Bug Fixed
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@@ -361,6 +361,7 @@
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---@field BreakdownPluginSelectionFrame frame frame which has buttons to select a plugin to show in the breakdown window
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---@field BreakdownTabsFrame frame where the tab buttons are located (parent frame)
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---@field RegisteredPluginButtons button[] table which contains plugins buttons that are registered to the breakdown window
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---@field RefreshPlayerScroll fun() refresh the player scroll frame (shown in the left side of the breakdown window)
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---@field RegisterPluginButton fun(button: button, pluginObject: table, pluginAbsolutename: string) register a plugin button to the breakdown window
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---@field GetShownPluginObject fun() : table get the plugin object that is currently shown in the breakdown window
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