v3 Release Candidate.

This commit is contained in:
tercio
2014-11-11 19:49:24 -02:00
parent 1ab15245b4
commit cf3219f436
41 changed files with 2835 additions and 3757 deletions
+120
View File
@@ -1,6 +1,9 @@
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local UnitName = UnitName
local select = select
local floor = floor
local GetNumGroupMembers = GetNumGroupMembers
@@ -203,3 +206,120 @@ function _detalhes:DoBackgroundTasks()
end
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
local store_instances = {
[1205] = true, --Blackrock Foundry
[1228] = true, --Highmaul
[1136] = true, --SoO
}
function _detalhes:StoreEncounter (combat)
combat = combat or _detalhes.tabela_vigente
if (not combat) then
return
end
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (not store_instances [mapID]) then
return
end
--> check if is a mythic encounter
local diff = combat:GetDifficulty()
if (difficulty ~= 16) then
--if (diff ~= 16 and false) then --> debug
return
end
local boss_info = combat:GetBossInfo()
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
return
end
--> check the guild name
local match = 0
local guildName = select (1, GetGuildInfo ("player"))
local raid_size = GetNumGroupMembers() or 0
if (guildName) then
for i = 1, raid_size do
local gName = select (1, GetGuildInfo ("raid" .. i)) or ""
if (gName == guildName) then
match = match + 1
end
end
if (match < raid_size * 0.75) then
return
end
else
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
end
local raid_database = db.RAID_STORAGE
if (not raid_database) then
db.RAID_STORAGE = {}
raid_database = db.RAID_STORAGE
end
--> encounter_database: numeric table with combats
local encounter_database = raid_database [encounter_id]
if (not encounter_database) then
raid_database [encounter_id] = {}
encounter_database = raid_database [encounter_id]
end
--> get raid members data
local this_combat_data = {
damage = {},
heal = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
for i = 1, raid_size do
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local damage_actor = combat (1, player_name)
if (damage_actor) then
this_combat_data.damage [player_name] = floor (damage_actor.total)
end
local heal_actor = combat (2, player_name)
if (heal_actor) then
this_combat_data.heal [player_name] = floor (heal_actor.total)
end
end
tinsert (encounter_database, this_combat_data)
end