- fixed issue with panic mode where sometimes his effects isn't triggered.

- added new small tutorial bubles for common tasks.
- tutorials now are account wide and not trigger on new characters.
- small improvements on details framework.
- added new hook type: HOOK_BUFF, triggered with buff or debuff parser.
- new skin: simple gray.
- added a minimap button and a button on addons interface panel.
new Api: instance:LockInstance (boolean)
This commit is contained in:
terciob19
2014-01-02 11:21:22 -02:00
parent c4776d562d
commit c29e9875de
28 changed files with 1701 additions and 216 deletions
+231 -1
View File
@@ -290,6 +290,31 @@ local APIFrameFunctions
return _rawget (self, "have_tooltip")
end
-- frame levels
function PanelMetaFunctions:GetFrameLevel()
return self.widget:GetFrameLevel()
end
function PanelMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.widget:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.widget:SetFrameLevel (framelevel)
end
end
-- frame stratas
function PanelMetaFunctions:SetFrameStrata()
return self.widget:GetFrameStrata()
end
function PanelMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.widget:SetFrameStrata (strata:GetFrameStrata())
else
self.widget:SetFrameStrata (strata)
end
end
-- enable and disable gradients
function PanelMetaFunctions:DisableGradient()
self.GradientEnabled = false
@@ -524,4 +549,209 @@ function gump:NewPanel (parent, container, name, member, w, h, backdrop, backdro
end
return PanelObject
end
end
------------color pick
local color_pick_func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a)
end
local color_pick_func_cancel = function()
ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues))
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a)
end
function gump:ColorPick (frame, r, g, b, alpha, callback)
ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0)
ColorPickerFrame.dcallback = callback
ColorPickerFrame.func = color_pick_func
ColorPickerFrame.opacityFunc = color_pick_func
ColorPickerFrame.cancelFunc = color_pick_func_cancel
ColorPickerFrame.opacity = alpha
ColorPickerFrame.hasOpacity = alpha and true
ColorPickerFrame.previousValues = {r, g, b}
ColorPickerFrame:SetParent (UIParent)
ColorPickerFrame:SetFrameStrata ("tooltip")
ColorPickerFrame:SetColorRGB (r, g, b)
ColorPickerFrame:Show()
end
------------icon pick
function gump:IconPick (callback)
if (not gump.IconPickFrame) then
gump.IconPickFrame = CreateFrame ("frame", "DetailsIconPickFrame", UIParent)
tinsert (UISpecialFrames, "DetailsIconPickFrame")
gump.IconPickFrame:SetPoint ("center", UIParent, "center")
gump.IconPickFrame:SetWidth (350)
gump.IconPickFrame:SetHeight (200)
gump.IconPickFrame:EnableMouse (true)
gump.IconPickFrame:SetMovable (true)
gump.IconPickFrame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}})
gump.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255)
gump.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8)
gump.IconPickFrame:SetFrameLevel (1)
gump.IconPickFrame.emptyFunction = function() end
gump.IconPickFrame.callback = gump.IconPickFrame.emptyFunction
--> close button
local close_button = CreateFrame ("button", nil, gump.IconPickFrame, "UIPanelCloseButton")
close_button:SetWidth (32)
close_button:SetHeight (32)
close_button:SetPoint ("TOPRIGHT", gump.IconPickFrame, "TOPRIGHT", -3, 20)
close_button:SetFrameLevel (close_button:GetFrameLevel()+2)
local MACRO_ICON_FILENAMES = {}
gump.IconPickFrame:SetScript ("OnShow", function()
MACRO_ICON_FILENAMES = {};
MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK";
local index = 2;
local numFlyouts = 0;
for i = 1, GetNumSpellTabs() do
local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i);
offset = offset + 1;
local tabEnd = offset + numSpells;
for j = offset, tabEnd - 1 do
--to get spell info by slot, you have to pass in a pet argument
local spellType, ID = GetSpellBookItemInfo(j, "player");
if (spellType ~= "FUTURESPELL") then
local spellTexture = strupper(GetSpellBookItemTexture(j, "player"));
if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then
MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
if (spellType == "FLYOUT") then
local _, _, numSlots, isKnown = GetFlyoutInfo(ID);
if (isKnown and numSlots > 0) then
for k = 1, numSlots do
local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k)
if (isKnown) then
MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
end
end
end
end
GetMacroIcons (MACRO_ICON_FILENAMES)
GetMacroItemIcons (MACRO_ICON_FILENAMES )
end)
gump.IconPickFrame:SetScript ("OnHide", function()
MACRO_ICON_FILENAMES = nil;
collectgarbage()
end)
gump.IconPickFrame.buttons = {}
local OnClickFunction = function (index)
local button = gump.IconPickFrame.buttons [index]
local texture = button:GetNormalTexture()
gump.IconPickFrame.callback ("INTERFACE\\ICONS\\"..MACRO_ICON_FILENAMES [button.IconID])
end
for i = 0, 9 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i+1, i+1, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..(i+1))
newcheck:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12+(i*30), -13)
newcheck:SetID (i+1)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
for i = 11, 20 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
for i = 21, 30 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
for i = 31, 40 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
for i = 41, 50 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
for i = 51, 60 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
end
local scroll = CreateFrame ("ScrollFrame", "DetailsIconPickFrameScroll", gump.IconPickFrame, "ListScrollFrameTemplate")
local ChecksFrame_Update = function (self)
--self = self or MacroPopupFrame;
local numMacroIcons = #MACRO_ICON_FILENAMES;
local macroPopupIcon, macroPopupButton;
local macroPopupOffset = FauxScrollFrame_GetOffset (scroll);
local index;
-- Icon list
local texture;
for i = 1, 60 do
macroPopupIcon = _G["DetailsIconPickFrameButton"..i];
macroPopupButton = _G["DetailsIconPickFrameButton"..i];
index = (macroPopupOffset * 10) + i;
texture = MACRO_ICON_FILENAMES [index]
if ( index <= numMacroIcons and texture ) then
macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture)
macroPopupButton.IconID = index
macroPopupButton:Show();
else
macroPopupButton:Hide();
end
end
-- Scrollbar stuff
FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 );
end
scroll:SetPoint ("topleft", gump.IconPickFrame, "topleft", -18, -10)
scroll:SetWidth (330)
scroll:SetHeight (178)
scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end)
scroll.update = ChecksFrame_Update
gump.IconPickFrameScroll = scroll
gump.IconPickFrame:Hide()
end
gump.IconPickFrame:Show()
gump.IconPickFrameScroll.update (gump.IconPickFrameScroll)
gump.IconPickFrame.callback = callback or gump.IconPickFrame.emptyFunction
end