Added report to breakdown window
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@@ -11,9 +11,13 @@ local GetSpellInfo = GetSpellInfo
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local _GetSpellInfo = Details.GetSpellInfo
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local GameTooltip = GameTooltip
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local IsShiftKeyDown = IsShiftKeyDown
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local DF = DetailsFramework
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local tinsert = table.insert
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---@type detailsframework
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local DF = DetailsFramework
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---@type detailsframework
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local detailsFramework = DetailsFramework
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local spellsTab = DetailsSpellBreakdownTab
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local headerContainerType = spellsTab.headerContainerType
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@@ -280,6 +284,38 @@ function spellsTab.CreateTargetContainer(tabFrame) --~create ~target ~createtarg
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targetScrollFrame:SetBackdrop({})
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targetScrollFrame:SetAllPoints()
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---@param self breakdownphasescrollframe
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---@return breakdownreporttable
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function targetScrollFrame:GetReportData()
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local instance = spellsTab.GetInstance()
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local data = targetScrollFrame:GetData()
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local formatFunc = Details:GetCurrentToKFunction()
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local actorObject = spellsTab.GetActor()
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local displayId, subDisplayId = instance:GetDisplay()
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local subDisplayName = Details:GetSubAttributeName(displayId, subDisplayId)
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local combatName = instance:GetCombat():GetCombatName()
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---@type breakdownreporttable
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local reportData = {
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title = "Target of " .. detailsFramework:RemoveRealmName(actorObject:Name()) .. " | " .. subDisplayName .. " | " .. combatName
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}
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local topValue = data[1] and data[1].total or 0
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for i = 1, #data do
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---@type breakdowntargettable
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local dataTable = data[i]
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reportData[#reportData+1] = {
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name = dataTable.name,
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amount = formatFunc(nil, dataTable.total),
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percent = string.format("%.1f", dataTable.total / topValue * 100) .. "%",
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}
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end
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return reportData
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end
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container:RegisterChildForDrag(targetScrollFrame)
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targetScrollFrame.DontHideChildrenOnPreRefresh = false
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