8.3.0 > 9.0.1

This commit is contained in:
Tercio Jose
2020-10-16 19:51:44 -03:00
parent 530a825358
commit c42a35657d
223 changed files with 93840 additions and 94757 deletions
+95
View File
@@ -0,0 +1,95 @@
local Details = _G.Details
local DF = _G.DetailsFramework
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
--> config class colors
function Details:OpenClassColorsConfig()
if (not _G.DetailsClassColorManager) then
DF:CreateSimplePanel (UIParent, 300, 280, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
local panel = _G.DetailsClassColorManager
DF:ApplyStandardBackdrop (panel)
local upper_panel = CreateFrame ("frame", nil, panel,"BackdropTemplate")
upper_panel:SetAllPoints (panel)
upper_panel:SetFrameLevel (panel:GetFrameLevel()+3)
local y = -50
local callback = function (button, r, g, b, a, self)
self.MyObject.my_texture:SetVertexColor (r, g, b)
Details.class_colors [self.MyObject.my_class][1] = r
Details.class_colors [self.MyObject.my_class][2] = g
Details.class_colors [self.MyObject.my_class][3] = b
Details:RefreshMainWindow (-1, true)
end
local set_color = function (self, button, class, index)
local current_class_color = Details.class_colors [class]
local r, g, b = unpack (current_class_color)
DF:ColorPick (self, r, g, b, 1, callback)
end
local reset_color = function (self, button, class, index)
local color_table = RAID_CLASS_COLORS [class]
local r, g, b = color_table.r, color_table.g, color_table.b
self.MyObject.my_texture:SetVertexColor (r, g, b)
Details.class_colors [self.MyObject.my_class][1] = r
Details.class_colors [self.MyObject.my_class][2] = g
Details.class_colors [self.MyObject.my_class][3] = b
Details:RefreshMainWindow (-1, true)
end
local on_enter = function (self, capsule)
--Details:CooltipPreset (1)
--GameCooltip:AddLine ("right click to reset")
--GameCooltip:Show (self)
end
local on_leave = function (self, capsule)
--GameCooltip:Hide()
end
local reset = DF:NewLabel (panel, panel, nil, nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:" .. 20 .. ":" .. 20 .. ":0:1:512:512:8:70:328:409|t " .. Loc ["STRING_OPTIONS_CLASSCOLOR_RESET"])
reset:SetPoint ("bottomright", panel, "bottomright", -23, 08)
local reset_texture = DF:CreateImage (panel, [[Interface\MONEYFRAME\UI-MONEYFRAME-BORDER]], 138, 45, "border")
reset_texture:SetPoint ("center", reset, "center", 0, -7)
reset_texture:SetDesaturated (true)
panel.buttons = {}
for index, class_name in ipairs (CLASS_SORT_ORDER) do
local icon = DF:CreateImage (upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 32, 32, nil, CLASS_ICON_TCOORDS [class_name], "icon_" .. class_name)
if (index%2 ~= 0) then
icon:SetPoint (10, y)
else
icon:SetPoint (150, y)
y = y - 33
end
local bg_texture = DF:CreateImage (panel, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "artwork")
bg_texture:SetPoint ("left", icon, "right", -32, 0)
local button = DF:CreateButton (panel, set_color, 135, 30, "set color", class_name, index)
button:SetPoint ("left", icon, "right", -32, 0)
button:InstallCustomTexture (nil, nil, nil, nil, true)
button:SetFrameLevel (panel:GetFrameLevel()+1)
button.my_icon = icon
button.my_texture = bg_texture
button.my_class = class_name
button:SetHook ("OnEnter", on_enter)
button:SetHook ("OnLeave", on_leave)
button:SetClickFunction (reset_color, nil, nil, "RightClick")
panel.buttons [class_name] = button
end
end
for class, button in pairs (_G.DetailsClassColorManager.buttons) do
button.my_texture:SetVertexColor (unpack (Details.class_colors [class]))
end
_G.DetailsClassColorManager:Show()
end