Added support for Combat Log Event Recording (in game)
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters. To enable, edit the line '_is_storing_cleu' to true in Parser.lua. Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
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+19
-2
@@ -62,6 +62,8 @@
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--> current combat and overall pointers
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local _current_combat = _detalhes.tabela_vigente or {} --> placeholder table
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local _current_combat_cleu_events = {n = 1} --> placeholder
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--> total container pointers
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local _current_total = _current_combat.totals
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local _current_gtotal = _current_combat.totals_grupo
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@@ -109,6 +111,8 @@
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local container_misc = _detalhes.container_type.CONTAINER_MISC_CLASS
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local duel_candidates = _detalhes.duel_candidates
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local _token_ids = _detalhes.TokenID
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local OBJECT_TYPE_ENEMY = 0x00000040
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local OBJECT_TYPE_PLAYER = 0x00000400
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local OBJECT_TYPE_PETS = 0x00003000
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@@ -142,6 +146,7 @@
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[201363] = 218617, --warrior rampage
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[85384] = 96103, --warrior raging blow
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[85288] = 96103, --warrior raging blow
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[280849] = 5308, --warrior execute
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[163558] = 5308, --warrior execute
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[217955] = 5308, --warrior execute
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[217956] = 5308, --warrior execute
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@@ -237,6 +242,7 @@
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--> in combat flag
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local _in_combat = false
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local _current_encounter_id
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local _is_storing_cleu = false
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--> deathlog
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local _death_event_amt = 16
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@@ -923,6 +929,11 @@
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end
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end
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if (_is_storing_cleu) then
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_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
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_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
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end
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return spell_damage_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, resisted, blocked, absorbed, critical, glacing, token, isoffhand)
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end
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@@ -1788,6 +1799,11 @@
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end
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end
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if (_is_storing_cleu) then
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_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
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_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
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end
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if (is_shield) then
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--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
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return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
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@@ -5139,14 +5155,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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--serach key: ~cache
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function _detalhes:UpdateParserGears()
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--> refresh combat tables
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_current_combat = _detalhes.tabela_vigente
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_current_combat_cleu_events = _current_combat and _current_combat.cleu_events
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--> last events pointer
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last_events_cache = _current_combat.player_last_events
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_death_event_amt = _detalhes.deadlog_events
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--> refresh total containers
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_current_total = _current_combat.totals
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_current_gtotal = _current_combat.totals_grupo
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