init
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@@ -55,7 +55,7 @@ local getSpellObject = function(playerObject, spellId, isLiteral)
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elseif (parameterType == "number") then
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--passed a number but with literal off, transform the spellId into a spell name
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local spellName = GetSpellInfo(spellid)
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local spellName = GetSpellInfo(spellId)
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if (spellName) then
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passedSpellName = spellName:lower()
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end
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