Moving rank text to a new Statusbar in the Player Detail Window

Rank information was shown in the header above the tabs, now the player details window has a statusbar and the rank information is shown there.
This commit is contained in:
Tercioo
2019-04-13 13:00:51 -03:00
parent b778d46d3d
commit d18fa8c138
3 changed files with 43 additions and 14 deletions
+5 -9
View File
@@ -3994,7 +3994,6 @@ function atributo_damage:MontaInfoDamageDone()
end
--damage rank
--este_gump:SetTopRightTexts (text1, text2, size, color, font)
local combat = instancia:GetShowingCombat()
local diff = combat:GetDifficulty()
local attribute, subattribute = instancia:GetDisplay()
@@ -4007,19 +4006,16 @@ function atributo_damage:MontaInfoDamageDone()
if (bestRank) then
--> discover which are the player position in the guild rank
local playerTable, onEncounter, rankPosition = _detalhes.storage:GetPlayerGuildRank (diff, combat:GetBossInfo().id, "damage", self.nome, true)
local text1 = self.nome .. " on " .. combat:GetBossInfo().name .. ":"
local text2 = "Guild Rank: " .. (rankPosition or "x") .. " Best Dps: " .. _detalhes:ToK2 ((bestRank[1] or 0) / encounterTable.elapsed) .. " (" .. encounterTable.date:gsub (".*%s", "") .. ")"
info:SetTopRightTexts (text1, text2, 9, "gray", font)
local text1 = self.nome .. " Guild Rank on " .. (combat:GetBossInfo().name or "") .. ": |cFFFFFF00" .. (rankPosition or "x") .. "|r Best Dps: |cFFFFFF00" .. _detalhes:ToK2 ((bestRank[1] or 0) / encounterTable.elapsed) .. "|r (" .. encounterTable.date:gsub (".*%s", "") .. ")"
info:SetStatusbarText (text1, 10, "gray")
else
info:SetTopRightTexts()
info:SetStatusbarText()
end
else
info:SetTopRightTexts()
info:SetStatusbarText()
end
else
info:SetTopRightTexts()
info:SetStatusbarText()
end
--> add pets