Ascension has GROUP_ROSTER_UPDATE actually

This commit is contained in:
andrew6180
2024-05-21 15:42:52 -07:00
parent 2b2d7dae5b
commit c768231956
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -484,7 +484,7 @@ function openRaidLib.GearManager.BuildEquipmentItemLinks(equippedGearList)
--replace the item color
--local r, g, b, hex = GetItemQualityColor(qualityColor)
itemLink = itemLink:gsub("FFEEEEEE", qualityColor.color:GenerateHexColor())
itemLink = itemLink:gsub("FFEEEEEE", qualityColor:GetHex())
wipe(equipmentTable)
+4 -3
View File
@@ -977,13 +977,14 @@ end
eventFrame:SetScript("OnEvent", function(self, event, ...)
local eventCallbackFunc = eventFunctions[event]
eventCallbackFunc(...)
if eventCallbackFunc then
eventCallbackFunc(...)
end
end)
--run when PLAYER_ENTERING_WORLD triggers, this avoid any attempt of getting information without the game has completed the load process
function openRaidLib.OnEnterWorldRegisterEvents()
eventFrame:RegisterEvent("RAID_ROSTER_UPDATE")
eventFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
eventFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
eventFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
eventFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED")