8.3.0 > 9.0.1
This commit is contained in:
@@ -0,0 +1,189 @@
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local Details = _G.Details
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local DF = _G.DetailsFramework
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ~run ~runcode
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function Details:InitializeRunCodeWindow()
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local DetailsRunCodePanel = DF:CreateSimplePanel (UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
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DetailsRunCodePanel.Frame = DetailsRunCodePanel
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DetailsRunCodePanel.__name = "Auto Run Code"
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DetailsRunCodePanel.real_name = "DETAILS_RUNCODEWINDOW"
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--DetailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\lua_logo]]
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DetailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\run_code]]
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--DetailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
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DetailsRunCodePanel.__iconcoords = {0, 30/32, 0, 25/32}
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DetailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
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DetailsRunCodePanel.__iconcolor = "white"
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DetailsPluginContainerWindow.EmbedPlugin (DetailsRunCodePanel, DetailsRunCodePanel, true)
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function DetailsRunCodePanel.RefreshWindow()
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Details.OpenRunCodeWindow()
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end
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DetailsRunCodePanel:Hide()
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end
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function Details.OpenRunCodeWindow()
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if (not DetailsRunCodePanel or not DetailsRunCodePanel.Initialized) then
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DetailsRunCodePanel.Initialized = true
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local f = DetailsRunCodePanel or DF:CreateSimplePanel (UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
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--> lua editor
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local code_editor = DF:NewSpecialLuaEditorEntry (f, 885, 510, "text", "$parentCodeEditorWindow")
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f.CodeEditor = code_editor
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code_editor:SetPoint ("topleft", f, "topleft", 20, -56)
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--> code editor appearance
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code_editor.scroll:SetBackdrop (nil)
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code_editor.editbox:SetBackdrop (nil)
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code_editor:SetBackdrop (nil)
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DF:ReskinSlider (code_editor.scroll)
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if (not code_editor.__background) then
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code_editor.__background = code_editor:CreateTexture (nil, "background")
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end
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code_editor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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code_editor:SetBackdropBorderColor (0, 0, 0, 1)
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code_editor.__background:SetColorTexture (0.2317647, 0.2317647, 0.2317647)
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code_editor.__background:SetVertexColor (0.27, 0.27, 0.27)
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code_editor.__background:SetAlpha (0.8)
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code_editor.__background:SetVertTile (true)
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code_editor.__background:SetHorizTile (true)
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code_editor.__background:SetAllPoints()
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--> code compile error warning
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local errortext_frame = CreateFrame ("frame", nil, code_editor,"BackdropTemplate")
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errortext_frame:SetPoint ("bottomleft", code_editor, "bottomleft", 1, 1)
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errortext_frame:SetPoint ("bottomright", code_editor, "bottomright", -1, 1)
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errortext_frame:SetHeight (20)
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errortext_frame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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errortext_frame:SetBackdropBorderColor (0, 0, 0, 1)
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errortext_frame:SetBackdropColor (0, 0, 0)
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DF:CreateFlashAnimation (errortext_frame)
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local errortext_label = DF:CreateLabel (errortext_frame, "", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
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errortext_label.textcolor = "red"
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errortext_label:SetPoint ("left", errortext_frame, "left", 3, 0)
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code_editor.NextCodeCheck = 0.33
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code_editor:HookScript ("OnUpdate", function (self, deltaTime)
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code_editor.NextCodeCheck = code_editor.NextCodeCheck - deltaTime
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if (code_editor.NextCodeCheck < 0) then
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local script = code_editor:GetText()
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local func, errortext = loadstring (script, "Q")
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if (not func) then
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local firstLine = strsplit ("\n", script, 2)
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errortext = errortext:gsub (firstLine, "")
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errortext = errortext:gsub ("%[string \"", "")
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errortext = errortext:gsub ("...\"]:", "")
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errortext = errortext:gsub ("Q\"]:", "")
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errortext = "Line " .. errortext
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errortext_label.text = errortext
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else
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errortext_label.text = ""
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end
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code_editor.NextCodeCheck = 0.33
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end
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end)
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--> script selector
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local on_select_CodeType_option = function (self, fixedParameter, value)
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--> set the current editing code type
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f.EditingCode = Details.RunCodeTypes [value].Value
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f.EditingCodeKey = Details.RunCodeTypes [value].ProfileKey
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--> load the code for the event
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local code = Details.run_code [f.EditingCodeKey]
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code_editor:SetText (code)
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end
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local build_CodeType_dropdown_options = function()
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local t = {}
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for i = 1, #Details.RunCodeTypes do
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local option = Details.RunCodeTypes [i]
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t [#t + 1] = {label = option.Name, value = option.Value, onclick = on_select_CodeType_option, desc = option.Desc}
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end
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return t
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end
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local code_type_label = DF:CreateLabel (f, "Event:", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
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local code_type_dropdown = DF:CreateDropDown (f, build_CodeType_dropdown_options, 1, 160, 20, "CodeTypeDropdown", _, DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
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code_type_dropdown:SetPoint ("left", code_type_label, "right", 2, 0)
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code_type_dropdown:SetFrameLevel (code_editor:GetFrameLevel() + 10)
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code_type_label:SetPoint ("bottomleft", code_editor, "topleft", 0, 8)
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--> create save button
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local save_script = function()
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local code = code_editor:GetText()
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local func, errortext = loadstring (code, "Q")
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if (func) then
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Details.run_code [f.EditingCodeKey] = code
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Details:RecompileAutoRunCode()
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Details:Msg ("Code saved!")
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code_editor:ClearFocus()
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else
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errortext_frame:Flash (0.2, 0.2, 0.4, true, nil, nil, "NONE")
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Details:Msg ("Can't save the code: it has errors.")
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end
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end
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local button_y = -6
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local save_script_button = DF:CreateButton (f, save_script, 120, 20, "Save", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
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save_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-ExpandButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
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save_script_button:SetPoint ("topright", code_editor, "bottomright", 0, button_y)
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--> create cancel button
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local cancel_script = function()
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code_editor:SetText (Details.run_code [f.EditingCodeKey])
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Details:Msg ("Code cancelled!")
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code_editor:ClearFocus()
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end
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local cancel_script_button = DF:CreateButton (f, cancel_script, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
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cancel_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-MinimizeButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
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cancel_script_button:SetPoint ("topleft", code_editor, "bottomleft", 0, button_y)
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--> create run now button
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local execute_script = function()
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local script = code_editor:GetText()
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local func, errortext = loadstring (script, "Q")
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if (func) then
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DF:SetEnvironment(func)
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DF:QuickDispatch (func)
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else
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errortext_frame:Flash (0.2, 0.2, 0.4, true, nil, nil, "NONE")
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end
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end
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local run_script_button = DF:CreateButton (f, execute_script, 120, 20, "Test Code", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
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run_script_button:SetIcon ([[Interface\BUTTONS\UI-SpellbookIcon-NextPage-Up]], 20, 20, "overlay", {0.05, 0.95, 0.05, 0.95})
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run_script_button:SetPoint ("bottomright", code_editor, "topright", 0, 3)
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end
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DetailsPluginContainerWindow.OpenPlugin (DetailsRunCodePanel)
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DetailsRunCodePanel.CodeTypeDropdown:Select (1, true)
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--> show the initialization code when showing up this window
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DetailsRunCodePanel.EditingCode = Details.RunCodeTypes [1].Value
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DetailsRunCodePanel.EditingCodeKey = Details.RunCodeTypes [1].ProfileKey
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local code = Details.run_code [DetailsRunCodePanel.EditingCodeKey]
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DetailsRunCodePanel.CodeEditor:SetText (code)
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end
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