- Fixed the click to switch segment through segment button: left click changes up, right click changes down, middle mouse switch back to current segment.

- Advanced Damage Taken now also makes the damage Taken by tanks always be post-mitigated by shields.
This commit is contained in:
Tercioo
2016-01-25 12:48:03 -02:00
parent bec0adfabf
commit cc7552a07f
4 changed files with 87 additions and 4 deletions
+17
View File
@@ -4769,6 +4769,11 @@ end
shadow.targets [target_name] = (shadow.targets [target_name] or 0) + amount
end
--> copiar o container de raid targets
for flag, amount in _pairs (actor.raid_targets) do
shadow.raid_targets [flag] = (shadow.raid_targets [flag] or 0) + amount
end
--> copia o container de habilidades (captura de dados)
for spellid, habilidade in _pairs (actor.spells._ActorTable) do
--> cria e soma o valor
@@ -4846,6 +4851,11 @@ atributo_damage.__add = function (tabela1, tabela2)
tabela1.targets [target_name] = (tabela1.targets [target_name] or 0) + amount
end
--> soma o container de raid targets
for flag, amount in _pairs (tabela2.raid_targets) do
tabela1.raid_targets [flag] = (tabela1.raid_targets [flag] or 0) + amount
end
--> soma o container de habilidades
for spellid, habilidade in _pairs (tabela2.spells._ActorTable) do
--> pega a habilidade no primeiro ator
@@ -4918,6 +4928,13 @@ atributo_damage.__sub = function (tabela1, tabela2)
end
end
--> reduz o container de raid targets
for flag, amount in _pairs (tabela2.raid_targets) do
if (tabela1.raid_targets [flag]) then
tabela1.raid_targets [flag] = _math_max (tabela1.raid_targets [flag] - amount, 0)
end
end
--> reduz o container de habilidades
for spellid, habilidade in _pairs (tabela2.spells._ActorTable) do
--> pega a habilidade no primeiro ator