Added report to breakdown window
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@@ -13,11 +13,22 @@ local GetSpellInfo = GetSpellInfo
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local _GetSpellInfo = Details.GetSpellInfo
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local GameTooltip = GameTooltip
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local IsShiftKeyDown = IsShiftKeyDown
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local DF = DetailsFramework
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local tinsert = table.insert
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---@type detailsframework
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local DF = DetailsFramework
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---@type detailsframework
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local detailsFramework = DetailsFramework
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---@type breakdownspelltab
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local spellsTab = {}
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spellsTab.ReportOverlays = {}
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function spellsTab.SetShownReportOverlay(bIsShown)
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for robIndex, ROB in ipairs(spellsTab.ReportOverlays) do
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ROB:SetShown(bIsShown)
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end
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end
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--expose the object to the global namespace
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DetailsSpellBreakdownTab = spellsTab
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@@ -521,6 +532,8 @@ function spellsTab.OnShownTab()
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spellsTab.UpdateHeadersSettings("phases")
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spellsTab.UpdateHeadersSettings("generic_left")
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spellsTab.UpdateHeadersSettings("generic_right")
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spellsTab.SetShownReportOverlay(false)
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end
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---called when the tab is getting created, run only once
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@@ -550,63 +563,89 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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local optionsButton = DF:CreateButton(tabFrame, Details.OpenSpellBreakdownOptions, 130, 18, Loc["STRING_OPTIONS_PLUGINS_OPTIONS"], 14)
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--optionsButton:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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optionsButton:SetPoint("bottomright", tabFrame, "bottomright", -10, -19)
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optionsButton:SetTemplate("OPTIONS_BUTTON_TEMPLATE")
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optionsButton:SetIcon(Details:GetTextureAtlas("breakdown-icon-optionsbutton"))
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optionsButton.textsize = 12
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optionsButton.textcolor = "orange"
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---@type df_roundedpanel_preset
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local preset = {
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roundness = 5,
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color = {.2, .2, .2, 0.98},
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border_color = {.1, .1, .1, 0.834},
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}
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DF:AddRoundedCornersToFrame(optionsButton, preset)
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optionsButton.textcolor = "DETAILS_STATISTICS_ICON"
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optionsButton:SetAlpha(0.834)
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--create a report button
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local onClickReportButton = function(blizButton, buttonType, param1, param2)
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--get what is shown in the breakdown window
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local instance = spellsTab.GetInstance()
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local actor = spellsTab.GetActor()
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local combat = spellsTab.GetCombat()
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local displayId, subDisplayId = instance:GetDisplay()
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local spellScroll = spellsTab.GetSpellScrollFrame()
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local getNumLines = spellScroll:GetNumFramesShown()
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local dataToReport = {}
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for i = 1, getNumLines do
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---@type breakdownspellbar
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local thisLine = spellScroll:GetLine(i)
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--get the spell id
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local spellId = thisLine.spellId
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local spellName = GetSpellInfo(spellId)
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--get the amount
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local bkSpellData = thisLine.bkSpellData
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if (bkSpellData) then
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--dumpt(bkSpellData)
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if (displayId == DETAILS_ATTRIBUTE_DAMAGE) then
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if (subDisplayId == DETAILS_ATTRIBUTE_DAMAGE) then
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dataToReport[#dataToReport+1] = spellName .. " .. " .. bkSpellData.total --, {bkSpellData.total, spellName, spellId}
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end
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end
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end
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if (spellsTab.ReportOverlays[1]:IsShown()) then
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spellsTab.SetShownReportOverlay(false)
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else
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spellsTab.SetShownReportOverlay(true)
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end
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if (#dataToReport > 0) then
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instance:Reportar(dataToReport, {}, nil, nil)
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end
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end
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---~report
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local reportScrollContents = function(self, buttonPressed)
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local scrollFrame = self.scrollFrame
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---@type breakdownreporttable
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local reportData = scrollFrame:GetReportData()
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local reportDataBuilt = {reportData.title}
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for i = 1, #reportData do
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local data = reportData[i]
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local str = data.name .. " ...... " .. data.amount .. " (" .. data.percent .. ")"
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reportDataBuilt[#reportDataBuilt+1] = str
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end
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spellsTab.SetShownReportOverlay(false)
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Details:Reportar(reportDataBuilt, {_no_current = true, _no_inverse = true, _custom = true})
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end
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--create a report overlay for each of the containers
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local createReportOverlay = function(scrollFrame)
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local reportOverlayButton = CreateFrame("button", "DetailsSpellScrollSelectionButton", scrollFrame, "BackdropTemplate")
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local ROB = reportOverlayButton
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spellsTab.ReportOverlays[#spellsTab.ReportOverlays+1] = ROB
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--backdrop
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ROB:SetBackdrop({
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edgeFile = [[Interface\AddOns\Details\images\border_2]],
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edgeSize = 16,
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})
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ROB:SetFrameLevel(scrollFrame:GetFrameLevel()+5)
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ROB:SetAllPoints()
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ROB:EnableMouse(true)
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local backgroundTexture = ROB:CreateTexture("DetailsSpellScrollSelectionButtonTexture", "overlay")
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--instead of all point, do topleft and bottomright
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backgroundTexture:SetPoint("topleft", ROB, "topleft", 0, 0)
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backgroundTexture:SetPoint("bottomright", ROB, "bottomright", 0, 0)
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ROB.backgroundTexture = backgroundTexture
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backgroundTexture:SetColorTexture(.1, .1, .1, 0.834)
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local text = ROB:CreateFontString(nil, "overlay", "GameFontNormal")
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text:SetText("REPORT")
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text:SetTextColor(1, 1, 1, 1)
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text:SetPoint("center", ROB, "center", 0, 0)
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ROB.reportText = text
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ROB.scrollFrame = scrollFrame
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ROB:SetScript("OnClick", reportScrollContents)
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ROB:Hide()
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end
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createReportOverlay(spellsTab.GetSpellScrollFrame())
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createReportOverlay(spellsTab.GetTargetScrollFrame())
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createReportOverlay(spellsTab.GetPhaseScrollFrame())
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createReportOverlay(spellsTab.GetGenericScrollFrame())
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local reportButton = DF:CreateButton(tabFrame, onClickReportButton, 130, 18, Loc["STRING_REPORT_TEXT"], 1, 2) --will have a text?
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reportButton:SetPoint("right", optionsButton, "left", -5, 0)
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reportButton.textsize = 12
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reportButton.textcolor = "orange"
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DF:AddRoundedCornersToFrame(reportButton, preset)
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reportButton.textcolor = "DETAILS_STATISTICS_ICON"
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reportButton:SetTemplate("OPTIONS_BUTTON_TEMPLATE")
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reportButton:SetIcon(Details:GetTextureAtlas("breakdown-icon-reportbutton"))
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reportButton:SetAlpha(0.834)
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--open the breakdown window at startup for testing
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--[=[ debug
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