baseframe:ClearAllPoints()
--instance.baseframe:SetPoint ("CENTER", UIParent, "CENTER", 300, 100)
instance.baseframe:SetPoint ("left", DetailsWelcomeWindow, "right", 10, 0)
elseif (msg == "time") then
print ("GetTime()", GetTime())
print ("time()", time())