8.3.0 > 9.0.1

This commit is contained in:
Tercio Jose
2020-10-16 19:51:44 -03:00
parent 530a825358
commit c42a35657d
223 changed files with 93840 additions and 94757 deletions
+289 -305
View File
@@ -179,7 +179,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
function EncounterDetails:CreateRowTexture (row)
row.textura = CreateFrame ("StatusBar", nil, row)
row.textura = CreateFrame ("StatusBar", nil, row, "BackdropTemplate")
row.textura:SetAllPoints (row)
local t = row.textura:CreateTexture (nil, "overlay")
t:SetTexture (EncounterDetails.Frame.DefaultBarTexture)
@@ -189,22 +189,22 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
row.textura:SetStatusBarColor (.5, .5, .5, 0)
row.textura:SetMinMaxValues (0,100)
row.texto_esquerdo = row.textura:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
row.texto_esquerdo:SetPoint ("LEFT", row.textura, "LEFT", 22, -1)
row.texto_esquerdo:SetJustifyH ("LEFT")
row.texto_esquerdo:SetTextColor (1,1,1,1)
row.lineText1 = row.textura:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
row.lineText1:SetPoint ("LEFT", row.textura, "LEFT", 22, -1)
row.lineText1:SetJustifyH ("LEFT")
row.lineText1:SetTextColor (1,1,1,1)
row.texto_direita = row.textura:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
row.texto_direita:SetPoint ("RIGHT", row.textura, "RIGHT", -2, 0)
row.texto_direita:SetJustifyH ("RIGHT")
row.texto_direita:SetTextColor (1,1,1,1)
row.lineText4 = row.textura:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
row.lineText4:SetPoint ("RIGHT", row.textura, "RIGHT", -2, 0)
row.lineText4:SetJustifyH ("RIGHT")
row.lineText4:SetTextColor (1,1,1,1)
row.textura:Show()
end
function EncounterDetails:CreateRow (index, container, x_mod, y_mod, width_mod)
local barra = CreateFrame ("Button", "Details_"..container:GetName().."_barra_"..index, container)
local barra = CreateFrame ("Button", "Details_"..container:GetName().."_barra_"..index, container,"BackdropTemplate")
x_mod = x_mod or 0
width_mod = width_mod or 0
@@ -212,7 +212,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
local default_height = EncounterDetails.Frame.DefaultBarHeight
barra:SetWidth (200 + width_mod) --> tamanho da barra de acordo com o tamanho da janela
barra:SetHeight (default_height) --> altura determinada pela instância
barra:SetHeight (default_height) --> altura determinada pela instncia
local y = (index-1)*(default_height + 1)
y_mod = y_mod or 0
@@ -398,7 +398,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
function EncounterDetails:DrawSegmentGraphic (g, graphicData, combat, drawDeathsCombat)
local _data = {}
local dps_max = graphicData.max_value
local dps_max = graphicData.max_value or 0
local amount = #graphicData
local scaleW = 1/670
@@ -494,7 +494,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
if (not vRowFrame) then
vRowFrame = CreateFrame ("frame", "DetailsEncountersVerticalLine"..i, g)
vRowFrame = CreateFrame ("frame", "DetailsEncountersVerticalLine"..i, g, "BackdropTemplate")
vRowFrame:SetWidth (20)
vRowFrame:SetHeight (43)
vRowFrame:SetFrameLevel (g:GetFrameLevel()+2)
@@ -582,7 +582,8 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
g:SetAxisDrawing (false,false)
g:SetAxisColor({1.0,1.0,1.0,1.0})
g:SetAutoScale (true)
g:SetLineTexture ("smallline")
--g:SetLineTexture ("smallline")
g:SetLineTexture([[Interface\AddOns\Details_EncounterDetails\images\line.tga]])
g:SetBorderSize ("right", 0.001)
g.VerticalLines = {}
g.TryIndicator = {}
@@ -594,7 +595,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
}
--> build the phase panel
local phase_panel = CreateFrame ("frame", "EncounterDetailsPhasePanel", g)
local phase_panel = CreateFrame ("frame", "EncounterDetailsPhasePanel", g, "BackdropTemplate")
phase_panel:SetFrameStrata ("TOOLTIP")
phase_panel:SetWidth (CONST_PHASE_PANEL_WIDTH)
phase_panel:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
@@ -882,7 +883,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
local texture = g.PhaseTextures [index]
if (not texture) then
local f = CreateFrame ("frame", "EncounterDetailsPhaseTexture" .. index, g)
local f = CreateFrame ("frame", "EncounterDetailsPhaseTexture" .. index, g, "BackdropTemplate")
f:SetHeight (CONST_PHASE_BAR_HEIGHT)
local t = f:CreateTexture (nil, "artwork")
@@ -1043,7 +1044,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.bg1:SetAllPoints()
--title bar
local titlebar = CreateFrame ("frame", nil, BossFrame)
local titlebar = CreateFrame ("frame", nil, BossFrame,"BackdropTemplate")
titlebar:SetPoint ("topleft", BossFrame, "topleft", 2, -3)
titlebar:SetPoint ("topright", BossFrame, "topright", -2, -3)
titlebar:SetHeight (20)
@@ -1061,7 +1062,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
name_bg_texture:SetVertexColor (0, 0, 0, 0.2)
--> header background
local headerFrame = CreateFrame ("frame", "EncounterDetailsHeaderFrame", BossFrame)
local headerFrame = CreateFrame ("frame", "EncounterDetailsHeaderFrame", BossFrame,"BackdropTemplate")
headerFrame:EnableMouse (false)
headerFrame:SetPoint ("topleft", titlebar, "bottomleft", 0, -1)
headerFrame:SetPoint ("topright", titlebar, "bottomright", 0, -1)
@@ -1120,7 +1121,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.raidbackground:SetDrawLayer ("BORDER", 2)
BossFrame.raidbackground:SetAlpha (0.1)
--> botão fechar
--> boto fechar
titlebar.CloseButton = CreateFrame ("Button", nil, titlebar, "UIPanelCloseButton")
titlebar.CloseButton:SetWidth (20)
titlebar.CloseButton:SetHeight (20)
@@ -1187,6 +1188,14 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
end
local resetSelectedButtonTemplate = function()
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
end
BossFrame.switch = function (to, _, to2)
if (type (to) == "string") then
to = to
@@ -1194,25 +1203,17 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
to = to2
end
for _, button in ipairs (BossFrame.AllButtons) do
button:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
end
if (not BossFrame:IsShown()) then
Details:OpenPlugin ("DETAILS_PLUGIN_ENCOUNTER_DETAILS")
end
BossFrame.DBMBars:Hide()
BossFrame.BigWigsBars:Hide()
BossFrame.label_dbm_bars:Hide()
BossFrame.label_bw_bars:Hide()
EncounterDetailsPhaseFrame:Hide()
resetSelectedButtonTemplate()
if (to == "main") then
BossFrame.raidbackground:Show()
for _, frame in _ipairs (BossFrame.Widgets) do
for _, frame in _ipairs (BossFrame.Widgets) do
frame:Show()
end
@@ -1224,8 +1225,10 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.segmentosDropdown:Enable()
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
EncounterDetails.db.last_section_selected = BossFrame.ShowType
elseif (to == "spellsauras") then
elseif (to == "spellsauras") then
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_SPELLAURAS", true)
if (EncounterDetails.Frame.buttonSwitchSpellsAuras.AntsFrame) then
@@ -1245,28 +1248,17 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
BossFrame.ShowType = "spellsauras"
-- show spells box
local actor = EncounterDetails.build_actor_menu() [1]
actor = actor and actor.value
if (actor) then
_G [BossFrame:GetName() .. "EnemyActorSpellsDropdown"].MyObject:Select (actor)
EncounterDetails.update_enemy_spells (actor)
end
EncounterDetails.update_enemy_spells()
EncounterDetails.update_bossmods()
BossFrame.segmentosDropdown:Enable()
BossFrame.DBMBars:Show()
BossFrame.BigWigsBars:Show()
BossFrame.label_dbm_bars:Show()
BossFrame.label_bw_bars:Show()
BossFrame.DBMBars:Refresh()
BossFrame.BigWigsBars:Refresh()
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
EncounterDetails.db.last_section_selected = BossFrame.ShowType
elseif (to == "emotes") then
elseif (to == "emotes") then
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_EMOTES", true)
if (EncounterDetails.Frame.buttonSwitchBossEmotes.AntsFrame) then
@@ -1274,14 +1266,14 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
--hide boss frames
for _, frame in _ipairs (BossFrame.Widgets) do
for _, frame in _ipairs (BossFrame.Widgets) do
frame:Hide()
end
BossFrame.raidbackground:Show()
--hide graph
if (_G.DetailsRaidDpsGraph) then
if (_G.DetailsRaidDpsGraph) then
_G.DetailsRaidDpsGraph:Hide()
for i = 1, 8, 1 do
BossFrame["dpsamt"..i]:Hide()
@@ -1309,8 +1301,10 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.segmentosDropdown:Disable()
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
EncounterDetails.db.last_section_selected = BossFrame.ShowType
elseif (to == "phases") then
elseif (to == "phases") then
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_PHASES", true)
if (EncounterDetails.Frame.buttonSwitchPhases.AntsFrame) then
@@ -1327,8 +1321,10 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
EncounterDetailsPhaseFrame:Show()
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
EncounterDetails.db.last_section_selected = BossFrame.ShowType
elseif (to == "graph") then
elseif (to == "graph") then
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_CHART", true)
if (EncounterDetails.Frame.buttonSwitchGraphic.AntsFrame) then
@@ -1370,6 +1366,8 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.segmentosDropdown:Enable()
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
EncounterDetails.db.last_section_selected = BossFrame.ShowType
end
end
@@ -1383,77 +1381,41 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
--summary
BossFrame.buttonSwitchNormal = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Summary", "main")
BossFrame.buttonSwitchNormal:SetPoint ("TOPLEFT", BossFrame, "TOPLEFT", HEADER_MENUBUTTONS_X, HEADER_MENUBUTTONS_Y)
BossFrame.buttonSwitchNormal:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0, 0.1015625, 0, 0.505625})
BossFrame.buttonSwitchNormal:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0, 32/256, 0, 0.505625})
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
BossFrame.buttonSwitchNormal:SetWidth (BUTTON_WIDTH)
--spells e auras
BossFrame.buttonSwitchSpellsAuras = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Timers & Spells", "spellsauras")
BossFrame.buttonSwitchSpellsAuras:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {33/256, 64/256, 0, 0.505625})
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchSpellsAuras:SetWidth (BUTTON_WIDTH)
BossFrame.AllButtons = {BossFrame.buttonSwitchNormal, BossFrame.buttonSwitchGraphic, BossFrame.buttonSwitchBossEmotes, BossFrame.buttonSwitchSpellsAuras, BossFrame.buttonSwitchPhases}
--phases
BossFrame.buttonSwitchPhases = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Phases", "phases")
BossFrame.buttonSwitchPhases:SetPoint ("left", BossFrame.buttonSwitchNormal, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchPhases:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {151/256, 176/256, 0, 0.505625})
BossFrame.buttonSwitchPhases:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {65/256, 96/256, 0, 0.505625})
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchPhases:SetWidth (BUTTON_WIDTH)
--chart
BossFrame.buttonSwitchGraphic = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Charts", "graph")
BossFrame.buttonSwitchGraphic:SetPoint ("left", BossFrame.buttonSwitchPhases, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchGraphic:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0.1271875, 0.21875, 0, 0.505625})
BossFrame.buttonSwitchGraphic = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Damage Graphic", "graph")
BossFrame.buttonSwitchGraphic:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {97/256, 128/256, 0, 0.505625})
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchGraphic:SetWidth (BUTTON_WIDTH)
--emotes
BossFrame.buttonSwitchBossEmotes = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Emotes", "emotes")
BossFrame.buttonSwitchBossEmotes:SetPoint ("left", BossFrame.buttonSwitchGraphic, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchBossEmotes:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {91/256, 116/256, 0, 0.505625})
BossFrame.buttonSwitchBossEmotes:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {129/256, 160/256, 0, 0.505625})
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchBossEmotes:SetWidth (BUTTON_WIDTH)
--spells e auras
BossFrame.buttonSwitchSpellsAuras = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "WeakAuras", "spellsauras")
BossFrame.buttonSwitchSpellsAuras:SetPoint ("left", BossFrame.buttonSwitchBossEmotes, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchSpellsAuras:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {121/256, 146/256, 0, 0.505625})
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchSpellsAuras:SetWidth (BUTTON_WIDTH)
BossFrame.AllButtons = {BossFrame.buttonSwitchNormal, BossFrame.buttonSwitchGraphic, BossFrame.buttonSwitchBossEmotes, BossFrame.buttonSwitchSpellsAuras, BossFrame.buttonSwitchPhases}
--tooltips
BossFrame.buttonSwitchNormal.MouseOnEnterHook = function()
GameCooltip:Reset()
GameCooltip:AddLine (Loc ["STRING_FIGHT_SUMMARY"], nil, nil, "orange", nil, 12)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip (BossFrame.buttonSwitchNormal, "tooltip")
end
BossFrame.buttonSwitchNormal.MouseOnLeaveHook = function() _detalhes.popup:ShowMe (false); t:SetBlendMode ("BLEND") end
--
BossFrame.buttonSwitchGraphic.MouseOnEnterHook = function()
GameCooltip:Reset()
GameCooltip:AddLine (Loc ["STRING_FIGHT_GRAPHIC"], nil, nil, "orange", nil, 12)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip (BossFrame.buttonSwitchGraphic, "tooltip")
end
BossFrame.buttonSwitchGraphic.MouseOnLeaveHook = function() _detalhes.popup:ShowMe (false); g:SetBlendMode ("BLEND") end
--
BossFrame.buttonSwitchBossEmotes:SetHook ("OnEnter", function()
GameCooltip:Reset()
GameCooltip:AddLine (Loc ["STRING_FIGHT_EMOTES"], nil, nil, "orange", nil, 12)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip (BossFrame.buttonSwitchBossEmotes, "tooltip")
end)
BossFrame.buttonSwitchBossEmotes:SetHook ("OnLeave", function()
_detalhes.popup:ShowMe (false);
end)
--
BossFrame.buttonSwitchSpellsAuras:SetHook ("OnEnter", function()
GameCooltip:Reset()
GameCooltip:AddLine (Loc ["STRING_FIGHT_SPELLS"], nil, nil, "orange", nil, 12)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip (BossFrame.buttonSwitchSpellsAuras, "tooltip")
end)
BossFrame.buttonSwitchSpellsAuras:SetHook ("OnLeave", function()
_detalhes.popup:ShowMe (false);
end)
--anchors
BossFrame.buttonSwitchNormal:SetPoint ("TOPLEFT", BossFrame, "TOPLEFT", HEADER_MENUBUTTONS_X, HEADER_MENUBUTTONS_Y)
BossFrame.buttonSwitchSpellsAuras:SetPoint ("left", BossFrame.buttonSwitchNormal, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchPhases:SetPoint ("left", BossFrame.buttonSwitchSpellsAuras, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchGraphic:SetPoint ("left", BossFrame.buttonSwitchPhases, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchBossEmotes:SetPoint ("left", BossFrame.buttonSwitchGraphic, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> ~emotes
@@ -1541,7 +1503,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
bar_div_emotes:Hide()
tinsert (BossFrame.EmoteWidgets, bar_div_emotes)
scrollframe = CreateFrame ("ScrollFrame", "EncounterDetails_EmoteScroll", BossFrame, "FauxScrollFrameTemplate")
scrollframe = CreateFrame ("ScrollFrame", "EncounterDetails_EmoteScroll", BossFrame, "FauxScrollFrameTemplate, BackdropTemplate")
scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_emotes) end)
scrollframe:SetPoint ("topleft", BossFrame, "topleft", 249, -75)
scrollframe:SetPoint ("bottomright", BossFrame, "bottomright", -33, 42)
@@ -1597,7 +1559,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
for i = 1, CONST_EMOTES_MAX_LINES do
local line = CreateFrame ("frame", nil, BossFrame)
local line = CreateFrame ("frame", nil, BossFrame,"BackdropTemplate")
local y = (i-1) * 15 * -1
line:SetPoint ("topleft", scrollframe, "topleft", 0, y)
line:SetPoint ("topright", scrollframe, "topright", 0, y)
@@ -1783,17 +1745,13 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.EnemySpellsWidgets = {}
--> spells and auras ~auras ~spell ~weakaura ãura
--> spells and auras ~auras ~spell ~weakaura ura
local CONST_MAX_AURA_LINES = 22
local CONST_MAX_AURA_LINES = 21
-- actor dropdown
local EnemyActorSpells_label = DetailsFrameWork:CreateLabel (BossFrame, "Enemy Unit:", 11, nil, "GameFontHighlightSmall")
EnemyActorSpells_label:SetPoint ("topleft", BossFrame, "topleft", 10, -85)
local spell_blocks = {}
local bossmods_blocks = {}
local on_focus_gain = function (self)
self:HighlightText()
@@ -1806,7 +1764,16 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
local on_enter_spell = function (self)
if (self.MyObject._spellid) then
GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
GameTooltip:SetSpellByID (self.MyObject._spellid)
if (type(self.MyObject._spellid) == "string") then
local spellId = self.MyObject._spellid:gsub("%a", "")
spellId = tonumber(spellId)
if (spellId) then
GameTooltip:SetSpellByID(spellId)
end
else
GameTooltip:SetSpellByID(self.MyObject._spellid)
end
GameTooltip:Show()
self:SetBackdropColor (1, 1, 1, .5)
@@ -1852,17 +1819,67 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
GameCooltip:Hide()
self:SetBackdropColor (.3, .3, .3, .5)
end
local bossModsTitle = DetailsFrameWork:CreateLabel (BossFrame, "Boss Mods Time Bars:", 12, "orange")
bossModsTitle:SetPoint(10, -85)
tinsert (BossFrame.EnemySpellsWidgets, bossModsTitle)
bossModsTitle:Hide()
local bossSpellsTitle = DetailsFrameWork:CreateLabel (BossFrame, "Boss Spells and Auras:", 12, "orange")
bossSpellsTitle:SetPoint(444, -85)
tinsert (BossFrame.EnemySpellsWidgets, bossSpellsTitle)
bossSpellsTitle:Hide()
--create boss mods list
for i = 1, CONST_MAX_AURA_LINES do
local anchor_frame = CreateFrame ("frame", "BossFrameSpellAnchor" .. i, BossFrame)
local anchor_frame = CreateFrame ("frame", "BossFrameBossModsAnchor" .. i, BossFrame, "BackdropTemplate")
local spellicon = DetailsFrameWork:NewImage (anchor_frame, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon")
--timerId
local spellid = DetailsFrameWork:CreateTextEntry (anchor_frame, EncounterDetails.empty_function, 80, 20, nil, "$parentSpellId")
spellid:SetTemplate (AurasButtonTemplate)
spellid:SetHook ("OnEditFocusGained", on_focus_gain)
spellid:SetHook ("OnEditFocusLost", on_focus_lost)
spellid:SetHook ("OnEnter", on_enter_spell)
spellid:SetHook ("OnLeave", on_leave_spell)
--ability name
local spellname = DetailsFrameWork:CreateTextEntry (anchor_frame, EncounterDetails.empty_function, 180, 20, nil, "$parentSpellName")
spellname:SetTemplate (AurasButtonTemplate)
spellname:SetHook ("OnEditFocusGained", on_focus_gain)
spellname:SetHook ("OnEditFocusLost", on_focus_lost)
spellname:SetHook ("OnEnter", on_enter_spell)
spellname:SetHook ("OnLeave", on_leave_spell)
local create_aura = DetailsFrameWork:NewButton (anchor_frame, nil, "$parentCreateAuraButton", "AuraButton", 90, 18, create_aura_func, nil, nil, nil, "Make Aura")
create_aura:SetTemplate (AurasButtonTemplate)
spellicon:SetPoint ("topleft", BossFrame, "topleft", 10, -85 + (i * 21 * -1))
spellid:SetPoint ("left", spellicon, "right", 4, 0)
spellname:SetPoint ("left", spellid, "right", 4, 0)
create_aura:SetPoint ("left", spellname, "right", 4, 0)
spellid:SetBackdropBorderColor(0, 0, 0)
spellname:SetBackdropBorderColor(0, 0, 0)
anchor_frame.icon = spellicon
anchor_frame.spellid = spellid
anchor_frame.spellname = spellname
anchor_frame.aurabutton = create_aura
anchor_frame.aurabutton._icon = spellicon
tinsert (bossmods_blocks, anchor_frame)
tinsert (BossFrame.EnemySpellsWidgets, anchor_frame)
anchor_frame:Hide()
end
local icon_button_func = function (texture)
anchor_frame.icon.texture = texture
end
local spellicon_button = DetailsFrameWork:NewButton (anchor_frame, nil, "$parentIconButton", "IconButton", 20, 20, function() DetailsFrameWork:IconPick (icon_button_func, true) end)
local spellicon = DetailsFrameWork:NewImage (spellicon_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon")
spellicon_button:InstallCustomTexture()
--create buff list
for i = 1, CONST_MAX_AURA_LINES do
local anchor_frame = CreateFrame ("frame", "BossFrameSpellAnchor" .. i, BossFrame, "BackdropTemplate")
local spellicon = DetailsFrameWork:NewImage (anchor_frame, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon")
local spellid = DetailsFrameWork:CreateTextEntry (anchor_frame, EncounterDetails.empty_function, 80, 20)
spellid:SetTemplate (AurasButtonTemplate)
@@ -1871,19 +1888,19 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
spellid:SetHook ("OnEnter", on_enter_spell)
spellid:SetHook ("OnLeave", on_leave_spell)
local spellname = DetailsFrameWork:CreateTextEntry (anchor_frame, EncounterDetails.empty_function, 180, 20)
local spellname = DetailsFrameWork:CreateTextEntry (anchor_frame, EncounterDetails.empty_function, 160, 20)
spellname:SetTemplate (AurasButtonTemplate)
spellname:SetHook ("OnEditFocusGained", on_focus_gain)
spellname:SetHook ("OnEditFocusLost", on_focus_lost)
spellname:SetHook ("OnEnter", on_enter_spell)
spellname:SetHook ("OnLeave", on_leave_spell)
spellicon_button:SetPoint ("topleft", BossFrame, "topleft", 255, -65 + (i * 21 * -1))
spellicon:SetAllPoints()
spellid:SetPoint ("left", spellicon_button, "right", 4, 0)
--spellicon_button:SetPoint ("topleft", BossFrame, "topleft", 255, -65 + (i * 21 * -1))
spellicon:SetPoint ("topleft", BossFrame, "topleft", 443, -85 + (i * 21 * -1))
spellid:SetPoint ("left", spellicon, "right", 4, 0)
spellname:SetPoint ("left", spellid, "right", 4, 0)
local spellinfo = CreateFrame ("frame", nil, anchor_frame)
local spellinfo = CreateFrame ("frame", nil, anchor_frame,"BackdropTemplate")
spellinfo:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
spellinfo:SetBackdropColor (.3, .3, .3, .5)
spellinfo:SetBackdropBorderColor (0, 0, 0, 1)
@@ -1896,7 +1913,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
spellinfotext:SetText ("info")
spellinfo:SetPoint ("left", spellname.widget, "right", 4, 0)
local create_aura = DetailsFrameWork:NewButton (anchor_frame, nil, "$parentCreateAuraButton", "AuraButton", 135, 18, create_aura_func, nil, nil, nil, "Create Aura")
local create_aura = DetailsFrameWork:NewButton (anchor_frame, nil, "$parentCreateAuraButton", "AuraButton", 90, 18, create_aura_func, nil, nil, nil, "Make Aura")
create_aura:SetPoint ("left", spellinfo, "right", 4, 0)
create_aura:SetTemplate (AurasButtonTemplate)
@@ -1913,50 +1930,123 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
anchor_frame:Hide()
end
local last_npc_name
local update_enemy_spells = function (npc_name)
npc_name = npc_name or last_npc_name
last_npc_name = npc_name
local update_enemy_spells = function()
local combat = EncounterDetails:GetCombat (EncounterDetails._segment)
if (combat and npc_name) then
local spell_list = {}
--damage
local npc = combat (1, npc_name)
if (npc) then
for spellid, spell in pairs (npc.spells._ActorTable) do
if (spellid > 10) then
local name, _, icon = EncounterDetails.getspellinfo (spellid)
tinsert (spell_list, {spellid, name, icon, nil, npc.serial})
local spell_list = {}
if (combat) then
for i, npc in combat[1]:ListActors() do
--damage
if (npc:IsNeutralOrEnemy()) then
for spellid, spell in pairs (npc.spells._ActorTable) do
if (spellid > 10) then
local name, _, icon = EncounterDetails.getspellinfo (spellid)
tinsert (spell_list, {spellid, name, icon, nil, npc.serial})
end
end
end
BossFrame.aura_npc_id2.text = EncounterDetails:GetNpcIdFromGuid (npc.serial)
end
--heal
local npc = combat (2, npc_name)
if (npc) then
for spellid, spell in pairs (npc.spells._ActorTable) do
if (spellid > 10) then
local name, _, icon = EncounterDetails.getspellinfo (spellid)
tinsert (spell_list, {spellid, name, icon, true, npc.serial})
for i, npc in combat[2]:ListActors() do
--heal
if (npc:IsNeutralOrEnemy()) then
for spellid, spell in pairs (npc.spells._ActorTable) do
if (spellid > 10) then
local name, _, icon = EncounterDetails.getspellinfo (spellid)
tinsert (spell_list, {spellid, name, icon, true, npc.serial})
end
end
end
BossFrame.aura_npc_id2.text = EncounterDetails:GetNpcIdFromGuid (npc.serial)
end
table.sort(spell_list, function(t1, t2)
return t1[2] < t2[2]
end)
EncounterDetails_SpellAurasScroll.spell_pool = spell_list
EncounterDetails_SpellAurasScroll.encounter_id = combat.is_boss and combat.is_boss.id
EncounterDetails_SpellAurasScroll:Update()
end
end
local refresh_bossmods_timers = function(self)
local combat = EncounterDetails:GetCombat(EncounterDetails._segment)
local offset = FauxScrollFrame_GetOffset(self)
local already_added = {}
local db = _detalhes.boss_mods_timers
local encounter_id = combat.is_boss and combat.is_boss.id
if (db) then
wipe(already_added)
local timersToAdd = {}
for timerId, timerTable in pairs (db.encounter_timers_dbm) do
if (timerTable.id == encounter_id) then
local spellId = timerTable [7]
local spellIcon = timerTable [5]
local spellName
local spell = timerId
spell = spell:gsub("ej", "")
spell = tonumber(spell)
if (spell and not already_added[spell]) then
if (spell > 40000) then
local spellname, _, spellicon = _GetSpellInfo(spell)
tinsert (timersToAdd, {label = spellname, value = {timerTable[2], spellname, spellIcon or spellicon, timerTable.id, timerTable[7]}, icon = spellIcon or spellicon})
else
--local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = C_EncounterJournal.GetSectionInfo(spell)
local sectionInfo = C_EncounterJournal.GetSectionInfo(spell)
tinsert (timersToAdd, {label = sectionInfo.title, value = {timerTable[2], sectionInfo.title, spellIcon or sectionInfo.abilityIcon, timerTable.id, timerTable[7]}, icon = spellIcon or sectionInfo.abilityIcon})
end
already_added[spell] = true
end
end
end
table.sort(timersToAdd, function(t1, t2)
return t1.label < t2.label
end)
local offset = FauxScrollFrame_GetOffset(self)
for barIndex = 1, CONST_MAX_AURA_LINES do
local data = timersToAdd[barIndex + offset]
local bar = bossmods_blocks[barIndex]
if (data) then
bar:Show()
bar.icon.texture = data.icon
bar.icon:SetTexCoord(.1, .9, .1, .9)
bar.spellid.text = data.value[1] or "--x--x--"
bar.spellname.text = data.label or "--x--x--"
bar.spellid._spellid = data.value[1]
bar.spellname._spellid = data.value[1]
local func = function()
local timerId, spellname, spellicon, encounterid, spellid = unpack(data.value)
EncounterDetails:OpenAuraPanel (timerId, spellname, spellicon, encounterid, DETAILS_WA_TRIGGER_DBM_TIMER, DETAILS_WA_AURATYPE_TEXT, {dbm_timer_id = timerId, spellid = spellid, text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
end
bar.aurabutton:SetClickFunction(func)
else
bar:Hide()
end
end
FauxScrollFrame_Update(self, #timersToAdd, CONST_MAX_AURA_LINES, 20)
if (#timersToAdd > 0) then
self:Show()
end
end
end
local refresh_spellauras = function (self)
local pool = EncounterDetails_SpellAurasScroll.spell_pool
@@ -1971,6 +2061,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
bar:Show()
bar.icon.texture = data [3]
bar.icon:SetTexCoord(.1, .9, .1, .9)
bar.spellid.text = data [1]
bar.spellname.text = data [2]
@@ -1998,112 +2089,30 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
local spell_scrollframe = CreateFrame ("ScrollFrame", "EncounterDetails_SpellAurasScroll", BossFrame, "FauxScrollFrameTemplate")
local spell_scrollframe = CreateFrame ("ScrollFrame", "EncounterDetails_SpellAurasScroll", BossFrame, "FauxScrollFrameTemplate, BackdropTemplate")
spell_scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_spellauras) end)
spell_scrollframe:SetPoint ("topleft", BossFrame, "topleft", 200, -75)
spell_scrollframe:SetPoint ("bottomright", BossFrame, "bottomright", -33, 42)
spell_scrollframe.Update = refresh_spellauras
spell_scrollframe:Hide()
EncounterDetails.SpellScrollframe = spell_scrollframe
_G.DetailsFramework:ReskinSlider(spell_scrollframe)
tinsert (BossFrame.EnemySpellsWidgets, spell_scrollframe)
EncounterDetails.update_enemy_spells = update_enemy_spells
local on_select_actor_spell = function (self, fixedparam, option)
last_npc_name = option
update_enemy_spells (option)
end
local build_actor_menu = function()
local t = {}
local combat = EncounterDetails:GetCombat (EncounterDetails._segment)
if (combat) then
local AllDamageCharacters = combat:GetActorList (DETAILS_ATTRIBUTE_DAMAGE)
for index, character in ipairs (AllDamageCharacters) do
if (character:IsEnemy()) then
tinsert (t, {label = character:name(), value = character:name(), icon = "Interface\\AddOns\\Details_EncounterDetails\\images\\icon", onclick = on_select_actor_spell, iconcolor = "silver"})
end
end
return t
else
return t
end
end
EncounterDetails.build_actor_menu = build_actor_menu
local EnemyActorSpells = DetailsFrameWork:NewDropDown (BossFrame, _, "$parentEnemyActorSpellsDropdown", "EnemyActorSpells", 160, 20, build_actor_menu, 1)
EnemyActorSpells:SetPoint ("topleft", EnemyActorSpells_label, "bottomleft", -1, -2)
EnemyActorSpells:Hide()
EnemyActorSpells_label:Hide()
local bar_div = DetailsFrameWork:CreateImage (BossFrame, "Interface\\AddOns\\Details_EncounterDetails\\images\\boss_bg", 4, 480, "artwork", {724/1024, 728/1024, 0, 245/512})
bar_div:SetPoint ("TOPLEFT", BossFrame, "TOPLEFT", 244, -74)
bar_div:Hide()
local npc_id = DetailsFrameWork:CreateLabel (BossFrame, "NpcID:", 11, nil, "GameFontHighlightSmall")
BossFrame.aura_npc_id = npc_id
npc_id:SetPoint ("topleft", BossFrame, "topleft", 10, -130)
npc_id:Hide()
local npc_id2 = DetailsFrameWork:CreateLabel (BossFrame, "", 11, nil, "GameFontHighlightSmall")
BossFrame.aura_npc_id2 = npc_id2
npc_id2:SetPoint ("left", npc_id, "right", 2, 0)
npc_id2:Hide()
--
local label_dbm_bars = DetailsFrameWork:CreateLabel (BossFrame, "Create Big Timer Announcer (DBM):", 11, nil, "GameFontHighlightSmall")
label_dbm_bars:SetPoint ("topleft", BossFrame, "topleft", 10, -200)
local label_bw_bars = DetailsFrameWork:CreateLabel (BossFrame, "Create Big Timer Announcer (BW):", 11, nil, "GameFontHighlightSmall")
label_bw_bars:SetPoint ("topleft", BossFrame, "topleft", 10, -250)
BossFrame.label_dbm_bars = label_dbm_bars
BossFrame.label_bw_bars = label_bw_bars
local on_select_dbm_bar = function (_, _, value)
local timer_id, spellname, spellicon, encounterid, spellid = unpack (value)
EncounterDetails:OpenAuraPanel (timer_id, spellname, spellicon, encounterid, DETAILS_WA_TRIGGER_DBM_TIMER, DETAILS_WA_AURATYPE_TEXT, {dbm_timer_id = timer_id, spellid = spellid, text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
end
local on_select_bw_bar = function (_, _, value)
local timer_id, spellname, spellicon, encounterid = unpack (value)
EncounterDetails:OpenAuraPanel (timer_id, spellname, spellicon, encounterid, DETAILS_WA_TRIGGER_BW_TIMER, DETAILS_WA_AURATYPE_TEXT, {bw_timer_id = timer_id, text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
end
local already_added = {}
local build_dbm_bars = function()
local t = {}
local db = _detalhes.boss_mods_timers
if (db) then
wipe (already_added)
local encounter_id = EncounterDetails_SpellAurasScroll.encounter_id
for timer_id, timer_table in pairs (db.encounter_timers_dbm) do
if (timer_table.id == encounter_id) then
local spellId = timer_table [7]
local spellIcon = timer_table [5]
local spellName
local spell = timer_id
spell = spell:gsub ("ej", "")
spell = tonumber (spell)
if (spell and not already_added [spell]) then
if (spell > 30000) then
local spellname, _, spellicon = _GetSpellInfo (spell)
tinsert (t, {label = spellname, value = {timer_table [2], spellname, spellIcon or spellicon, timer_table.id, timer_table [7]}, icon = spellIcon or spellicon, onclick = on_select_dbm_bar})
else
local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = C_EncounterJournal.GetSectionInfo (spell)
tinsert (t, {label = title, value = {timer_table [2], title, spellIcon or abilityIcon, timer_table.id, timer_table [7]}, icon = spellIcon or abilityIcon, onclick = on_select_dbm_bar})
end
already_added [spell] = true
end
end
end
end
return t
end
local bossmods_scrollframe = CreateFrame ("ScrollFrame", "EncounterDetails_BossModsScroll", BossFrame, "FauxScrollFrameTemplate, BackdropTemplate")
bossmods_scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll(self, offset, 14, refresh_bossmods_timers) end)
bossmods_scrollframe:SetPoint ("topleft", BossFrame, "topleft", 10, -75)
bossmods_scrollframe:SetPoint ("bottomleft", BossFrame, "bottomleft", 250, 42)
bossmods_scrollframe.Update = refresh_bossmods_timers
bossmods_scrollframe:Hide()
EncounterDetails.BossModsScrollframe = bossmods_scrollframe
tinsert (BossFrame.EnemySpellsWidgets, bossmods_scrollframe)
EncounterDetails.update_bossmods = function() bossmods_scrollframe:Update() end
local build_bigwigs_bars = function()
local t = {}
@@ -2135,36 +2144,11 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
return t
end
local dropdown_dbm_bars = DetailsFrameWork:NewDropDown (BossFrame, _, "$parentDBMBarsDropdown", "DBMBars", 160, 20, build_dbm_bars, 1)
dropdown_dbm_bars:SetPoint ("topleft", label_dbm_bars, "bottomleft", -1, -2)
dropdown_dbm_bars:SetTemplate (DetailsFrameWork:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
dropdown_dbm_bars:SetWidth (200)
dropdown_dbm_bars.tooltip = "Create a weakaura to show a big countdown when a boss ability is coming"
local dropdown_bw_bars = DetailsFrameWork:NewDropDown (BossFrame, _, "$parentBigWigsBarsDropdown", "BigWigsBars", 160, 20, build_bigwigs_bars, 1)
dropdown_bw_bars:SetPoint ("topleft", label_bw_bars, "bottomleft", -1, -2)
dropdown_bw_bars:SetTemplate (DetailsFrameWork:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
dropdown_bw_bars:SetWidth (200)
dropdown_bw_bars.tooltip = "Create a weakaura to show a big countdown when a boss ability is coming"
dropdown_dbm_bars:Hide()
dropdown_bw_bars:Hide()
label_dbm_bars:Hide()
label_bw_bars:Hide()
--
tinsert (BossFrame.EnemySpellsWidgets, EnemyActorSpells_label)
tinsert (BossFrame.EnemySpellsWidgets, EnemyActorSpells)
tinsert (BossFrame.EnemySpellsWidgets, bar_div)
tinsert (BossFrame.EnemySpellsWidgets, npc_id)
tinsert (BossFrame.EnemySpellsWidgets, npc_id2)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~phases
local PhaseFrame = CreateFrame ("frame", "EncounterDetailsPhaseFrame", BossFrame)
local PhaseFrame = CreateFrame ("frame", "EncounterDetailsPhaseFrame", BossFrame, "BackdropTemplate")
PhaseFrame:SetAllPoints()
PhaseFrame:SetFrameLevel (BossFrame:GetFrameLevel()+1)
PhaseFrame.DamageTable = {}
@@ -2370,7 +2354,7 @@ local line_onleave = function (self)
end
local ScrollCreateLine = function (self, index)
local line = CreateFrame ("button", "$parentLine" .. index, self)
local line = CreateFrame ("button", "$parentLine" .. index, self,"BackdropTemplate")
line:SetPoint ("topleft", self, "topleft", 0, -((index-1)*(ScrollLineHeight+1)))
line:SetSize (ScrollWidth, ScrollLineHeight)
line:SetScript ("OnEnter", line_onenter)
@@ -2451,7 +2435,7 @@ end
--cria as linhas mostrando o tempo decorride de cada phase
for i = 1, 10 do
local line = CreateFrame ("button", "$parentPhaseBar" .. i, PhaseFrame)
local line = CreateFrame ("button", "$parentPhaseBar" .. i, PhaseFrame,"BackdropTemplate")
line:SetPoint ("topleft", PhaseTimersLabel.widget, "bottomleft", 0, -((i-1)*(31)) - 4)
line:SetSize (175, 30)
line:SetScript ("OnEnter", PhaseBarOnEnter)
@@ -2482,10 +2466,10 @@ for i = 1, 10 do
tinsert (PhaseFrame.PhasesBars, line)
end
--cria a linha do segmento para a comparação, é o que fica na parte direita da tela
--ele é acessado para mostrar quando passar o mouse sobre uma das barras de phase
--cria a linha do segmento para a comparao, o que fica na parte direita da tela
--ele acessado para mostrar quando passar o mouse sobre uma das barras de phase
for i = 1, 20 do
local line = CreateFrame ("button", "$parentSegmentCompareBar" .. i, PhaseFrame)
local line = CreateFrame ("button", "$parentSegmentCompareBar" .. i, PhaseFrame,"BackdropTemplate")
line:SetPoint ("topleft", PhaseTimersLabel.widget, "bottomleft", 175+10, -((i-1)*(ScrollLineHeight+1)) - 4)
line:SetSize (150, ScrollLineHeight)
@@ -2678,10 +2662,10 @@ end
local BOX_HEIGHT_UPPER = CONST_BOX_HEIGHT --175
local container_damagetaken_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerDamageTaken", frame)
local container_damagetaken_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerDamageTaken", frame,"BackdropTemplate")
set_backdrop (container_damagetaken_window)
local container_damagetaken_frame = CreateFrame ("Frame", "Details_Boss_FrameDamageTaken", container_damagetaken_window)
local container_damagetaken_frame = CreateFrame ("Frame", "Details_Boss_FrameDamageTaken", container_damagetaken_window,"BackdropTemplate")
frame.Widgets [#frame.Widgets+1] = container_damagetaken_window
@@ -2690,7 +2674,7 @@ end
container_damagetaken_frame.barras = {}
--label titulo & background
local dano_recebido_bg = CreateFrame ("Frame", nil, frame)
local dano_recebido_bg = CreateFrame ("Frame", nil, frame, "BackdropTemplate")
dano_recebido_bg:SetWidth (BOX_WIDTH)
dano_recebido_bg:SetHeight (16)
dano_recebido_bg:EnableMouse (true)
@@ -2732,16 +2716,16 @@ end
--> Caixa das Habilidades do boss
--~ability ~damage taken by spell
local container_habilidades_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerHabilidades", frame)
local container_habilidades_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerHabilidades", frame,"BackdropTemplate")
set_backdrop (container_habilidades_window)
local container_habilidades_frame = CreateFrame ("Frame", "Details_Boss_FrameHabilidades", container_habilidades_window)
local container_habilidades_frame = CreateFrame ("Frame", "Details_Boss_FrameHabilidades", container_habilidades_window,"BackdropTemplate")
container_habilidades_frame:SetScript ("OnMouseDown", mouse_down)
container_habilidades_frame:SetScript ("OnMouseUp", mouse_up)
container_habilidades_frame.barras = {}
--label titulo % background
local habilidades_inimigas_bg = CreateFrame ("Frame", nil, frame)
local habilidades_inimigas_bg = CreateFrame ("Frame", nil, frame, "BackdropTemplate")
habilidades_inimigas_bg:SetWidth (BOX_WIDTH)
habilidades_inimigas_bg:SetHeight (16)
habilidades_inimigas_bg:EnableMouse (true)
@@ -2785,14 +2769,14 @@ end
--> Caixa dos Adds
-- ~adds ãdds
-- ~adds dds
local BOX_WIDTH = 270
local BOX_HEIGHT = CONST_BOX_HEIGHT --173
local container_adds_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerAdds", frame)
local container_adds_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerAdds", frame,"BackdropTemplate")
set_backdrop (container_adds_window)
local container_adds_frame = CreateFrame ("Frame", "Details_Boss_FrameAdds", container_adds_window)
local container_adds_frame = CreateFrame ("Frame", "Details_Boss_FrameAdds", container_adds_window, "BackdropTemplate")
frame.Widgets [#frame.Widgets+1] = container_adds_frame
frame.Widgets [#frame.Widgets+1] = container_adds_window
container_adds_frame.barras = {}
@@ -2831,10 +2815,10 @@ end
--> Caixa dos interrupts (kicks)
-- ~interrupt
local container_interrupt_window = CreateFrame ("ScrollFrame", "Details_Boss_Containerinterrupt", frame)
local container_interrupt_window = CreateFrame ("ScrollFrame", "Details_Boss_Containerinterrupt", frame,"BackdropTemplate")
set_backdrop (container_interrupt_window)
local container_interrupt_frame = CreateFrame ("Frame", "Details_Boss_Frameinterrupt", container_interrupt_window)
local container_interrupt_frame = CreateFrame ("Frame", "Details_Boss_Frameinterrupt", container_interrupt_window, "BackdropTemplate")
local interrupt_total_string = DetailsFrameWork:CreateLabel (container_interrupt_window, "interrupts / casts")
interrupt_total_string.textcolor = "gray"
@@ -2877,10 +2861,10 @@ end
--> Caixa dos Dispells
-- ~dispel
local container_dispell_window = CreateFrame ("ScrollFrame", "Details_Boss_Containerdispell", frame)
local container_dispell_window = CreateFrame ("ScrollFrame", "Details_Boss_Containerdispell", frame,"BackdropTemplate")
set_backdrop (container_dispell_window)
local container_dispell_frame = CreateFrame ("Frame", "Details_Boss_Framedispell", container_dispell_window)
local container_dispell_frame = CreateFrame ("Frame", "Details_Boss_Framedispell", container_dispell_window, "BackdropTemplate")
local dispell_total_string = DetailsFrameWork:CreateLabel (container_dispell_window, "total dispels")
dispell_total_string.textcolor = "gray"
@@ -2922,10 +2906,10 @@ end
--> Caixa das mortes
-- ~mortes ~deaths ~dead
local container_dead_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerDead", frame)
local container_dead_window = CreateFrame ("ScrollFrame", "Details_Boss_ContainerDead", frame,"BackdropTemplate")
set_backdrop (container_dead_window)
local container_dead_frame = CreateFrame ("Frame", "Details_Boss_FrameDead", container_dead_window)
local container_dead_frame = CreateFrame ("Frame", "Details_Boss_FrameDead", container_dead_window, "BackdropTemplate")
local dead_total_string = DetailsFrameWork:CreateLabel (container_dead_window, "time of death")
dead_total_string.textcolor = "gray"
@@ -2972,7 +2956,7 @@ end
--emotes frame
local emote_frame = CreateFrame ("frame", "DetailsEncountersEmoteFrame", UIParent)
local emote_frame = CreateFrame ("frame", "DetailsEncountersEmoteFrame", UIParent, "BackdropTemplate")
emote_frame:RegisterEvent ("CHAT_MSG_RAID_BOSS_EMOTE")
emote_frame:RegisterEvent ("CHAT_MSG_RAID_BOSS_WHISPER")
emote_frame:RegisterEvent ("CHAT_MSG_MONSTER_EMOTE")
@@ -3013,4 +2997,4 @@ end
end
end
--endd
--endd