- Fixed some issues with spec detection and LibGroupInSpecT-1.1 has need enabled back again.
- Fixed an issue with micro displays not loading settings after a logon. - Another wave of workarounds to prevent the client image cache bug.
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-1
@@ -260,6 +260,8 @@ function _G._detalhes:Start()
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self.listener:RegisterEvent ("PLAYER_ROLES_ASSIGNED")
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self.listener:RegisterEvent ("ROLE_CHANGED_INFORM")
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self.listener:RegisterEvent ("PLAYER_SPECIALIZATION_CHANGED")
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self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
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--> group
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@@ -504,7 +506,7 @@ function _G._detalhes:Start()
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--version
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self.gump:Fade (instance._version, 0)
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instance._version:SetText ("Details! " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
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instance._version:SetText ("Details! Beta " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
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instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1)
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if (instance.auto_switch_to_old) then
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@@ -607,6 +609,8 @@ function _G._detalhes:Start()
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wipe (_detalhes.cached_talents)
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end
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--> get the player spec
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C_Timer.After (2, _detalhes.parser_functions.PLAYER_SPECIALIZATION_CHANGED)
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_detalhes.chat_embed:CheckChatEmbed (true)
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