Added sorting to all headers to ascending and descending
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+7
-27
@@ -361,7 +361,7 @@
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---@field Tempo fun(actor: actor) : number get the activity or effective time of the actor
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---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
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---@field GetSpellList fun(actor: actor) : table<number, spelltable>
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---@field BuildSpellTargetFromBreakdownSpellData fun(actor: actor, bkSpellData: breakdownspelldata) : table
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---@field BuildSpellTargetFromBreakdownSpellData fun(actor: actor, bkSpellData: spelltableadv) : table
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---@field BuildSpellTargetFromSpellTable fun(actor: actor, spellTable: spelltable) : table
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---@field debuff_uptime_spells table
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---@field buff_uptime_spells table
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@@ -419,7 +419,7 @@
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---@class breakdownscrolldata : table
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---@field totalValue number total done by the actor
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---@field combatTime number
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---@field [breakdownspelldata] breakdownspelldata indexed part of the table
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---@field [spelltableadv] spelltableadv indexed part of the table
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---@class breakdownexpandbutton : button
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---@field texture texture
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@@ -444,7 +444,7 @@
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---@field cursorPosX number mouse position when the spellbar got OnMouseDown event
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---@field cursorPosY number mouse position when the spellbar got OnMouseDown event
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---@field spellTable spelltable
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---@field bkSpellData breakdownspelldata
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---@field bkSpellData spelltableadv
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---@field statusBar statusbar
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---@field expandButton breakdownexpandbutton
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---@field spellIconFrame frame
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@@ -458,11 +458,8 @@
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---@field AddFrameToHeaderAlignment fun(self: breakdownspellbar, frame: uiobject)
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---@field AlignWithHeader fun(self: breakdownspellbar, header: table, align: string|"left")
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---@class breakdownspelldata : table, spelltablemixin
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---@field id number main spellId to be used on the tooltip, name and icon
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---@field total number total done by the spell
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---@field counter number amount of hits
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---@field spellschool number the school of the spell
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---spelltableadv is similar to spelltable but allow custom members, methods and any modification isn't save to saved variables
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---@class spelltableadv : spelltable, spelltablemixin
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---@field expanded boolean if is true the show the nested spells
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---@field spellTables spelltable[]
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---@field spellIds number[]
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@@ -470,32 +467,15 @@
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---@field bCanExpand boolean
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---@field expandedIndex number
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---@field bIsExpanded boolean
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---@field c_amt number critical hits
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---@field c_min number
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---@field c_max number
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---@field c_total number
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---@field n_amt number normal hits
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---@field n_total number total damage made by normal hits
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---@field n_min number min damage made by normal hits
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---@field n_max number max damage made by normal hits
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---@field successful_casted number successful casted times (only for enemies)
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---@field g_amt number glacing hits
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---@field g_dmg number
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---@field r_amt number --resisted
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---@field r_dmg number
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---@field b_amt number --blocked
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---@field b_dmg number
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---@field a_amt number --absorved
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---@field a_dmg number
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---@class breakdowntargetframe : frame
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---@field spellId number
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---@field bkSpellData breakdownspelldata
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---@field bkSpellData spelltableadv
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---@field spellTable spelltable
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---@field texture texture
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---@field bIsMainLine boolean
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---@class breakdownspelldatalist : breakdownspelldata[]
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---@class breakdownspelldatalist : spelltableadv[]
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---@field totalValue number
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---@field combatTime number
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