Polishing the segments menu

This commit is contained in:
Tercio Jose
2024-03-02 21:52:58 -03:00
parent 8ab122bf4f
commit ca192bb646
12 changed files with 376 additions and 94 deletions
+3 -3
View File
@@ -216,7 +216,7 @@
---@field contra string the name of the player enemy in a 1v1 pvp combat
---@field bossTimers table[] stored timers for bigwigs and dbm
---@field last_events_tables table[] where the death log of each player is stored
---@field
---@field boss_hp number percentage of the health points of the boss
---@field
---@field
---@field
@@ -251,7 +251,7 @@
---@field is_world_trash_combat boolean when true this combat is a regular combat done in the world, not in a dungeon, raid, battleground, arena, ...
---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
---@field
---@field
---@field FindEnemyName fun(combat: combat) : string attempt to get the name of the enemy in the combat by getting the top most damaged unit by the player
---@field GetTryNumber fun(combat: combat) : number?
---@field GetFormattedCombatTime fun(combat: combat) : string
---@field GetMSTime fun(combat: combat) : number, number
@@ -421,7 +421,7 @@
---@field friendlyfire_total number
---@field friendlyfire table<actorname, friendlyfiretable>
---@field damage_taken number amount of damage the actor took during the segment
---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
---@field damage_from table<actorname, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
---@field totalabsorbed number amount of damage dealt by the actor by got absorbed by the target, this is a "ABSORB" type of miss but still counts as damage done
---@field augmentedSpellsContainer spellcontainer