Fixed an error during Battlegrounds
Stacked heals feature wasn't checking if the previous deathlog event was a healing event as well.
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@@ -1182,7 +1182,7 @@ local refreshSpellsFunc = function(scrollFrame, scrollData, offset, totalLines)
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nameToUse = bkSpellData.actorName
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end
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---@debug both calls are equal but the traceback will be different in case of an error
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--both calls are equal but the traceback will be different in case of an error
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if (bIsActorHeader) then
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updateSpellBar(spellBar, index, nameToUse, combatObject, scrollFrame, headerTable, bkSpellData, spellTableIndex, totalValue, topValue, bIsMainLine, keyToSort, spellTablesAmount)
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else
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