- Added an option for change the amount of lines on death log.
- Added custom display for CC done.
This commit is contained in:
+125
-4
@@ -227,8 +227,9 @@
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else
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actor.report_name = actor.nome
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end
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else
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actor.report_name = actor.nome
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end
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end
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end
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@@ -673,7 +674,7 @@
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if (instancia.row_info.textL_show_number) then
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bar_number = esta_barra.colocacao .. ". "
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end
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if (self.enemy) then
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if (self.arena_enemy) then
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if (UsingCustomLeftText) then
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@@ -783,22 +784,37 @@
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return self._ActorTable [index]
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else
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--> if is a spell object
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local class
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if (actor.id) then
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local spellname = _GetSpellInfo (actor.id)
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actor.nome = spellname
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actor.classe = actor.spellschool
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class = actor.spellschool
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else
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class = actor.classe
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if (class == "UNKNOW") then
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--> try once again
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class = _detalhes:GetClass (actor.nome)
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if (class and class ~= "UNKNOW") then
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actor.classe = class
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end
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end
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end
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local new_actor = _setmetatable ({
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nome = actor.nome,
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classe = actor.classe,
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classe = class,
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value = _detalhes:GetOrderNumber (actor.nome),
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}, atributo_custom.mt)
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new_actor.name_complement = name_complement
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new_actor.displayName = new_actor.nome .. (name_complement or "")
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new_actor.displayName = _detalhes:GetOnlyName (new_actor.nome) .. (name_complement or "")
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new_actor.spec = actor.spec
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new_actor.enemy = actor.enemy
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new_actor.arena_enemy = actor.arena_enemy
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new_actor.arena_ally = actor.arena_ally
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if (actor.id) then
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new_actor.id = actor.id
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new_actor.icon = select (3, _GetSpellInfo (actor.id))
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@@ -1697,6 +1713,111 @@
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end
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end
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----------------------------------------------------------------------------------------------------------------------------------------------------
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--doas
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local CC_Done = {
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name = "Crowd Control",
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icon = [[Interface\ICONS\Spell_Frost_FreezingBreath]],
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attribute = false,
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spellid = false,
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author = "Details!",
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desc = "Show the crowd control amount for each player.",
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source = false,
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target = false,
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script_version = 6,
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script = [[
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local combat, instance_container, instance = ...
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local total, top, amount = 0, 0, 0
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local misc_actors = combat:GetActorList (DETAILS_ATTRIBUTE_MISC)
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for index, character in ipairs (misc_actors) do
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if (character.cc_done) then
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local cc_done = floor (character.cc_done)
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instance_container:AddValue (character, cc_done)
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total = total + cc_done
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if (cc_done > top) then
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top = cc_done
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end
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amount = amount + 1
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end
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end
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return total, top, amount
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]],
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tooltip = [[
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local actor, combat, instance = ...
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local spells = {}
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for spellid, spell in pairs (actor.cc_done_spells._ActorTable) do
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tinsert (spells, {spellid, spell.counter})
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end
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table.sort (spells, _detalhes.Sort2)
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for index, spell in ipairs (spells) do
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local name, _, icon = GetSpellInfo (spell [1])
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GameCooltip:AddLine (name, spell [2])
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon (icon, 1, 1, 14, 14)
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end
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local targets = {}
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for playername, amount in pairs (actor.cc_done_targets) do
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tinsert (targets, {playername, amount})
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end
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table.sort (targets, _detalhes.Sort2)
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_detalhes:AddTooltipSpellHeaderText ("Targets", "yellow", r, g, b, #targets)
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local class, _, _, _, _, r, g, b = _detalhes:GetClass (actor.nome)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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for index, target in ipairs (targets) do
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GameCooltip:AddLine (target[1], target [2])
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_detalhes:AddTooltipBackgroundStatusbar()
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local class, _, _, _, _, r, g, b = _detalhes:GetClass (target [1])
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if (class and class ~= "UNKNOW") then
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local texture, l, r, t, b = _detalhes:GetClassIcon (class)
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small_alpha", 1, 1, 14, 14, l, r, t, b)
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else
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GameCooltip:AddIcon ("Interface\\GossipFrame\\IncompleteQuestIcon", 1, 1, 14, 14)
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end
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--
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end
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]],
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total_script = [[
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local value, top, total, combat, instance = ...
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return floor (value)
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]],
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}
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-- /run _detalhes:AddDefaultCustomDisplays()
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local have = false
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for _, custom in ipairs (self.custom) do
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if (custom.name == "Crowd Control" and (custom.script_version and custom.script_version >= CC_Done.script_version) ) then
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have = true
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break
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end
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end
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if (not have) then
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setmetatable (CC_Done, _detalhes.atributo_custom)
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CC_Done.__index = _detalhes.atributo_custom
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for i, custom in ipairs (self.custom) do
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if (custom.name == "Crowd Control") then
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table.remove (self.custom, i)
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tinsert (self.custom, i, CC_Done)
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have = true
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end
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end
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if (not have) then
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self.custom [#self.custom+1] = CC_Done
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end
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end
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----------------------------------------------------------------------------------------------------------------------------------------------------
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local MySpells = {
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