Ascension has GROUP_ROSTER_UPDATE actually
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@@ -484,7 +484,7 @@ function openRaidLib.GearManager.BuildEquipmentItemLinks(equippedGearList)
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--replace the item color
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--local r, g, b, hex = GetItemQualityColor(qualityColor)
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itemLink = itemLink:gsub("FFEEEEEE", qualityColor.color:GenerateHexColor())
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itemLink = itemLink:gsub("FFEEEEEE", qualityColor:GetHex())
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wipe(equipmentTable)
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@@ -977,13 +977,14 @@ end
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eventFrame:SetScript("OnEvent", function(self, event, ...)
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local eventCallbackFunc = eventFunctions[event]
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eventCallbackFunc(...)
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if eventCallbackFunc then
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eventCallbackFunc(...)
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end
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end)
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--run when PLAYER_ENTERING_WORLD triggers, this avoid any attempt of getting information without the game has completed the load process
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function openRaidLib.OnEnterWorldRegisterEvents()
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eventFrame:RegisterEvent("RAID_ROSTER_UPDATE")
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eventFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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eventFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
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eventFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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eventFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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