More fixes for text color and bar color. Early and under development report button addon to the Player Breakdown window.
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@@ -11,9 +11,11 @@ local GetSpellInfo = GetSpellInfo
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local _GetSpellInfo = Details.GetSpellInfo
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local GameTooltip = GameTooltip
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local IsShiftKeyDown = IsShiftKeyDown
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local DF = DetailsFramework
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local tinsert = table.insert
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---@type detailsframework
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local DF = DetailsFramework
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local spellsTab = DetailsSpellBreakdownTab
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local CONST_BAR_HEIGHT = 20
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@@ -1297,7 +1299,6 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell
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--amount of lines which will be created for the scrollframe
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local defaultAmountOfLines = 50
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--replace this with a framework scrollframe
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---@type breakdownspellscrollframe
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local scrollFrame = DF:CreateScrollBox(container, "$parentSpellScroll", refreshSpellsFunc, {}, width, height, defaultAmountOfLines, CONST_SPELLSCROLL_LINEHEIGHT)
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DF:ReskinSlider(scrollFrame)
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@@ -547,7 +547,7 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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--spellsTab.CreateReportButtons(tabFrame)
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--create a button in the breakdown window to open the options for this tab
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local optionsButton = DF:CreateButton(tabFrame, Details.OpenSpellBreakdownOptions, 130, 18, "options", 14)
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local optionsButton = DF:CreateButton(tabFrame, Details.OpenSpellBreakdownOptions, 130, 18, Loc["STRING_OPTIONS_PLUGINS_OPTIONS"], 14)
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--optionsButton:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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optionsButton:SetPoint("bottomright", tabFrame, "bottomright", -10, -19)
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optionsButton.textsize = 12
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@@ -561,6 +561,53 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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}
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DF:AddRoundedCornersToFrame(optionsButton, preset)
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--create a report button
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local onClickReportButton = function(blizButton, buttonType, param1, param2)
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--get what is shown in the breakdown window
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local instance = spellsTab.GetInstance()
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local actor = spellsTab.GetActor()
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local combat = spellsTab.GetCombat()
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local displayId, subDisplayId = instance:GetDisplay()
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local spellScroll = spellsTab.GetSpellScrollFrame()
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local getNumLines = spellScroll:GetNumFramesShown()
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local dataToReport = {}
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for i = 1, getNumLines do
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---@type breakdownspellbar
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local thisLine = spellScroll:GetLine(i)
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--get the spell id
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local spellId = thisLine.spellId
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local spellName = GetSpellInfo(spellId)
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--get the amount
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local bkSpellData = thisLine.bkSpellData
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if (bkSpellData) then
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--dumpt(bkSpellData)
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if (displayId == DETAILS_ATTRIBUTE_DAMAGE) then
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if (subDisplayId == DETAILS_ATTRIBUTE_DAMAGE) then
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dataToReport[#dataToReport+1] = spellName .. " .. " .. bkSpellData.total --, {bkSpellData.total, spellName, spellId}
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end
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end
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end
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end
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if (#dataToReport > 0) then
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instance:Reportar(dataToReport, {}, nil, nil)
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end
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end
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local reportButton = DF:CreateButton(tabFrame, onClickReportButton, 130, 18, Loc["STRING_REPORT_TEXT"], 1, 2) --will have a text?
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reportButton:SetPoint("right", optionsButton, "left", -5, 0)
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reportButton.textsize = 12
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reportButton.textcolor = "orange"
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DF:AddRoundedCornersToFrame(reportButton, preset)
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--open the breakdown window at startup for testing
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--[=[ debug
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C_Timer.After(1, function()
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+11
-17
@@ -200,7 +200,11 @@ local _
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Details.janela_report.slider.amt:Show()
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if (options) then
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Details.janela_report.enviar:SetScript("OnClick", function() self:monta_relatorio(param2, options._custom) end)
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--dumpt(param2) = {damage, spellName, spellId}
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--print(param2, options._custom) options._custom = nil
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--print("meu id:", self.meu_id)
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local bIsCustom = true
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Details.janela_report.enviar:SetScript("OnClick", function() self:monta_relatorio(param2, bIsCustom) end)
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else
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Details.janela_report.enviar:SetScript("OnClick", function() self:monta_relatorio(param2) end)
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end
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@@ -663,9 +667,9 @@ local createDropdown = function(thisFrame)
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window:SetWidth(342/2 + 5)
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window:SetHeight(195)
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window:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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window:SetBackdropColor(1, 1, 1, 1)
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window:SetBackdropBorderColor(0, 0, 0, 1)
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--window:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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--window:SetBackdropColor(1, 1, 1, 1)
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--window:SetBackdropBorderColor(0, 0, 0, 1)
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if (not window.widgets) then
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window.widgets = {}
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@@ -674,20 +678,10 @@ local createDropdown = function(thisFrame)
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titlebar:SetPoint("topleft", window, "topleft", 2, -3)
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titlebar:SetPoint("topright", window, "topright", -2, -3)
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titlebar:SetHeight(20)
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titlebar:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
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titlebar:SetBackdropColor(.5, .5, .5, 1)
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titlebar:SetBackdropBorderColor(0, 0, 0, 1)
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--titlebar:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
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--titlebar:SetBackdropColor(.5, .5, .5, 1)
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--titlebar:SetBackdropBorderColor(0, 0, 0, 1)
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local bg1 = window:CreateTexture(nil, "background")
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bg1:SetTexture([[Interface\AddOns\Details\images\background]], true)
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bg1:SetAlpha(0.7)
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bg1:SetVertexColor(0.27, 0.27, 0.27)
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bg1:SetVertTile(true)
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bg1:SetHorizTile(true)
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bg1:SetAllPoints()
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table.insert(window.all_widgets, bg1)
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table.insert(window.widgets, bg1)
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table.insert(window.all_widgets, titlebar)
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table.insert(window.widgets, titlebar)
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end
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