Polishing the segments menu
This commit is contained in:
+3
-3
@@ -216,7 +216,7 @@
|
||||
---@field contra string the name of the player enemy in a 1v1 pvp combat
|
||||
---@field bossTimers table[] stored timers for bigwigs and dbm
|
||||
---@field last_events_tables table[] where the death log of each player is stored
|
||||
---@field
|
||||
---@field boss_hp number percentage of the health points of the boss
|
||||
---@field
|
||||
---@field
|
||||
---@field
|
||||
@@ -251,7 +251,7 @@
|
||||
---@field is_world_trash_combat boolean when true this combat is a regular combat done in the world, not in a dungeon, raid, battleground, arena, ...
|
||||
---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
|
||||
---@field
|
||||
---@field
|
||||
---@field FindEnemyName fun(combat: combat) : string attempt to get the name of the enemy in the combat by getting the top most damaged unit by the player
|
||||
---@field GetTryNumber fun(combat: combat) : number?
|
||||
---@field GetFormattedCombatTime fun(combat: combat) : string
|
||||
---@field GetMSTime fun(combat: combat) : number, number
|
||||
@@ -421,7 +421,7 @@
|
||||
---@field friendlyfire_total number
|
||||
---@field friendlyfire table<actorname, friendlyfiretable>
|
||||
---@field damage_taken number amount of damage the actor took during the segment
|
||||
---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
|
||||
---@field damage_from table<actorname, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
|
||||
---@field totalabsorbed number amount of damage dealt by the actor by got absorbed by the target, this is a "ABSORB" type of miss but still counts as damage done
|
||||
---@field augmentedSpellsContainer spellcontainer
|
||||
|
||||
|
||||
Reference in New Issue
Block a user